Pixel vs. Texel: Difference between revisions

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{{Useful Notes}}
[[Bitmaps Sprites and Textures|Digital images]] are composed of dots arranged on a grid. Each of these little dots is called a ''pixel'', a contraction of the term 'picture element'. The same is true of the texture graphics that get drawn onto polygons in 3D games; a ''texel'' is simply a pixel within a texture image.
 
As part of their performance specifications, [[Graphics Processing Unit|graphics cards]] often describe how many texels they can process each second. This is their texture fillrate: the number of times a [[GPU]] can access a texture in a single second.