Persona 3/YMMV: Difference between revisions

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** If you succeed in finding the route to [[100% Completion]], then midway through December, you should have maxed all but two or three social links. It's very likely you'll have absolutely nothing worthwhile to do over Christmas Vacation. After New Year's Day, the plot is all done except for the last few battles, which can't happen until the end of January. January therefore boils down to an extended [[Action Film, Quiet Drama Scene]] where there's nothing to do except [[Level Grinding]] and wrapping up the last two Social Links.
* [[Ending Fatigue]]:
** Come November, you suddenly run out of things to do apart from your few remaining socialSocial linksLinks and have no real pressure to hurry up in Tartarus anymore. Two solid months go by without real plot development.
** The [[Playable Epilogue]] ''The Answer'' is pretty bad too. The end is five boss fights in a row (thankfully, you can save in between them) and long cutscenes.
* [[Ensemble Darkhorse]]:
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* [[He's Just Hiding]]: {{spoiler|The Fanbase beleved this about the main character until the release of FES which revealed that he did in fact die, at least physically}}.
* [[Hilarious in Hindsight]]:
** Chihiro's S-Social Link ending in ''FES'' is her outraging at the article against a [[Student Teacher Romance]] saying that love is important, no matter what age. Now what is the Justice S-Social Link in ''Portable'' [[May-December Romance|again]]?
** In PSP remake, one of Ken's S-Social Links mentions a manga about an alien who takes different forms to save the day. Although this is only in the female MCmain character's playthrough, this is funny considering the male Mainmain Charactercharacter's [[Yuri Lowenthal|voice actor's]] [[Ben 10: Alien Force|other role]].
* [[Ho Yay]]: So much... [[Persona 3/Ho Yay|it even has its own page]]!
* [[Internet Backdraft]]: The canonicity of the Femalefemale Mainmain Charactercharacter and her path in ''Persona 3 Portable''. You have fans that point to ''The Answer'' and [[The Reveal]] from Margaret in ''[[Persona 4]]'' as proof that the Femalefemale Mainmain Charactercharacter route never happened, while other fans counter that since ''FES'' and ''Persona 4'' were written prior to ''Persona 3 Portable'', they can't be used as proof of anything related to the female PC. Then you have other fans using [[Shin Megami Tensei III: Nocturne|The Amala Network]] as a way to explain that she could exist, just not in the same universe as the Malemale Mainmain Charactercharacter. The debates were much larger in the weeks leading up to the release of the game, and still persist to this day.
* [[Memetic Badass]]: You've gotta be a chiseled badass to eat Fuuka's cooking. You must also obtain [[Badass]] status to initiate a social link with Ken as the Female Protagonist.
* [[Memetic Mutation]]: BURN MY BREAD! (in reference to the improper English in vocal songs by Yumi Kawamura).
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** Heck, even Akihiko is this when he tries to be a gentleman to the ladies.
** Shinjiro. Social Awkwardness? Check. Quirkiness? Check. Hard on the outside but squishy inside? Check. His gruff appearance makes this shockingly more effective.
* [[Moral Event Horizon]]: ''Subverted'', thankfully. Yukari ''almost'' crosses it in ''The Answer''. {{spoiler|She causes all of SEES to engage in an all-out battle for the chance to see the Mainmain Charactercharacter again, ignoring the possibility that this could not only kill Aigis, but cause SEES to have to fight Nyx again, and possibly lose. Note that nobody knew the protagonist sacrificed himself to keep Nyx sealed. Once she loses the fight, and finds out the truth, Yukari admits that she was wrong... stupid, even, for causing all that}}.
* [[Most Annoying Sound]]:
** The Hermit's screams every time you land an attack on it.
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** In combination to the above two, ''Persona 3 Portable'' adds the fact that when your allies get hit by these attacks, they will use one of your very rare Homunculi to survive it despite the fact you can simply revive them afterwards and if YOU die, then it's game over.
** Another big one is ''Arcana Reversal'' and ''Breaking''. In ''Persona 3'', it's possible to blow people off enough that they eventually get the idea that you don't want to hang out with them anymore; with some of the links (in particular romantic partners), it's possible to screw up social interactions so badly that you stop being friends entirely. Both require extra time to repair back into normal mode, and while in reversal, it's impossible to raise the link higher, and broken links ''no longer contribute bonus EXP''. The mechanic effecitvely disappears in ''Persona 4'' and ''Persona 5'': there are one or two reversal possibilities in dialogue in ''Persona 4'', but you more or less have to be willfully dense to stumble into them.
** Relatedly, the romance mechanics in the original campaign can annoy people, especially newer fans coming in from ''Persona 4'' and ''Persona 5'': in those games, a romance state is triggered toward the very end of a Social Link (usually around stage 9, often with an explicit choice involving asking someone out), but in ''Persona 3'', it actually triggers much earlier... typically stage 6 or so. This also means though, that the various romantic interests can get ''jealous'' of each other unless maxed out... which is another way to bumble right into a reverse. While it's a bit more accurate to the mercurial nature of teenagers, from a gameplay standpoint, it's unbelievably aggravating to deal with and adds yet another factor into 100% S-Social Link runs, even on NG+, and also means you have no choice ''but'' to be a [[Casanova]], even if you wanted to play your protag as being faithful to just one girl. Needless to say, one of ''Persona 4'''s big banner improvements was changing how this worked to give the player more control and to remove jealousy, the design of which even got backported into ''Persona 3 Portable'''s female route.
** In the original and ''FES'' update, you didn't have direct control over the party. This is thankfully fixed in the PSP remake.
** In order to lock down the very powerful skills in the PSP remake, they converted them to [[Fetch Quest|Fetch Quests]]... you now have to grind on shadows to get enough of a certain type of gem to drop.
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* [[That One Boss]]:
** This being an Atlus game, most of the bosses are very tough, but Sleeping Table deserves a special mention. Megadolaon and Maragion (ma-spells hit all posible targets, and Megidola is a second-level spell), plus Evil Touch (inflicts Fear) and Ghastly Wail (unblockable, instantly kills any character with Fear). You know it's bad when you're praying that it just spams its [[One-Hit Kill]] and misses. A lot of the Tartarus bosses can fall into this category, especially compared to the Full Moon Shadows, but the Table is the standout example.
** The Chariot and Justice dual boss, especially if you're not playing ''Portable'' version which lets you control your non-Mainmain Charactercharacter party members. They've both got very strong attacks. Justice's are multi-hits while Chariot's have added status effects (which often result in criticals from Justice's attacks). No big deal, just deal with the problem one at a time, right? Well, no. Because if you're unlucky enough to kill one of them and the other's turn comes along, he'll use ''Samerecarm'' to bring his partner back to life at full health. So if you don't lower both of their hp at the same time (and/or are really unlucky), you run the risk of starting the entire fight over again.
* [[That One Level]]: It's generally agreed upon that Harabah is the hardest portion of Tartarus, what with it being dark and the only light coming from moving rainbow circles, which is hard to look at and makes Shadows nigh-impossible to see. Empyrean is a possible contender in ''The Answer'', what with pretty much every enemy having either Mahamaon or Mamudoon.
* [[Tier-Induced Scrappy]]: