Perfect Dark: Difference between revisions

m
(Thumbnailed page image)
Line 6:
In addition to its other merits, the game was one of the few that made use of the N64 Transfer Pak. It was originally meant to have been used to connect to the Game Boy Camera and let players map real faces on to characters in multi-player mode. After [[Moral Guardians]] voiced their objections, Rare's said that the feature was cut for "technical reasons", though they later admitted they wanted to avoid controversy. It was still possible to connect to the [[Game Boy Color]] version of the game for extra items. Said [[Game Boy Color]] game was a prequel, showing Jo's training and first mission with the Institute.
 
The eagerly anticipated sequel was chronically delayed (originally a GameCube title, it shifted to the original XBox after Microsoft's buyout of Rare and then ended up as a launch title on the 360 in 2005) and eventually became a [[Prequel]]. ''Perfect Dark Zero'', set 3 years before the original, has Joanna working as a bounty hunter with her dad before getting mixed up with the Carrington Institute. Reviews were good but it was generally seen as not up to the standard set by the previous game. In March of 2010, the original game was [[Updated Rerelease|re-released]] for Xbox Live Arcade, with new features such as updated graphics with 1080p resolution and eight-player online multi-player.
 
In March of 2011, it was revealed that a sequel to the original ''Perfect Dark'' known as ''Perfect Dark Core'' was also under development in 2007, but it was [http://www.unseen64.net/2011/03/21/perfect-dark-core-xbox-360-cancelled-prototype/ canceled] before making it past the prototype stage in 2008 after the team developing it was cut down to three people. It was intended to be [[Darker and Edgier]] than ''Perfect Dark Zero'', but by the time it was canceled it wasn't even a Perfect Dark game anymore; it was about an unknown male protagonist fighting [[Humongous Mecha|giant mechs]].
 
The time period in between the two games is covered in a pair of novels, ''Initial Vector'' and ''Second Front'', as well as the comic series ''Janus Tears''. There's also the aforementioned [[Game Boy Color]] game, although since that was released around the same time as the N64 original and long before Zero became a prequel, it's unlikely to still be considered canonical.
Line 115:
"We're going to the helipad, I assume?" }}
** Joanna does this [[Teeth-Clenched Teamwork|about Jonathan]] as well.
* [[Computer Equals Monitor]]: In Area 51, apparently all records are kept on the monitor (!) of a single computer.<ref> What, no cloud computing in 2023?</ref>. As well, destroying the monitor of a mission-critical computer will result in a failure.
* [[The Computer Is a Cheating Bastard]]: The toughest of the AI opponents you can fight against in multi-player are Dark Sims, who move faster than you, always get headshots with hitscan weaponry even if they don't actually have a line of sight to your head, spawn armed with the best weapon in the current setup, and teleport when you aren't looking. To be fair, the game tells you this beforehand, leaving them a challenge for masochistic players.
** The computers, however, are ''all'' cheating bastards. Even the super-easy Meatsims can fire semi-automatic weapons faster than you, reload every weapon at the same speed, use lock-on weapons while moving, and have perfect aim with non-hitscan weapons. Perfectsims also act as if they can see the radar even when it's set to off.
Line 140:
* [[Cyanide Pill]]: An actual item for the game's competitive campaign mode - one player is Agent Dark as normal, while the other takes control of one mook at a time, switching if their host is killed. If they take control of someone far away from the action, they can take the "suicide express" to try to get closer.
* [[Daddy's Little Villain]]: Mai-Hem in ''Perfect Dark Zero''.
* [[Darkened Building Shootout]]: In "dataDyne Central: Extraction", the level begins with the lights turned off, forcing Joanna to use night vision. At the end, Cassandra's bodyguards do the same thing and must be fought in the dark. <ref>Since they're wearing night vision goggles as well, [[Blinded by the Light|turning the lights back on temporarily blinds them]], making them easy to kill.</ref>
* [[Darker and Edgier]]: The canceled sequel, ''Perfect Dark Core''. Apparently it would have featured Joanna smoking and flirting. Never mind how out-of-character those would be, in the novels at least her reaction to things such as flirting and strippers ranges from utter revulsion and disgust to violence.
** The game itself compared to ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'', considering it had much more gore, as well as swearing. ''Perfect Dark'' was rated M while ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' was rated T (or 18+ and 15+, both BBFC, in the UK).
Line 254:
* [[Holographic Terminal]]: In the Skedar mothership.
* [[Homing Projectile]]: The Rocket Launcher has a lock-on feature, although it's not perfect and it's possible to [[Shoot the Bullet|shoot the missile down]].
* [[Humans Are Bastardsthe Real Monsters]]: The mission briefing to "Maian SOS" implies this.
* [[Hypercompetent Sidekick]]: Elvis, [[AI Roulette|at times]].
* [[Hyper-Destructive Bouncing Ball]]: The always entertaining "Proximity Pinball" secondary function for a grenade, which causes the explosive to ricochet around before detonating next to someone-possibly even ''[[Hoist by His Own Petard|yourself]]'' if you're unlucky.
Line 472:
** Maian weapons have a magazine which looks like a greenish ball and is absorbed into the side of the gun like a liquid.
* [[Unusual User Interface]]: Joanna's headset, which is essentially a wearable computer that deploys over her field of vision when you access the menu.
* [[Updated Rerelease]]: Re-released for the Xbox Live Arcade on March 17th17, 2010 with bright, shiny new high-def visuals and online play!
** [http://www.youtube.com/watch?v=mFI7kRo6eaU&feature=related Feast your eyes].
* [[Vader Breath]]: Mr. Blonde has it.
* [[Video Game Caring Potential]]: If you disarm or surprise some foes, they'll surrender and cause you no further trouble .<ref>And if you save the civilian with the keycard in Area 51, you can get a cool hidden weapon</ref>. But...
* [[Video Game Cruelty Potential]]: Are ''you'' evil enough to shoot an enemy in the groin after they've been disarmed and surrendered? Yes.
** In the original, foes who have been knocked out can then be killed rather easily, especially if you like headshots.