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Pacifist Run: Difference between revisions

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* In ''Star Wars Trilogy Arcade'', during the sequence on Endor on the speederbikes, you gain bonus points (called Bloodless) for shooting down the enemy's speederbikes instead of the enemy themselves. But considering they're speeding pretty fast in a forest full of trees, it probably would have been less painful to have been instantly shot to death.
** The original ''[[Star Wars the Arcade Game]]'' [[Vector Game]] gave a bonus if you 'used the force' and took no shots in the Death Star Trench except the single torpedo shot into the exhaust port, instead dodging the massive incoming fire.
* ''[[Ikaruga]]'', by virtue of inheriting twenty years of evolution in the [[Shoot 'Em UpsUp|shooter genre]], allows the player to complete the game without ever firing a single shot. Your reward is the rank of Dot Eater.
* ''[[Star Fox (series)|Star FOX]] 64'' offered an interesting variant since bosses are worth more "kills" if they are defeated fast, so players attempting this had to wait a while in those fights while dodging the attacks and (depending on the exact definition and route) protecting their teammates in those cases where they can actually get attacked by these bosses.
* ''[[R-Type]] Delta'' and ''Final'' both feature bosses which are automatically destroyed after a certain time; late in the game, bosses will instead kill you if the time limit expires, so the Pacifist Run is to destroy only these bosses. Can be made even harder if combined with a ''no-Force'' run, which severely decreases the defensive abilities of the player's ship.
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