PlayStation Vita: Difference between revisions
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The console didn't have appreciable internal memory, it must be bought separately, in the format of a Sony Memory Stick, ''a new type'' of memory stick which so far is exclusive for the Vita; the PRO and DUO Memory Sticks used by the PSP won't work on it. This would prove to be the biggest cause for Vita's downfall, as the memory sticks were absurdly overpriced compared to commodity (Micro) SD Cards. This would prove to be a problem as games were fairly large, and the system's disc management was locked down in a (failed) attempt to prevent custom firmware with a bizarre oversight in the file management software that rendered it impossible to easily backup saves while deleting game data.
When it was released in Japan, on December 17th, 2011, it did well for a week but lost 3/4ths of its sales numbers the next, being outsold the week of Christmas not just by its main competition, the [[Nintendo 3DS]], but by the ''original PSP'' as well. And [[It Got Worse|numbers have only declined since then]]. Unfortunately, the Japanese market would prove to be the ''most'' successful by far, thanks to Japanese developers taking advantage of the lower budgets to make very original and innovative games for the system. The international release would wind up doing even worse, with the cost of the proprietary memory even more absurd (the largest of the memory options never making it to the west), while Sony of America was unwilling to support, and later outright ''hostile to'' (outright banning their release or forcing absurd censorship requirements) the [[Widget Series|oddball Japanese games]] that made of most of the system's exclusives.
Though despite having been a critical and commercial flop, the Vita did gain a loyal cult
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