Password Save: Difference between revisions

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{{trope}}
{{quote|JUSTIN BAILEY ---- ------|A ''[[Metroid]]'' password responsible for a ''lot'' of [[Wild Mass Guessing]]}}
{{quote|JUSTIN BAILEY
---- ------|A ''[[Metroid]]'' password responsible for a ''lot'' of [[Wild Mass Guessing]]}}
 
A classic of oldie video games, this is the method of saving your progress in a game without being required to actually ''store'' it on the console or game cartridge: Encode it as a string of letters, numbers, or other symbols and have the player write it down on a nearby piece of paper.
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* "Game state" passwords: A lot more complicated than level passwords, these record essentially all the information that a [[Save Point]] would: What items you've acquired, your character stats, key event flags, and so on. Enter the password and you can pick up from (almost ''literally'') the exact moment you left off. The length of the password will depend on how much information is being "saved", so a "game state" password that records a lot of things will require a longer password. Also, to discourage players from attempting to cheat the system by inventing their own passwords, the password may incorporate a "checksum", a small combination of symbols whose only function is to verify that the rest of the password is (or at least ''looks'') legitimate.
 
{{examples|Examples of "level" passwords:}}
==Examples of "level" passwords:==
 
* ''[[The Smurfs]]'' (though using them was usually a bad idea, because playing from the start allowed to collect more [[Extra Lives]] for the very difficult endgame)
* ''[[Command & Conquer]]'' for the Playstation