Player and Protagonist Integration: Difference between revisions

update links
m (fixed category markup)
(update links)
 
Line 21:
* ''[[Contact (video game)|Contact]]'', where You Are You, except when you're a Controller for the protagonist Terry, except you're actually Advising him, except you're not, and—aaaaahhhrgh!
* The original ''[[Command & Conquer]]'' goes out of its way to pretend it's really communications software, with the installation programme referring to itself as installing EVA, the interface used in game.
* ''[[StarcraftStarCraft]]'' is a good example of a mix between [[Featureless Protagonist]], Controller, and You Are You, where you specifically are the general giving orders and such, and your decisions are all your own (within the mission you are on, of course), but in some cases (like the Protoss campaign in the first game, in which you are canonically Artanis) your character has a preset identity. Starcraft II is apparently doing away with that, and instead going for a Controller interface.
** Notably, Artanis didn't show up until the expansion pack ''Brood War''. Starcraft II largely retconned the Magistrate's/Cerebrate's existence.
* In ''[[Max Payne (series)|Max Payne]]'', you are generally the Controller but at some points, Max will demonstrate the awareness of your presence: in one level, you can make him shoot a loudspeaker playing annoying music and he will thank you for that. Later, in a nightmare, Max realizes for a moment that he is the player character of a Third Person Shooter (but ignores it later).
Line 27:
** ''[[Operator's Side|Lifeline]]'' operated similarly, although it did ascribe some characteristics to the guy in the control booth (he's specifically male, a guest on the space station, and has a girlfriend called Naomi), making them not a pure avatar for the player.
* The ''[[Assassin's Creed]]'' series is a double Controller -- the player actually takes control of Desmond, and ''he'' is in a computer taking control of a computer reconstruction of one of his ancestors.
** Parts of ''[[Assassin's Creed: Revelations|Revelations]]'' add another layer, as the player controls Desmond reliving Ezio's memories of reliving Altair's memories. [[Inception|Assassinception]]!
* ''[[Metal Gear Solid 2: Sons of Liberty]]'': Raiden's soldier dogtags [[Anyone You Know|have the player's name on them.]] [[Mind Screw|This is never explained.]]
* ''[[Limbo of the Lost]]'' takes the Advisor path: you're [[Main Character|Briggs']] "spiritual guide". Annoyingly, Briggs sometimes knocks on the screen to deliver condescending advice to you.
Line 35:
* The ''[[Pokémon]]'' series has you as Advisor to your team of Pokemon, a [[Heroic Mime]] when dealing with human characters, and You are You when battling and trading with other players.
** The first ''[[Pokémon Mystery Dungeon]]'' game takes the You are You approach when the PC is a Pokemon. Apparently the player {{spoiler|agreed to get [[Laser-Guided Amnesia]] and get turned into a Pokemon. This makes [[I Choose to Stay]] ending an [[Esoteric Happy Ending]].}} The second game drops any possibility that the PC is you but still keeps the personality test.
* ''[[RunescapeRuneScape]]'' has [[An Adventurer Is You]], but the adventurer takes some personality during some quests and other activities.
* ''[[Loco Roco]]'' has the player directly controlling a [[Heroic Mime]] planet who has to indirectly control the protagonists where they want them to be.
* ''[[Are You Afraid of the Dark?]]: The Tale of Orpheo's Curse'' has a [[Framing Device]] where You Are You, telling the story of the game to gain entry into the Midnight Society. The story-telling takes the form of a standard Controller for the main characters Terry and Alex.