Pikmin: Difference between revisions

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[[File:pikmin-2-wallpaper-big.jpg|frame|[[Ridiculously Cute Critter|Aren't they adorable?]] [[You Bastard|Now go order them to die in the name of your capitalist society.]] ]]
 
{{quote|''Let's make a game based entirely around micromanagement.''}}
{{quote|''Let's make a game where every moment must be spent efficiently or else it can't be completed at all; any wasted time means a growing anxiety of being able to finish. All your units must be fragile enough that a literal stray wind will severely debilitate them, and every enemy must be powerful enough to steamroll through and obliterate your entire squad in an instant if left unchecked. Let's make a game that forces you to spend several hours and superfluous effort to reach a goal that, if not reached correctly, [[Unwinnable by Design|will cease to exist]].''}}
{{quote|''Hell, while we're at it, let's put a [[Timed Mission|time limit]] on the whole thing. ''}}
{{quote|'''''BUT WHY DO I LOVE IT SO MUCH'''}}''
{{quote|'''[[Katie Tiedrich]]''', ''[[Awkward Zombie]]'' [http://www.awkwardzombie.com/comic1-122208.php #102]}}
 
[[Real Time Strategy]] at its quirkiest, the '''''Pikmin''''' series came about from a mix of the ''[[Super Mario Bros.(franchise)|Super Mario]] 128'' project, [[Shigeru Miyamoto]]'s childhood observations of insects at work, and general RTS gameplay. The ''Pikmin'' games lead players into a world where they must use the different kinds of plantlike creatures called "Pikmin" to defeat enemies, produce other Pikmin, collect treasures, and survive in a strange world with even stranger creatures.
{{quote|''Let's make a game where every moment must be spent efficiently or else it can't be completed at all; any wasted time means a growing anxiety of being able to finish. All your units must be fragile enough that a literal stray wind will severely debilitate them, and every enemy must be powerful enough to steamroll through and obliterate your entire squad in an instant if left unchecked. Let's make a game that forces you to spend several hours and superfluous effort to reach a goal that, if not reached correctly, will cease to exist.''}}
 
{{quote|''Hell, while we're at it, let's put a time limit on the whole thing. ''}}
 
{{quote|'''BUT WHY DO I LOVE IT SO MUCH'''}}
 
{{quote|'''Katie Tiedrich''', [[Awkward Zombie]] [http://www.awkwardzombie.com/comic1-122208.php #102]}}
 
[[Real Time Strategy]] at its quirkiest, the ''Pikmin'' series came about from a mix of the ''[[Super Mario Bros.|Super Mario]] 128'' project, [[Shigeru Miyamoto]]'s childhood observations of insects at work, and general RTS gameplay. The ''Pikmin'' games lead players into a world where they must use the different kinds of plantlike creatures called "Pikmin" to defeat enemies, produce other Pikmin, collect treasures, and survive in a strange world with even stranger creatures.
 
The first game's basic storyline follows Captain Olimar as he crash-lands on a mysterious planet, destroying much of his ship in the process. The parts are scattered all over the region, leaving Olimar to command armies of Pikmin to [[The Great Repair|get them back.]]
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The twist? He has 30 days to do it, or he dies from the dangerous oxygen in the air! Sounds fun already, doesn't it? Enough people seemed to think so, and the game became a hit in the Nintendo community.
 
A sequel was soon created, ''[[Pikmin 2]]'', in which Olimar and his partner Louie went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. ''Pikmin 2'' soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, reliability, clever challenges, and unique style.
 
''[[Pikmin 3]]'', is currentlyreleased in development2013 for the [[Wii U]]. It was shown at E3 2012, and introduces a system where the tablet can be used to have a quick look-around of the map. If you play with the tablet ''alone'', the game controls and looks more like a [[Real Time Strategy]] game. Interestingly enough, the player will not step into the shoes of Captain Olimar this time around, but rather fourthree new pilots that can be used in tandem to solve puzzles and manage Pikmin.
 
The first two games have been ported to Wii as well, with enhanced Wii-mote controls and a higher price. Olimar also is a playable character in ''[[Super Smash Bros.]] Brawl''.
 
It [http://www.pikminwiki.com/ has a wiki], [[The Wiki Rule|of course.]]. Compare to ''[[Overlord]]'' with a similar gameplay but darker premise.
 
Not to be confused with [[Cthulhu Mythos|Pickman]] or [[Pac-Man]].
 
