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Playable Menu: Difference between revisions

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* ''[[Magi Nation]]'' uses it. You can even reach the [[New Game+]] option by a secret area that you need a later-game item to access.
* ''[[System Shock]] 2'' has character creation/background chosen by several stages of walking into one of 3 exits. Complete with specific cutscenes.
* The bar/starship in ''[[StarcraftStarCraft II]]'' guiding you through missions, upgrades and story.
* ''[[Indiana Jones and the Temple of Doom]]'' has a playable difficulty selection screen.
* ''[[Katamari Damacy]]'' to some extent: the save game select screen uses the in-game controls; and while the Level/Character/Operation select system (Select Meadow, Space Mushroom, etc.) do not, they are playable in their own way.
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[[Category:Video Game Tropes]]
[[Category:Video Game Interface Elements]]
[[Category:Playable Menu{{PAGENAME}}]]
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