Pacifist Run: Difference between revisions

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{{trope}}
In games that give you a choice between using lethal or non-lethal force in order to overcome enemies, the former method is usually the most convenient. Some gamers [[Self-Imposed Challenge|like to play through such games]] while avoiding any killings that are not absolutely required, even if [[Bragging Rights Reward|there is no real reward]] for doing so. Occasionally, a '''Pacifist Run''' does provide in-game rewards... or is necessary for [[100% Completion]].
 
Compare [[Stealth Based Game]]s and [[Stealth-Based Mission]]s.
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== [[Action Adventure]] ==
* ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda a Link To T He Past]]'' makes this easier than other games in the series because of two factors: The [[Invisibility|Magic Cape item]], and the fact that the game doesn't use the "lock the player in a room and the only way to get out is to kill all the monsters in it" trick as much as other games in the series.
 
== [[Action Game]] ==
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== [[Driving Game]] ==
* ''[[Fatal Racing]]''. Surprisingly easy to do unconsciously before you learn how to play the crash/fatality system, surprisingly hard to do consciously after you do.
* In the classic arcade game ''[[Bump n' Jump]]'', where the objective was generally to run as many other cars off the road as you could without crashing yourself, you got ''substantial'' bonus points if you completed a level without running anyone off the road.
 
== [[Fighting Game]] ==
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** Ideally, the Medic wants to help at least two players have incredibly good games. If he helps only one player, they will naturally top the team because Kills are worth more than Assists. So to get this achievement, the more people you help get kills(and thus the more assists you get without making your own rival), the better. If you help three teammates get 20 kills each, they have 20 kills and you have 30 points from 60 assists!
** The Scout has a similar achievement called "No Hitter", where you [[Capture the Flag|capture the intel]] and bring is back without firing a shot (the icon is even a dove holding an olive branch above an intel case). Not nearly as hard to do, as a lot of people with the intel forgo attacking to just flat-out run anyway.
* Under the rules of the ''[[Doom]]'' speedrunning site [https://web.archive.org/web/20131022020529/http://www.doom2.net/~compet-n/index.cgi Compet-n] (adopted by other sites like the [http://www.doomworld.com/sda/doom_sda.htm Doomed Speed Demos Archive],) one of the demo categories is "[http://doom.wikia.com/wiki/UV_pacifist UV pacifist]," where the player must complete a level on the "Ultra-Violence" (Hard) difficulty setting without harming any monsters. (Monster infighting and unintentional [[Tele Frag|telefrags]] are allowed.)
* ''[[Painkiller]]'' has this as one of the card conditions in ''Battle Out of Hell''...sort of: The card condition for the Loony Park level is to finish with no more than 88 kills, meaning that the last section of the level has to be finished with minimal casualties. Fortunately, it's a rail shooter section to boot, so if the player has enough health, there's nothing stopping him from going and fetching another cup of coffee while the rail section plays out.
* In ''[[Perfect Dark]]'', the player has the ability to disarm opponents. Most enemies who get disarmed will give up, but some may pull out another gun, pick up the dropped weapon, or attempt to punch the player, in which case you can simply knock them unconscious with a punch or [[Pistol-Whipping|pistol whip]].
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* Two of ''[[Metro 2033 (video game)|Metro 2033]]'''s achievements are awarded for relying on stealth instead of violence: Cross "Frontline" without killing any soldiers (of [[Dirty Communists|either]] [[Those Wacky Nazis|faction]]) to get "Invisible Man", and infiltrate "Black Station" without killing any guards to get "Merciful." Notably, there's ''another'' achievement for doing the exact [[Leave No Survivors|oppposite]] in "Frontline," so you'll have to master both styles of play if you're going for [[One Hundred Percent Completion]]. Avoiding killing human opponents also gives you hidden points, which counts towards the hidden/good ending.
 
== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ==
* In ''[[Dungeons and Dragons Online]]'', an experience bonus is awarded to the players if they can complete a quest with zero or otherwise minimal kills.
* There is one player in ''[[World of Warcraft]]'' who is actually attempting to level to 70 [https://web.archive.org/web/20090501023245/http://www.wowinsider.com/2008/01/08/15-minutes-of-fame-noor-the-pacifist/ without killing anything.]
** This also inspires a debate as to whether a player limiting themselves to "only" healing allies really counts; if the allies kill enemies you still get the rewards.
** With the release of Cataclysm, pacifist levelling became much easier due to Herbalism and Mining now granting experience for picking plants and mining ores. This can lead to the rather amusing result of some random schmoe who picked a lot of herbs becoming ''more powerful than an Old God''.
*** [[Adventurer Archaeologist|Archaeology]] can also give surprisingly large amount of experience.
* On the notable pre-MMORPG text MMORPG ''[[Gem Stone]]'' (now in its fourth iteration, as [[Gem Stone]] IV), it was extremely easy to get from level 0 to level 1 simply by visiting certain areas in the main town you started in, which gave you 1000-1500 experience of the 10,000 you needed simply by seeing them for the first time, as well as taking an interactive newbie tutorial which garnered you several thousand experience. However, after that, there were a couple of ways to gain experience without ever actually harming anyone. Anyone with sufficient lockpicking skill could gain experience by opening boxes that players found on dead enemies. One class, called empaths, could actually heal other people of their physical damage by transferring it to themselves, which also garnered experience points. Finally, if you really wanted, throwing trash away in trashcans gained you 1 point per item. So theoretically, you could throw away 10,000 things and level up.
* [[Discworld MUD]] has many ways of advancing character without killing, including exploration, quests and using skills. This way is generally slower, but also requires less effort. There is even a special therm for it, quoting official wiki, [https://web.archive.org/web/20121110011109/http://discworld.imaginary-realities.com/wiki/Idlechasing "Idlechasing, the art of getting as much experience as possible by using commands, usually without going on a killing rampage or moving much"].
 
== [[Platform Game]] ==
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* In ''Star Wars Trilogy Arcade'', during the sequence on Endor on the speederbikes, you gain bonus points (called Bloodless) for shooting down the enemy's speederbikes instead of the enemy themselves. But considering they're speeding pretty fast in a forest full of trees, it probably would have been less painful to have been instantly shot to death.
** The original ''[[Star Wars the Arcade Game]]'' [[Vector Game]] gave a bonus if you 'used the force' and took no shots in the Death Star Trench except the single torpedo shot into the exhaust port, instead dodging the massive incoming fire.
* ''[[Ikaruga]]'', by virtue of inheriting twenty years of evolution in the [[Shoot 'Em UpsUp|shooter genre]], allows the player to complete the game without ever firing a single shot. Your reward is the rank of Dot Eater.
* ''[[Star Fox (series)|Star FOX]] 64'' offered an interesting variant since bosses are worth more "kills" if they are defeated fast, so players attempting this had to wait a while in those fights while dodging the attacks and (depending on the exact definition and route) protecting their teammates in those cases where they can actually get attacked by these bosses.
* ''[[R-Type]] Delta'' and ''Final'' both feature bosses which are automatically destroyed after a certain time; late in the game, bosses will instead kill you if the time limit expires, so the Pacifist Run is to destroy only these bosses. Can be made even harder if combined with a ''no-Force'' run, which severely decreases the defensive abilities of the player's ship.
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** ''[[Metal Gear Solid 4: Guns of the Patriots]]'' is the first game in the series to let you do a true no-kills run, not even story kills. [[What Measure Is a Non-Human?|Although you can (and once, you must) blow up as many Gekko and Dwarf Gekko as you like.]]
** ''[[Metal Gear Solid Peace Walker]]'' lets you do a pacifist run one step at a time. Each of its stages are mission-based, letting you do a perfect no-kills stealth run once you're properly prepared, even against a missile tank supported by thirty troops.
** ''[[Metal Gear Solid Rising]]'' has [https://web.archive.org/web/20100823045811/http://www.qj.net/qjnet/news/raiden-can-opt-not-to-kill-enemies-in-mgs-rising.html confirmed] it will have a Pacifist Run, and will award an Achievement for it.
*** Not anymore, it won't. ''[[Metal Gear Rising: Revengeance]]'' is making [[Genre Shift|a complete shift to the]] [[Hack and Slash]] genre, so this aspect's surely going to get dumped.
* In ''[[Splinter Cell]]'', it is possible to complete the game with only one overt kill, which is a required mission objective. This is usually accomplished with liberal use of the "sticky camera" pseudoweapon to knock enemies out.