PlayStation All-Stars Battle Royale: Difference between revisions
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* [[Mood Dissonance]]: Intentionally invoked. Superbot wants there to be a charm in the juxtaposition of setting lighthearted E-rated characters against M-rated murderers in stages that jump between tone and theme routinely.
{{quote|"''In terms of integrating them all into the same world, part of this is supposed to feel like a mash up. We're not just trying to sanitise everything, we kind of want them to stand apart from one another - that's where the irreverence and the humour comes from. It's a challenge, but ultimately we've found a pretty decent balance of getting them all to live in the same world.''"|Director Chan Park, [http://kotaku.com/5905634/our-first-punches-with-playstation-all+stars-battle-royale Kotaku interview]}}
* [[One-Hit Kill]]: Supers and certain environmental hazards.
* [[Padded Sumo Gameplay]]: The game is heavily based around chaotic, highly offensive yet mostly ineffectual combat. No amount of combos will kill a character and moves which drain AP are rare (item attacks, environmental hazards and Sly's invisible strike). Attacks exist specifically to build meter and built meter remains the same even when a character dies. The game's lack of a health bar can make it seem like this.
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