{{tropelist}}
* [[Action Bomb]]: Volatile Dweevil
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** According to [[Word of God|Miyamoto]], {{spoiler|humans went extinct at some point.}}
* [[Alliterative Name]] The Hole of Heroes, the Dream Den, and the Cavern of Chaos of ''Pikmin 2''.
** All three of these caves are in the area Wistful Wild. [[Added Alliterative AppealAlliteration|Notice a pattern?]]
** One treasure, the Eternal Emerald Eye.
* [[Anticlimax Boss]]: Let's review the Raging Long Legs. On one hand, it has the most HP of any boss in the game. On the other hand it is horribly slow, and unlike it's "lesser" version, the Beady Long Legs, it can be attacked ''at any time'' due to its massive size, which also makes it nearly impossible to miss. At worst, you may lose Pikmin if you don't clear out during one of its retaliatory rampages, which are very telegraphed and easy to get away from. Now consider that this is the second to last boss in the game, and boss of what is probably the hardest dungeon.
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** In order to beat the final boss, the Titan Dweevil, you have to knock four weapons/treasures off of it. After knocking off all four, {{spoiler|its exoskeleton crumbles, and you're left to beat on the defenseless, fleshy, squirming monster as the music builds towards a climax until it melts and frees Louie.}}
* [[Cloudcuckoolander]]: Louie, who on a planet of giant, man-eating beasts, spends most of his time thinking of ways to cook them.
* [[ColourColor-Coded for Your Convenience]]: The different Pikmin species each have a different color.
** Dweevils in the second game are also color coded based on which [[Elemental Powers|elemental power they have.]]
* [[Convection, Schmonvection]]
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* [[Holler Button]]: [[Just Whistle]] to summon your Pikmin back to you.
* [[Implacable Man]]: The Waterwraith, combined with [[Stalked by the Bell]]. Its one weakness is Purple Pikmin, which aren't obtained until the last floor of its dungeon.
* [[In -Universe Game Clock]]: 20 minute days, anyone?
** 13 in the first game.
* [[Infinity+1 Element]]: Bulbmin, only found in a few dungeons, are "extra Pikmin" with [[The Mario|Mario-esque]] attack and speed... but ''resistance to every element.'' You can only use them in the dungeon they appear in though.
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* [[Monster Compendium]]: The Piklopedia. Comes with view of the enemy in its habitat, scientific notes/names, and eventually cooking recipes.
* [[More Predators Than Prey]]: Most enemies on the Pikmin planet seem to be carnivorous, and the ''only'' thing any of them ever seem to eat are, of course, Pikmin.
* [[Multiple Endings]]: In the first Pikmin, the bad ending involves attempting to {{spoiler|fly away without at least 25 ship parts}}, which results in {{spoiler|the Dolphin crashing, Olimar being knocked unconscious, his Pikmin carrying him to their Onion and turning ''him'' into a freakish Pikmin/Olimar hybrid (known as "Olimin" or "Pikmar" in [[Fanon]], and no evidence that he is ever picked}}. In the good ending (received through [[Hundred-Percent100% Completion]]), {{spoiler|Olimar bids the Pikmin farewell before hopping on to his ship, and the Onions follow him into low orbit as a show of gratitude (as they are now able to handle enemies on their own, as shown in a scene shortly before that). In the neutral ending, Olimar makes a hasty jump into his ship before his life support dies, and the Pikmin are left to fend for themselves.}}
* [[Never Say "Die"]]: In the second game: "Are your life functions fading?"
* [[Nice Job Breaking It, Hero]]: The Smoky Progg supposedly is the direct result of a Pikmin attack breaking a normally peaceful Mamuta's egg before it's time for it to hatch.
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* [[Shout-Out]]: In Japanese, Olimar is [[Sdrawkcab Name]] of Mario. Louie = Luigi is not as clever, but seems thematically appropriate for Olimar's second fiddle.
** Also, in the second game, several items are shout outs to other games, like a tube of paint with Mario's name on it, R.O.B.'s head, the key from ''[[Super Mario World (video game)|Super Mario World]]'', and even a deck of Nintendo brand playing cards from before Nintendo started doing electronics.
** Many players noticed that the Poko symbol looks a lot like the coins from [[Super Mario Bros. (video game)|Super Mario Bros.]].
** The [[Super Mario (franchise)|Mario]] games later returned the favor in ''[[Paper Mario: The Thousand-Year Door]]'', where Chapter 2 has Mario leading a swarm of tiny creatures around to aid him. Sound familiar?
** However, this is semi-justified by the fact of having 101 members in TTYD, when the max you can have in Pikmin is 100. Still, it's there.
* [[Slippy-Slidey Ice World]]: The Valley of Repose and several dungeons within.
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* [[Surprise Creepy]]: Of the more subtle variety; once you've had a chance to [[Fridge Logic|sit down and reflect on what you're doing to the Pikmin...]]
* [[Taken for Granite]]: Ultra-Bitter Spray does this to your enemies. Killing them while they are like this [[Literally Shattered Lives|leaves no corpse to retrieve]], but may drop nectars or sprays (Even more Bitter Spray!).
* [[Technicolor Toxin]]: Poison gas in the second game is purple, as are Munge Dweevils, [[ColourColor-Coded for Your Convenience|so you can tell them apart from the other 3 species.]]
* [[This Loser Is You]]: Olimar's journal entry for the Bumbling Snitchbug, an enemy that swoops down, grabs you (not your Pikmin) and slams you into the ground, implies that only leaders (that's you) that are in some way dumb or incompetent can possibly be caught by it.
* [[Too Dumb to Live]]: ''All'' Pikmin will follow you ''wherever you go'', even if it's not exactly a good idea for them to do so. Only blue Pikmin can swim, but all of your Pikmin will follow you into the water, for instance.
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{{reflist}}
[[Category:Nintendo Gamecube{{PAGENAME}}]]
[[Category:Real-Time Strategy]]
[[Category:Wii U]]
[[Category:Pikmin]]
[[Category:Video Game]]
[[Category:Nintendo]]
[[Category:Real- Time Strategy]]
[[Category:Nintendo Gamecube]]
[[Category:PikminWii]]
[[Category:Wii U]]
[[Category:Video Games of the 2000s]]
[[Category:Multiple Works Need Separate Pages]]