Player Personality Quiz: Difference between revisions

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{{examples}}
== Video game examples ==
 
=== [[Adventure Game]] ===
* ''[[Quest for Glory 3]]'' has this when the oracle talks to you. You are then told a fortune based off your answers.
** This one is especially fun because there are always three "reasonable" answers, one "fair" answer, and one joke answer to each question. Picking the joke answers can [[What the Hell, Player?|make the sequence end abruptly]], sans the fortune.
* ''[[Escape from Monkey Island]]'' parodies this with the pirate correction school.
 
=== [[Dating Sim]] ===
* The second ''[[Tokimeki Memorial]] Girl's Side'' game used a questionnaire on the first day of school to decide your character's starting stats and with which character she has an [[Accidental Kiss]] early on.
 
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
* In ''[[World of Warcraft]]'', during the Darkmoon Faire, you are given one of these by the fortune teller, who gives you a buff for a different stat depending on your answers.
* In the tutorial area of ''[[Ragnarok Online]]'', the last stage before entering the gameworld is a test of this kind that determines which of the original six "first jobs" fits your personality. If you choose to follow the results, you get several extras before entering the game.
* The "new" tutorial zone implemented toward the end of the original run of ''[[City of Heroes]]''/''[[City of Villains]]'' offered a one-question quiz which determined whether your character would be a hero or villain: Help a dying hero or not?
 
=== [[Roguelike]] ===
* In ''[[Pokémon Mystery Dungeon]]'', a personality test determines which Pokemon you become.
** An earlier ''[[Pokémon]]'' example occurs in ''[[Updated Rerelease|Crystal]]'', when you are tested to see if you are worthy of the final Gym badge after you beat Clair. If you answer everything like a goody two-shoes (re: don't think like [[Jerkass|your rival]]), you get a Dratini that knows Extreme Speed in addition to the badge!
* ''[[Ancient Domains of Mystery]]'' gives you the option to use one for determining the stat modifiers to your race/class combo, although your only ever asked a random subset of the questions available. You can also choose random stats.
 
=== [[Role-Playing Game]] ===
* ''[[Knights of the Old Republic]]'' featured one when determining your Jedi class. You can choose to ignore the results if you wish.
** There's a more standard test of personality in it, when a terminal will only permit one person to use it. The player character has to answer like Revan would to access the console. Strangely, even if you fail the test, you are still permitted access after doing battle with several robot guards (this is explained later).
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* There is one of these at the beginning of the SFC and GBC remakes of ''Dragon Warrior 3'' also called ''[[Dragon Quest III]]'' in Japan. It starts with a series of yes or no questions. Depending on how how you answer, you get put in a different situation. Your actions in the situation determine your character's personality, which affect your characters stats.
** For example, one scenario places the hero in a kingdom that's about to go to war with its neighbor—then has you overhear [[God Save Us From the Queen|the Queen]] [[Evil Gloating|gloating to herself]] about how she lied to the king about the other kingdom planning to attack ''them'' so that he'd attack "first". Her real reasons for starting this war? [[Greed|She wants all their jewels for herself]]. Another scenario looks like a straightforward dungeon, but how you proceed through the dungeon gives you very different results (and personalities)).
* ''[[Steambot Chronicles]]'' opens with a series of multiple choice personality questions to help determine the personality of your avatar. These include such things as "what would you do if you found a lost wallet full of money?", but as far as anyone can tell most of these options don't actually ''do'' anything. The game is LOADED with these kinds of personality-shaping questions all throughout.
* ''[[PachiPara 13]]'' by the same developers on the same engine as the above also opens with one. The possible answers start the game's love of unusual dialog options, with the very first question being your reaction to seeing a kid crying because he lost at a ball game including options of telling him to quit crying, ignoring him or ''laughing at him''. This time it sets the character's initial position on the nice/jerk and introverted/extroverted scales, which really only matters for dating sidequests.
* A major aspect of ''[[Shin Megami Tensei]] 3: Nocturne'', where personality-defining questions will crop up in demon conversations and in major story events. How you answer these questions has an effect on [[Multiple Endings|what ending you get]] (as well as what endings are even ''available''). The lone exception is the True Demon Ending, which overrides all other possibilities once you fulfill certain gameplay requirements, making all the previous conversations moot.
** ''[[Shin Megami Tensei: if...]]...'' will ask you about your student life (and what kind of underwear you're wearing with the right series of questions) to determinate your initial stats.
** ''[[Shin Megami Tensei: Strange Journey]]'' also uses a quiz to figure out your character's growth type.
* ''[[Vampire: The Masquerade Bloodlines]]'' has one at the very beginning to determine which clan would be best suited to the player. However, the test is optional, and the results are just a suggestion.
 
=== [[Simulation Game]] ===
* ''[[Animal Crossing]]'' has you answer questions at the start to change your appearance and gender of your character.
* ''[[The Urbz]]'' on the DS and Game Boy Advance has the player answer several questions at the beginning of the game to decide which "rep group" the player's character will be in initially, as well as which rep group-exclusive Xizzles (secret abilities to ease the gameplay) will be available.
 
=== [[Turn-Based Strategy]] ===
* ''[[Vantage Master]]'', a fantasy turn-based strategy game on a field of hexagons, forced you into a specific character class depending on your answers. This would be okay, were it not for the fact that some classes were just really horrible.
 
=== [[Turn Based Tactics]] ===
* ''[[Ogre Battle]]'' for the SNES and PSX used one of these to determine your main character's starting alignment, but in more recent games your answers have other effects, such as the items and equipment you start with, and what your starting characters' classes are.
** The one in the SNES game determined what your Lord's attacks were.
* ''[[Jagged Alliance]] 2'' uses this to build a custom merc who works for free when you start a new campaign.
 
=== [[Visual Novel]] ===
* ''[[Animamundi: Dark Alchemist]]'' does this at the beginning to narrow down which of the twenty-odd endings you'll get.
 
=== Non-video game examples ===
=== [[Web Original]] ===
 
== [[Web Original]] ==
* The ''[[Hitherby Dragons]]'' story "[http://imago.hitherby.com/?p=690 What was Really Going On]" describes the story of Abraham as if it were a player starting a character in an RPG, including decisions made on whether they want to be a ranger or a bard.
** This is, in fact, a direct parody of the ''Ultima IV'' Player Personality Quiz mentioned above.
 
=== [[New Media]] ===
* The Internet is rife with all manners of supposed "personality tests" encompassing just about every subject imaginable, ranging from the merely funny ("What ice cream flavor are you?") to the downright absurd ("How long could you survive chained to a bunkbed with a Velociraptor?").