Place of Protection: Difference between revisions

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This might be because a spell was placed on the location or simply because the place is inherently sacred. In mythology, many places that are considered holy ground, such as churches and graveyards, have the ability to keep out undead or evil spirits.
 
If a character is merely trying to invoke the symbolism of a place, most likely a church, they are [[Seeking Sanctuary]]. See also [[Place of Power]]
 
{{examples|Examples:}}
 
== [[Anime]] and [[Manga]] ==
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== Children's Games ==
* Some variations of [[TAG]]Tag - you know, that game where you run around until whoever is "it" tags you - have safe areas or similar.
 
== [[Comic Books]] ==
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== [[Film]] ==
* Any 'sacred ground' in the ''[[Highlander (Franchise)|Highlander]]'' 'verse might fit, though it is unclear whether it's an actual place of protection or they won't fight there because of their rules.
** The series seems to imply that it's only a rule.
* ''[[Warlock (Filmfilm)|Warlock]]'' (1989). The title [[Big Bad]] is a Satanic creature who can't set foot on holy ground.
* In ''Tribulation'' from the [[Apocalypse (Film)|Apocalypse]] film series, Tom Canboro is being chased through a hospital by a One Nation Earth agent who uses his mind powers to close all doors in the hallway so his prey cannot escape — all except for one room that Tom enters, which turns out to be a chapel which provides for him a means of escape.
 
== [[Literature]] ==
* [[JRRJ. TolkienR. (Creator)R. Tolkien|Tolkien]] has a few examples:
** The Girdle of Melian in ''[[The Silmarillion]]''.
** Rivendell and Lothlorien in ''[[The Lord of the Rings]]'' {{spoiler|because each is secretly protected by one of the Three Rings, though you wouldn't know it from the film version...}}
* [[Andre Norton]]'s ''[[Witch World]]'' novels, particularly the High Hallack cycle. Some areas have a benevolent aura which prevents evil creatures from entering.
** The ''Witch World'' series also has examples of the inversion of this trope -- stonestrope—stones and circles that are so overwhelmingly ''evil'' that they are not safe places to be near.
* [[Susan Cooper]]'s ''[[The Dark Is Rising]]'' series book ''The Dark Is Rising''. The Old Ways (ancient roads) can be commanded to expel creatures of the Dark from them and prevent such creatures from passing over them.
* In ''[[The Dresden Files]]'' churches act as these against unholy creatures. It's indicated that the significance of the church controls how difficult it is to enter it.
** Homes also get a sort of this.
* The city of Petra in the [[Left Behind]] books is a safe haven for Israelis and believers, due to God's protection over the city from Global Community forces.
* The Wizard Tower and many so-caled Safe Chambers in ''[[Septimus Heap (Literature)|Septimus Heap]]'' serve this purpose in ''Darke''.
 
== Live-Action TV ==
* One episode of ''[[Doctor Who (TV)|Doctor Who]]'' sees the gang take refuge in a church...magically shielded not by any holy powers, but simply because the monsters of the day were agents of time. Older things have more history and thus take more time for the creatures to penetrate, and the centuries-old church was the oldest thing around.
 
== [[Tabletop RPG]] ==
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** Has various spells in each edition to create an area like this as well as evil equivalents, presumably in case a player wants to build their own graveyard. It also strengthens certain undead created in the area.
** Adventure S4 ''The Lost Caverns of Tsojcanth'' had an area where wandering monsters wouldn't attack the [[PC]] party.
* ''[[Call of Cthulhu (tabletop game)]]'' supplement ''Fragments of Fear'', adventure "Valley of the Four Shrines". In the valley there's a path surrounding a lake with the magical property of preventing zombies from passing over it. This protects the human fishing village from being destroyed by zombie attack.
 
== [[Video Games]] ==
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{{reflist}}
[[Category:Speculative Fiction Tropes]]
[[Category:Place Ofof Protection]]