Playable Menu: Difference between revisions

ZZT
m (clean up)
(ZZT)
 
(One intermediate revision by one other user not shown)
Line 42:
* ''[[Magi Nation]]'' uses it. You can even reach the [[New Game+]] option by a secret area that you need a later-game item to access.
* ''[[System Shock]] 2'' has character creation/background chosen by several stages of walking into one of 3 exits. Complete with specific cutscenes.
* The bar/starship in ''[[StarcraftStarCraft II]]'' guiding you through missions, upgrades and story.
* ''[[Indiana Jones and the Temple of Doom]]'' has a playable difficulty selection screen.
* ''[[Katamari Damacy]]'' to some extent: the save game select screen uses the in-game controls; and while the Level/Character/Operation select system (Select Meadow, Space Mushroom, etc.) do not, they are playable in their own way.
* ''[[Call of Duty: Black Ops|Call of Duty Black Ops]]'': the main menu actually has the player strapped to a chair, with the options appearing on a TV nearby, though it acts more like a traditional menu once you select one of the options. {{spoiler|You can also repeatedly hit a button to break out of the chair and explore the room you're in.}}
* The menu of ''[[Scribblenauts]]'' doubles as a sandbox mode.
* Sometimes used in ''[[ZZT]]'' to overcome limits of the system.
 
{{reflist}}
Line 52 ⟶ 53:
[[Category:Video Game Tropes]]
[[Category:Video Game Interface Elements]]
[[Category:Playable Menu{{PAGENAME}}]]