PlayStation: Difference between revisions
Fix Wikipedia link, change image, increase image size, improve formatting by removing unnecessary "self-pointing" wikilinks.
Jade Shauni (talk | contribs) No edit summary |
(Fix Wikipedia link, change image, increase image size, improve formatting by removing unnecessary "self-pointing" wikilinks.) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1:
{{
<tabber>
Basics=
[[File:
{{quote|''{{color|red|E}}NOS Lives: U R NOT {{color|red|E}}''}}
Line 9:
Long story short, Nintendo didn't think through a contract with Sony by Hiroshi Yamauchi, then-president of [[Nintendo]]. The contract gave Sony all profits for [[SNESCDROM|a potential CD-ROM add-on]] which was being developed by Ken Kutaragi. Yamauchi didn't like the deal, but instead of telling Sony that and drawing up a new contract, he instead went with Phillips to develop an alternative CD-ROM add-on for the SNES... a deal which ''also'' imploded (resulting in Phillips' split with Nintendo for their own standalone CD-ROM "multimedia" set-top, the CD-i; a messy legal battle also gave Phillips the rights to some of Nintendo's franchises, resulting in the infamous ''[[The Legend of Zelda CDI Games|Zelda]]'' and ''[[Hotel Mario|Mario]]'' CD-i games), and caused Nintendo to spurn both the 32-bit era and the CD-ROM format. Sony, meanwhile, was reluctant to get into gaming, but that move lost Sony face. So Sony had to get into gaming to reclaim its honor.
Thus the
However, in North America, the
Meanwhile, Stolar went over to managing [[Sega]] of America...[[Sega Saturn|and we all know how that turned out]].
Incidentally, only the smaller redesigned models usually display the words "[[PS 1]]"/"[[PS One]]", given that they were released late in the console's lifespan with its successor, the
|-|
Processors=
Line 32:
* But polygon count is only part of it:
** Textures were high quality for the time, and could have quite a bit of detail. Unfortunately, the system lacked filtering for the textures, which meant that high-contrast textures would look blocky up close.
** Nor was it able to do texture ''mapping'' well; due to the use of affine texture mapping (no accounting for perspective) textures generally appear to warp and twitch when the camera moves. Some developers came up with tricks to minimize these effects, but in the main it was just something that
** Finally, despite both the vector unit and rasterizer working with fixed-point mathematics (not as good as an FPU, but much better than nothing), only integers could be passed between the two, leading to the slightly stilted movement of polygons that typify
* The "Motion Decoder", a hardware decompressor for JPEG-like image data. This could be used for still images, but its main purpose was to decode a video format similar to Motion JPEG. This made it feasible to mix FMV and polygon graphics, although most games only used it for cut scenes. [[Sega Saturn]] and [[Nintendo 64]], by contrast, used software decoding for FMV (though the Saturn had two CPUs and an optional hardware MPEG decoder, while the N64's typically 8-64 Mb carts mostly precluded the use of FMVs.)
|-|
Line 41:
** ''Dual Analog'': Actually preceding the Dual Shock, the Dual Analog controller shared the same buttom placement as its successors but distinguished itself with its longer grips, concave sticks, ridged shoulder buttons and an additional compatibility setting for games that supported the little-known analog joystick. It also lacked rumble outside of Japan.
* ''Link Cable'': A peripheral allowing for playing games with multiplayer modes without the need of [[Split Screen]]. However, it has two issues — 1) a set of 2 TVs, 2 Playstation units, and 2 copies of the game are required, and 2) the cable isn't compatible with the [[Product Facelift|redesigned]] PSOne. About 30 games are compatible with the Link Cable, among which are the ''[[Armored Core]]'' series, the ''[[Wipeout]]'' series, ''TOCA 2 Touring Car'', and ''[[Doom|Final Doom]]''.
* ''Net Yaroze'': Sony's gift to bedroom programmers all over the world, the Net Yaroze (Yaroze being [[Gratuitous Japanese]] for "Let's do it") was a one-of-a-kind development kit marketed to computer hobbyists as a chance to create their own
* ''
* ''Pocketstation'': The Pocketstation was Sony's first handheld gaming system, despite it not even being its own console. Instead, it was sold as a memory card peripheral with a ''Tamagotchi''-like design, featuring a small monochrome screen, a directional pad and an action button, which could be used to play small minigames transferred to the system from its parent console. The system itself never saw release outside of Japan, but some globally-released Pocketstation-compatible games retained their compatibility with the system, including ''[[Final Fantasy VIII]]'', where the Pocketstation game ''Chocobo World'' was included as a bonus in the PC port.
</tabber>
Line 52:
[[Category:Videogame Systems]]
[[Category:Sony]]
[[Category:PlayStation]]
|