Plot Armor: Difference between revisions

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** ''[[Hackmaster]]'' has Luck Points (Thief's class feature) and sometimes Honor Points working this way.
** ''d6'' system uses both Fate Points and Character Points this way, with different mechanics.
** ''[[Warhammer 40,000 Roleplay]]'' series started with typical variant, but immediately ran with it on a rampage, introducing Traits and Talents that describe specific forms of improvement by Fate Points, or even ''only'' allow a new action "powered" by spending a Fate Point (Killing Strike - spend 1 fate to make melee attacks in this round impossible to parry or dodge) ''and'' a roll, or have different effects for spent and burned (Faith Talents), or modify pre-existing uses (Charmed - 10% chance to not lose fate point; Ill-fortuned - when using fate, 7+ on d10 has point wasted with no effect), or even modifies modified uses further (Miracle Worker - once per session ''spend'' fate to activate faith power as if fate was ''burnt''). ''[[Black Crusade]]'' uses Infamy score instead, which is amount of attention earned from the character's patron god in particular and Warp denizens in general (when someone elicits reaction from thinking non-Blank creatures, this almost by definition reflects in the Empyrean, and if it's the sort of reaction such entities approve, one is in favour).
** Plot Points in ''[[Firefly|Serenity]]''
** Chips in ''[[Deadlands]]''
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* West End Games' old ''[[Star Wars]]'' RPG had this trope codified in the rules. No matter what else happened, you would rarely die. They called it "Script Immunity" and a number of people still identify this trope by that name.
* ''[[Heavy Gear]]'' uses a system that rates [[NPC]]s by chess pieces, to help GMs to maintain the [[Metaplot|continuity]] of the overall [[The Verse|fiction]]. Pawns are considered [[Nominal Importance|nameless extras]], who are [[Red Shirt|completely expendable]], while the fates of Kings, Queens and Rooks are important figures, who are [[Immune to Fate|intrinsic to historical events]]. This is completely optional, as many players prefer to play the game in [[House Rules|their own way]].
* ''[[Warhammer 40,000]]'' there's a rule that varied with time, but generally the [[Hero Unit|Independent Characters]] that join an unit cannot be hit other than by area attacks or snipers (and even then with a roll for someone else [[Taking the Bullet]]) until the rest of the unit is eliminated, unless they are the closest model to the attacker; or (depending on the edition) in a more generic variant the controlling player chooses which models in an unit take hits (the purpose is that those with specialist weapons cannot be picked off easily).
 
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