PlayStation: Difference between revisions

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* Theoretical polygon count is 1,000,000...but that's assuming the processor is making nothing else, so it isn't helpful. In real-time games, the count would be around 100,000 to 120,000. A few games reached 150,000 polygons a second, which comes out to around 3,500 polygons per frame at 30 fps. As a comparison, this is about 1% of what the [[PlayStationPlay Station 3]] can push.
* But polygon count is only part of it:
** Textures were high quality for the time, and could have quite a bit of detail. Unfortunately, the system lacked filtering for the textures, which meant that high-contrast textures would look blocky up close.
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** ''Dual Analog'': Actually preceding the Dual Shock, the Dual Analog controller shared the same buttom placement as its successors but distinguished itself with its longer grips, concave sticks, ridged shoulder buttons and an additional compatibility setting for games that supported the little-known analog joystick. It also lacked rumble outside of Japan.
* ''Link Cable'': A peripheral allowing for playing games with multiplayer modes without the need of [[Split Screen]]. However, it has two issues — 1) a set of 2 TVs, 2 Playstation units, and 2 copies of the game are required, and 2) the cable isn't compatible with the [[Product Facelift|redesigned]] PSOne. About 30 games are compatible with the Link Cable, among which are the ''[[Armored Core]]'' series, the ''[[Wipeout]]'' series, ''TOCA 2 Touring Car'', and ''[[Doom|Final Doom]]''.
* ''Net Yaroze'': Sony's gift to bedroom programmers all over the world, the Net Yaroze (Yaroze being [[Gratuitous Japanese]] for "Let's do it") was a one-of-a-kind development kit marketed to computer hobbyists as a chance to create their own [[PlayStation]] games. The $750 package included a special region-free black [[PlayStation]] console, manuals, instruction books and software to get users started, although users had to supply their own computers and programming skills to create software for it. Usually these games could be submitted to Sony to be published on the demo discs of Official Playstation Magazine. While most of the games produced with the Net Yaroze were fairly amateurish clones of commercial games such as ''[[Doom]]'', ''[[Bubble Bobble|Puzzle Bobble]]'' and ''[[Pac-Man]]'' (one ''[[Doom]]'' clone going so far as to [[Lampshade Hanging|hang a lampshade on it]] by calling itself ''Clone''), some of them were surprisingly ambitious (such as the Zelda-like RPG ''Terra Incognita''). Although future Sony consoles have not featured similar in-depth homebrew options, it's possible to run distributions of Linux on both the [[PlayStation 2]] and, until a firmware update released after the redesigned model, the [[PlayStationPlay Station 3]], and the demo disc that comes with the [[PlayStation 2]] features a YABasic programming tool.
* ''[[PlayStation]] Mouse'': A peripheral designed for games with mouse-friendly (or required) interfaces, such as [[Real Time Strategy]] games (''[[Command & Conquer]]'' series), [[Point and Click Game|Point & Click]] Adventure games (''[[Broken Sword]]'', ''[[Clock Tower (series)|Clock Tower]]'', ''[[Discworld]]''), or [[FPS]] games (''[[Doom (series)|Final Doom]]'', ''[[Quake II]]''). About 50 games, [[No Export for You|a number of which being Japan-only]], are compatible with the Playstation Mouse. A ''[[Tokimeki Memorial]]''-themed [[media:tm_ps1mouse_976.jpg|mouse]] was issued as one of the goods of the ''Tokimeki Memorial 1'' Limited Edition Box.
* ''Pocketstation'': The Pocketstation was Sony's first handheld gaming system, despite it not even being its own console. Instead, it was sold as a memory card peripheral with a ''Tamagotchi''-like design, featuring a small monochrome screen, a directional pad and an action button, which could be used to play small minigames transferred to the system from its parent console. The system itself never saw release outside of Japan, but some globally-released Pocketstation-compatible games retained their compatibility with the system, including ''[[Final Fantasy VIII]]'', where the Pocketstation game ''Chocobo World'' was included as a bonus in the PC port.