Persona 3/YMMV: Difference between revisions

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* [[Sequel Displacement]]: ''Persona 3'' is probably most people's first ''Persona'' game, and it set the tone and standard of the entire franchise since.
* [[Sidetracked by the Gold Saucer]]: Many players forget to train their combat in an effort to do well on Exams.
* [[That One Attack]]:
* [[That One Attack]] - * {{spoiler|Night Queen}}, the final boss's most powerful attack, [[Turns Red|which it will only use once it has only a remaining third of HP of its]] [[Marathon Boss|fourteenth lifebar.]] It deals massive Almighty damage to the party, and has the capability of inflicting any status effect on the party. Worst case scenario, if one or more of your party members is killed, charmed, enraged or inflicted with fear, you have pretty much no hope of victory at this point. If just ''the protagonist'' is enraged or charmed, it can be just as bad if the protagonist had a persona that healed, since then [[Nice Job Breaking It, Hero|YOU can end up FULLY healing (*6000* HP) the FinalBoss]], or getting your team in a nearly hopeless position depending on the tactics you had on them when you got enraged and can't heal the team. That {{spoiler|Nyx Avatar}} mix things up with Moonless Gown, which allows it to repel ''everything'' you throw at it for a few turns, you can potentially end up screwing yourself over depending on how everything goes.
* [[That One Boss]] - This being an Atlus game, most of the bosses are very tough, but Sleeping Table deserves a special mention. Megadolaon and Maragion (ma-spells hit all posible targets, and Megidola is a second-level spell), plus Evil Touch (inflicts Fear) and Ghastly Wail (unblockable, instantly kills any character with Fear.)
** The Hermit boss battle. Giga Spark. If you don't have every party member equipped with thunder charms (and even then it has a one in a hundred chance of working), the battle is all but ''impossible''. Woe to you if Aigis is active.
* [[That One Boss]]:
* [[That One Boss]] -* This being an Atlus game, most of the bosses are very tough, but Sleeping Table deserves a special mention. Megadolaon and Maragion (ma-spells hit all posible targets, and Megidola is a second-level spell), plus Evil Touch (inflicts Fear) and Ghastly Wail (unblockable, instantly kills any character with Fear.). You know it's bad when you're praying that it just spams its [[One-Hit Kill]] and misses. A lot of the Tartarus bosses can fall into this category, especially compared to the Full Moon Shadows, but the Table is the standout example.
** The Chariot and Justice dual boss, especially if you're not playing ''Portable'' version which lets you control your non-Main Character party members. They've both got very strong attacks. Justice's are multi-hits while Chariot's have added status effects (which often result in criticals from Justice's attacks). No big deal, just deal with the problem one at a time, right? Well, no. Because if you're unlucky enough to kill one of them and the other's turn comes along, he'll use ''Samerecarm'' to bring his partner back to life at full health. So if you don't lower both of their hp at the same time (and/or are really unlucky), you run the risk of starting the entire fight over again.
* [[That One Level]] - It's generally agreed upon that Harabah is the hardest portion of Tartarus, what with it being dark and the only light coming from moving rainbow circles, which is hard to look at and makes Shadows nigh-impossible to see. Empyrean is a possible contender in The Answer, what with pretty much every enemy having either Mahamaon or Mamudoon.
* [[Woolseyism]] - The original titles of ''The Journey'' and ''The Answer'' were ''Episode Yourself'' and ''Episode Aigis'' in Japan. It's generally agreed that altering them from the Engrish-happy Japanese names to names that have thematic importance to the content within them was an improvement.