Pier Solar and the Great Architects: Difference between revisions

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{{tropelist}}
* [[Adam Smith Hates Your Guts]]: Played straight with better weapons, armors, accessories and medicines. A stay at the inn is always 10 gold coins though.
* [[The Archer]]: Alina's weapons are bows.
* [[Behind the Black]]: It's where chests, switches, or platforms are hidden.
* [[Bigger on the Inside]]: Typical for an [[Eastern RPG]].
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* [[Simple Staff]]: Mohu's weapon is a staff. Kruller's weapons are staves too, although his fighting animation shows him using juggling balls.
* [[Steampunk]]: Steam boats, trains, robots, and 19th-century-style factories in a swords and bows world.
* [[The Archer]]: Alina's weapons are bows.
* [[Trauma Inn]]: Usually one per village. Some other places also allow you to rest, either one time or at will (e.g. the Goaman's hut, a given spot while climbing up Meho moutains, or the Ice Castle), while some others do NOT have any while you could really use one (Hunting Lodge anyone?). Sleeping at or visiting the inn is sometimes needed to advance into the plot.
* [[Universal Driver's License]]: Averted. Only Edessot barely knows how to drive the train he just repaired... and even fails the first time he tries!