Paranoia Fuel/Tabletop Games: Difference between revisions

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* According to the 4th edition of ''[[Dungeons and& Dragons]]'', in its [[Points of Light]] setting, ''every single star in the night sky'' is actually an [[Eldritch Abomination]] that wants to eat us. Have fun on your next stargazing trip!
** Earlier ''[[Dungeons and& Dragons]]'', had a monster called the Cloaker. On the upside, you'll know if one attacks. On the downside, it can manipulate shadows and sound to create illusions (including mirror images of itself), make itself completely invisible, lull you into a helpless torpor, and unnerve you so badly tha you can do nothing but cower in fear. All this before it actually attacks...
* ''[[Warhammer 4000040,000]]'' contains a [[Horde of Alien Locusts]] that eat ''galaxies'' and are slowly but inexorably making their way here.
** Which often home in on signals from scouts that have been established on the target already. Lictors you don't see coming, but they just kill you. Genestealers, on the other hand...
** Chaos cultist and pretty much any other form of subversive anythings are absolutely the in-universe paranoia fuel. Anything that looks like a human but secretly wants to do anything other than die for the Emporer's glory is to be hunted down and destroyed. Hence the various flavors of Inquisitors who would absolutely LOVE to talk about all those disloyal thoughts you've been having...
** Just because we haven't discovered [[Hell|the Warp]] yet doesn't mean we're not going to.
* The ''[[New World of Darkness]]'' has a good number of examples of this:
** Every thing that exists has a spirit that embodies its core concepts... and this spirit is often a greedy little bastard that just wants power. So, don't be upset if it forces its way into your body, forcibly merges with your soul, and decides to go for a ride...
** There exists a world that is to our world what matter is to anti-matter. Things from that world fall through every so often, eating people's memories and sense of self, just plain eating people, or cutting large chunks from the timeline so that you may have never existed.
** That bench you're sitting on? That rock in the park? That mysterious bit of "modern art" that spontaneously appeared in the square? They could all be ravaging monsters, driven to dormancy by the weight of human observation. At least, until the right kind of person walks by, at which point they'll come alive and won't care ''who'' gets in the way as long as they can get a bite...
** In ''[[Changeling: The Lost]]'', [[The Fair Folk]] abduct humans regularly and take them off to Faerie to serve the life of a slave in a dimension of utter chaos. Sometimes, these slaves escape... but the Gentry have fashioned copies to take their place, which seem like perfect imitations except for the one thing they always miss. So, if your big brother doesn't seem to have that spark he once did, it might not be your brother at all...
::And it only gets worse if ''you're'' one of these copies. When your "twin" gets back from Arcadia, you have a brief, crushing moment when your identity vanishes and you're frozen by anxiety. Then you start seeing monsters on the street, things that look like men and women but aren't. And then you finally discover that these ''things'' are people who escaped from hell, and who aren't too happy about some faerie's poppet playing make believe...
::And one more twist of the knife. You want kids? You can't have them; you're a close imitation, but not so close that you can make a new life. But maybe you can... if you're lucky and you truly love the person you're trying to have kids with (oh, and you mustn't know that you're not really human -- [[Achievements in Ignorance]] and all that). The pregnancy will be difficult, the mother mightn't survive, but in the end you've got a bouncy baby... but the baby is going to be a [[Creepy Child]]. If you're lucky, it'll be a Fetch-Child; seemingly socially disordered until puberty, able to sense things that normal humans can't, and stalked because of rumors that its blood is poison to [[The Fair Folk]]. If you're unlucky, it'll be a Fetch-Spawn; an [[Enfante Terrible]] with no capacity at all for morals or empathy and which cannot be restrained by ''anything''. Lock them in a room? The door opens the moment they touch it. Bind their arms? It falls with the slightest flex. Handcuff them? It springs open in an instant. So you can't keep them in (or out), you can't reason with them, you can't "cure" them, and you live and evade pain only so long as they don't feel like torturing or killing you. And you have no way of knowing which you've had (or even if both types can actually exist in your world) until it's old enough to be able to try and kill you.
** [[Body Horror|The Hosts]]...especially spider hosts... Ugh! To clarify, there are tiny spiritual spiders that want to colonize your body. They will likely begin by ''eating your brain'' until you are functionally non-existent. Then they move in and start colonizing...
** Nosferatu (see Old World of Darkness below) are in the [[Vampire: The Requiem|New World Of Darkness]] too. But it gets better: now they aren't ''required'' to be horrifically ugly. Some of them still are, of course, that's just how it goes, but some of them look just like you or me... but when you look at them, there's something... off. Something on a deep level that makes you feel like they're only seconds away from tearing your heart out and sucking the blood from the ventricles. And then they smile, and you wonder why you felt like that...
** The worst paranoia isn't from any of these. It's all of them as a collective. There are monsters ''everywhere,'' they pretend to be human and there's ''no way'' to defend yourself against them. Thank god for [[Hunter: The Vigil|the Vigil...]]