Persona 3/YMMV: Difference between revisions

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** Another big one is ''Arcana Reversal'' and ''Breaking''. In ''Persona 3'', it's possible to blow people off enough that they eventually get the idea that you don't want to hang out with them anymore; with some of the links (in particular romantic partners), it's possible to screw up social interactions so badly that you stop being friends entirely. Both require extra time to repair back into normal mode, and while in reversal, it's impossible to raise the link higher, and broken links ''no longer contribute bonus EXP''. The mechanic effecitvely disappears in ''Persona 4'' and ''Persona 5'': there are one or two reversal possibilities in dialogue in ''Persona 4'', but you more or less have to be willfully dense to stumble into them.
** Relatedly, the romance mechanics in the original campaign can annoy people, especially newer fans coming in from ''Persona 4'' and ''Persona 5'': in those games, a romance state is triggered toward the very end of a Social Link (usually around stage 9, often with an explicit choice involving asking someone out), but in ''Persona 3'', it actually triggers much earlier... typically stage 6 or so. This also means though, that the various romantic interests can get ''jealous'' of each other unless maxed out... which is another way to bumble right into a reverse. While it's a bit more accurate to the mercurial nature of teenagers, from a gameplay standpoint, it's unbelievably aggravating to deal with and adds yet another factor into 100% S-Link runs, even on NG+, and also means you have no choice ''but'' to be a [[Casanova]], even if you wanted to play your protag as being faithful to just one girl. Needless to say, one of ''Persona 4'''s big banner improvements was changing how this worked to give the player more control and to remove jealousy, the design of which even got backported into ''Persona 3 Portable'''s female route.
** In the original and ''FES'' update, you didn't have direct control over the party. This is thankfully fixed in the PSP remake.
** In order to lock down the very powerful skills in the PSP remake, they converted them to [[Fetch Quest|Fetch Quests]] -... you now have to grind on shadows to get enough of a certain type of gem to drop.
** The ''FES'' expansion basically forces [[Level Grinding]] upon the player if they want to finish it.
** Want to level up the Hermit Social Link? Have fun spending the entire day, ''including nighttime'', doing so for one session!
* [[Sequel Displacement]]: Persona 3 and 4 are credited with singlehandedly popularizing the rest of the [[Shin Megami Tensei]] franchise outside of Japan. The PSP re-releases of Persona1 and Persona2 were generally well received, but neither had anything near the sales of the sequels.