Pokémon Black and White: Difference between revisions

→‎Game-related Tropes: added new trope
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* [[Elemental Rock-Paper-Scissors]]: More so than the previous games, thanks to the triple battle system, where the element of chance is added.
** There's also a kid NPC early on who challenges you to a game of ''literal'' [[Elemental Rock-Paper-Scissors]]. It teaches series newcomers about elemental relations in the process.
* [[Enemy Switch-Out]]: Introduced many variations on this. Dragon Tail and Circle Throw inflict damage ''and'' force the opponent to switch out after being hit, while the [[Punny Name|Red Card]] item "ejects" whoever hits the holder by forcing them to switch out.
* [[Excuse Plot]]: Actually averted this time. ''Platinum'' averted ''some'' of it before (by giving the subplot more of an emphasis than it had in ''Diamond'' and ''Pearl''), but in ''Black'' and ''White'', the plot is literally ''everywhere'', up to {{spoiler|the ending at the Pokemon League.}}
* [[Fake Longevity]]: At long last AVERTED, battles are extremely sped up compared to the previous games, and without animations, it's essentially as fast as you can push the buttons. And the task of catching all of the Pokémon is mitigated A LOT by the Dream World having essentially every Pokémon available to find. Some require codes of course, but still!