Planescape: Torment/YMMV: Difference between revisions

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* [[Player Punch]]: Hoo boy, yes. In particular, trying to play one of the evil paths is akin to facing down an Olympic boxer with lead weights tied onto your extremities. If the player is not a [[Complete Monster]], of course.
** If the Nameless One joins the faction of the Sensates, he gains access to their private sensorium. Within is a sensory stone entitled 'Longing'. In it are Deionarra's experiences, days before her death. And as the Nameless One, you experience both sides of the conversation (it being with the past incarnation Deionarra loved), and come to *know* its horror, especially as a good character. It is not so much a [[Player Punch]] as the Lady's Shadow of Player Punches. In the same private sensorium, you find {{spoiler|a trap from the Paranoid Incarnation}} and {{spoiler|the experience of being tortured by Ravel Puzzlewell with some interactivity}}. 'Longing' manages to be the worst of the three, ''by far''.
** Also, {{spoiler|when navigating the Fortress of Regrets, you have to watch as each of your scattered party members are approached by the Transcendent One. They all die. And there's nothing you can do to stop it}}.
* [[Squick]]: The game gets really vivid and detailed in describing what happens when you [[Eye Scream|pluck out your own eyeball]] and replace it with a magical prosthetic. Or when you [[Fingore|bite off your own finger]] and use your [[Healing Factor]] to graft another to the stump. Or when you ask a woman who prepares dead bodies to cut you open and rummage around in your guts for [[Crazy Prepared|magical items left by previous incarnations]]. Also, two words: "[[Made From Real Girl Scouts|baby oil]]." .
* [[That One Level]]: [[The Maze|The Rubikon Dungeon Construct.]] While completely avoidable, essentially a [[Bonus Dungeon]], if you want to find Nordom or kill the [[Bonus Boss|Evil Wizard]], you have to set it to 'Hard' difficulty and go through it... and it is basically 62 instances of the same room copied over and over and ''over'', with one to three pain-in-the-ass constructs which are completely identical from room to room. After the cuteness factor wears off, you can be forgiven for just going on a mad dash through the thing without stopping to fight.
* [[That One Level]]:
* [[The Woobie]]: Many, many characters in this story.
* [[That One Level]]:* [[The Maze|The Rubikon Dungeon Construct.]]. While completely avoidable, essentially a [[Bonus Dungeon]], if you want to find Nordom or kill the [[Bonus Boss|Evil Wizard]], you have to set it to 'Hard' difficulty and go through it... and it is basically 62 instances of the same room copied over and over and ''over'', with one to three pain-in-the-ass constructs which are completely identical from room to room. After the cuteness factor wears off, you can be forgiven for just going on a mad dash through the thing without stopping to fight.
** Curst, which plays out exactly like it would in a normal RPG. It should come as no surprise that this segment of the game was made by a completely different team (though the dialogue was still written by Avellone's team), who obviously didn't "get it".
* [[True Art Is Angsty]]: Though it has at least an equal share of humor, it owes the critical respect it receives from tackling existential issues on personal and macroversal levels.
* [[The Woobie]]: Many, many characters in this story.
 
** Heck, practically most of your party, including-but-not-limited-to the Nameless One.
** Special mention should be made of Deionarra, who could be the page image for this trope.
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[[Category:Planescape: Torment]]