Plunder: Difference between revisions

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PLUNDER!<ref>Followed by [http://www.shamusyoung.com/twentysidedtale/?p=1195 ''Loot'', ''Treasure'', ''Money'', ''Riches'', ''Gold'', ''Lucre'', ''Boodle'', ''Booty'', ''Dough'', ''Graft'', ''Goods'', ''Items'', ''Moolah'', ''Pillage'', ''Prizes'', ''Spoils'', ''Swag'', ''Bling'']</ref>
 
Yes, indeed even our heroes need something to satisfy their sense of mischief and avarice. They need to take joy in depriving their foes. For our heroes make money the old fashioned way: they [[Moral Dissonance|steal]]- wait- ''plunder'' it. When done by soldiers in a war, this is sometimes called "Spoils of War"<ref> And is outlawed as a practice by many modern military forces, not that it doesn't still happen on some scale.</ref> However, the Geneva convention actually allows for soldiers taking anything neccessary for warfare from the enemy. That is, you can '''plunder''' ammunition, guns and fuel (as it allows you to keep on fighting and prevents the enemy from doing so) but you can't steal someone's watch, food or valuables, for example.
 
Within games, it is like [[Experience Points]] (and commonly both used, as well) - a reward from defeating your enemies. The difference may be generally more less certainty in what you may get from your enemies where with [[Experience Points]], it is generally clearly aligned by certain parameters.
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== [[Literature]] ==
* Merry Brandybuck: "One thing you have not come by in your travels is brighter wits" (explaining why he and Pippin are feasting amid the ruins of Isengard in ''[[The Lord of the Rings]]'').
** In [[The Hobbit]] Bilbo is promised this. As it belonged to the Dwarves in the first place, it was kind of ''Re''-[[Plunder]].
* ''[[Horatio Hornblower]]'', although Hornblower never gets as much of this as he likes because he is too busy fighting the war to turn aside to trifles like prize-money. Almost every time he does get any, something keeps him from profiting.
* Jack Aubrey of the ''[[Aubrey-Maturin]]'' series is more fortunate in the matter of prize money; when he has money problems, they tend to come from unfortunate investments on land.
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* In Chaosium's early ''[[Call of Cthulhu (tabletop game)]]'' adventures the investigators could almost always find some kind of valuable treasure among the Cthulhu Mythos menace's belongings. It's not clear whether this was unconsciously based on ''[[Dungeons and Dragons]]'' type games or a practical decision due to the investigators' need for money to carry on their work.
* ''[[Shadowrun]]'' adventures usually have this trope as well. Even if Mr. Johnson stiffs them on their pay and dead enemies have no money, PCs can at least loot and fence the enemies' equipment.
* Most [[RPG|RPGs]]s (since many of them are spiritually descended from ''[[Dungeons and Dragons]]'') have you discover all kinds of money and equipment when going through dungeons.
 
== [[Video Games]] ==
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