Paper Mario Sticker Star: Difference between revisions
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The story is a lot simpler than the previous two ''Paper Mario'' games, and has Bowser cause trouble by trying to hijack a wish upon the wish-granting Sticker Comet, causing it to shatter into pieces and scatter them as well as other powerful stickers throughout the land. [[Once an Episode|Oh, and he kidnaps Princess Peach as well.]] Teaming up with an irate sticker fairy named Kersti, Mario sets out on an adventure to rescue Peach and recover the five Royal Stickers that open the way to Bowser.
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* [[Art Evolution]]: A mild case.
** The paper-y parts extend to gameplay: one of Mario's special attacks is ''Scissors''.
** The whole game
* [[Big Bad]]: Bowser, marking his return to this role after becoming a goofy side villain in the second game and one of the main heroes in the third.
* [[Breaking the Fourth Wall]]: Unlike in past games, the characters know that they're paper characters in a paper world. And they won't ''shut up'' about it.
* [[Enemy Mine]] / [[My Species Doth Protest Too Much]]: Some stickers give Mario the ability to summon friendly mooks, like a Koopa to kick into enemies.
* [[Green Hill Zone]]:
* [[Heart Container]]: Because you can't level up like in traditional RPG's, you get more health by finding HP-Up Hearts through the game.
* [[Jerkass]]: Kersti's first scene is her unfairly blaming Mario for the destruction of the Sticker Comet, and when he explains that it was Bowser's doing, [[Insane Troll Logic|she accuses him of ducking responsibility and passing the blame onto others]]. She gets ''a little'' better later on, but is still very snarky and snippy for the most part.
* [[Lethal Lava Land]]: Late into world 5, it goes from a tropical jungle to more of a volcanic setting.
* [[Lighter and Softer]]: The second and third ''Paper Mario'' games had darker stories that culminated in {{spoiler|a demon possessing Peach}} and {{spoiler|the attempted destruction of reality itself}}. This game's a lot more light-hearted and has more of a typical "save Peach from Bowser" kind of plot.
* [[Marathon Boss]]: If you don't want to use a boss's weakness [[Guide Dang It|(or don't even know what it ''is'')]], you're in for a slog. Save for Megasparkle Goomba's respectable 90 HP, they've got ''ridiculous'' triple digit health pools to eat through, and will half or even quarter all damage dealt to them. They're just as much an exercise in patience as they are in skill.
* [[The Monolith]]: One [http://www.youtube.com/watch?v=rs3Z01IAmqE gameplay segment] shows a giant paper electric fan slowly rise up and blow away a large stack of goombas as a [[Suspiciously Similar Song]] version of [[Also Sprach Zarathustra]] plays.
* [[Scenery Porn]]: It's [[Paper Mario (franchise)|Paper Mario]] in 3D. This is inevitable.
* [[Silent Antagonist]]: Bowser. What's really weird about this treatment is that he was chatty as all hell in previous games and responsible for a lot of their funniest dialogue.
* [[Slippy-Slidey Ice World]]: World 4's about as standard as it gets when it comes to ice levels in a Mario game.
* [[Smug Snake]]: World 1 has several encounters with Goombas that are empowered by stickers, and they can't resist trash-talking Mario before trying to overwhelm them with their superior power... before getting their asses kicked with little effort on his part.
* [[Third Is 3D]]: Depending on whether you consider [[Super Paper Mario]] part of the main series or a [[Spin-Off]].
* [[Video Game Cruelty Potential]]: Unlike in past ''Paper Mario'' games, friendly NPC's will crumple up when you smack them with your hammer. One of the missing Toads at the beginning of the game is also hiding under a mat, and will scream in pain if you hammer him.
* [[Wake Up Call Boss]]: Megasparkle Goomba. The first bosses in the first two ''Paper Mario'' games had 20 HP. This guy? '''''90''''', and your attacks do half their total damage against him. If you don't want to burn through most of your stickers fighting him, you'll need his weakness {{spoiler|(the Fan or Scissors)}} to cut through most of his health. This is the ideal strategy for ''every'' boss, and they only get harder from here.
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