Persona 3/YMMV: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 26:
** If you succeed in finding the route to [[100% Completion]], then midway through December, you should have maxed all but two or three social links. It's very likely you'll have absolutely nothing worthwhile to do over Christmas Vacation. After New Year's Day, the plot is all done except for the last few battles, which can't happen until the end of January. January therefore boils down to an extended [[Action Film, Quiet Drama Scene]] where there's nothing to do except [[Level Grinding]] and wrapping up the last two Social Links.
* [[Ending Fatigue]]:
** Come November, you suddenly run out of things to do apart from your few remaining
** The [[Playable Epilogue]] ''The Answer'' is pretty bad too. The end is five boss fights in a row (thankfully, you can save in between them) and long cutscenes.
* [[Ensemble Darkhorse]]:
Line 50:
* [[He's Just Hiding]]: {{spoiler|The Fanbase beleved this about the main character until the release of FES which revealed that he did in fact die, at least physically}}.
* [[Hilarious in Hindsight]]:
** Chihiro's
** In PSP remake, one of Ken's
* [[Ho Yay]]: So much... [[Persona 3/Ho Yay|it even has its own page]]!
* [[Internet Backdraft]]: The canonicity of the
* [[Memetic Badass]]: You've gotta be a chiseled badass to eat Fuuka's cooking. You must also obtain [[Badass]] status to initiate a social link with Ken as the Female Protagonist.
* [[Memetic Mutation]]: BURN MY BREAD! (in reference to the improper English in vocal songs by Yumi Kawamura).
Line 67:
** Heck, even Akihiko is this when he tries to be a gentleman to the ladies.
** Shinjiro. Social Awkwardness? Check. Quirkiness? Check. Hard on the outside but squishy inside? Check. His gruff appearance makes this shockingly more effective.
* [[Moral Event Horizon]]: ''Subverted'', thankfully. Yukari ''almost'' crosses it in ''The Answer''. {{spoiler|She causes all of SEES to engage in an all-out battle for the chance to see the
* [[Most Annoying Sound]]:
** The Hermit's screams every time you land an attack on it.
Line 87:
** In combination to the above two, ''Persona 3 Portable'' adds the fact that when your allies get hit by these attacks, they will use one of your very rare Homunculi to survive it despite the fact you can simply revive them afterwards and if YOU die, then it's game over.
** Another big one is ''Arcana Reversal'' and ''Breaking''. In ''Persona 3'', it's possible to blow people off enough that they eventually get the idea that you don't want to hang out with them anymore; with some of the links (in particular romantic partners), it's possible to screw up social interactions so badly that you stop being friends entirely. Both require extra time to repair back into normal mode, and while in reversal, it's impossible to raise the link higher, and broken links ''no longer contribute bonus EXP''. The mechanic effecitvely disappears in ''Persona 4'' and ''Persona 5'': there are one or two reversal possibilities in dialogue in ''Persona 4'', but you more or less have to be willfully dense to stumble into them.
** Relatedly, the romance mechanics in the original campaign can annoy people, especially newer fans coming in from ''Persona 4'' and ''Persona 5'': in those games, a romance state is triggered toward the very end of a Social Link (usually around stage 9, often with an explicit choice involving asking someone out), but in ''Persona 3'', it actually triggers much earlier... typically stage 6 or so. This also means though, that the various romantic interests can get ''jealous'' of each other unless maxed out... which is another way to bumble right into a reverse. While it's a bit more accurate to the mercurial nature of teenagers, from a gameplay standpoint, it's unbelievably aggravating to deal with and adds yet another factor into 100%
** In the original and ''FES'' update, you didn't have direct control over the party. This is thankfully fixed in the PSP remake.
** In order to lock down the very powerful skills in the PSP remake, they converted them to [[Fetch Quest|Fetch Quests]]... you now have to grind on shadows to get enough of a certain type of gem to drop.
Line 99:
* [[That One Boss]]:
** This being an Atlus game, most of the bosses are very tough, but Sleeping Table deserves a special mention. Megadolaon and Maragion (ma-spells hit all posible targets, and Megidola is a second-level spell), plus Evil Touch (inflicts Fear) and Ghastly Wail (unblockable, instantly kills any character with Fear). You know it's bad when you're praying that it just spams its [[One-Hit Kill]] and misses. A lot of the Tartarus bosses can fall into this category, especially compared to the Full Moon Shadows, but the Table is the standout example.
** The Chariot and Justice dual boss, especially if you're not playing ''Portable'' version which lets you control your non-
* [[That One Level]]: It's generally agreed upon that Harabah is the hardest portion of Tartarus, what with it being dark and the only light coming from moving rainbow circles, which is hard to look at and makes Shadows nigh-impossible to see. Empyrean is a possible contender in ''The Answer'', what with pretty much every enemy having either Mahamaon or Mamudoon.
* [[Tier-Induced Scrappy]]:
|