Pokémon Gold and Silver: Difference between revisions
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Set [[Time Skip|three years after]] the events of ''Pokémon Red and Blue Versions'', [[Hello, Insert Name Here|a young trainer]] sets out to collect the eight badges of Johto (based on the Kansai region of Japan as well as the western part of the Chubu region) and challenge the Elite Four so that they can earn their own place in the hall of fame. Along the way, however, they have to contend with [[The Rival|a callous thief]] and the reemerging threat of Team Rocket.
''Gold'' and ''Silver'' introduced many new concepts to the series, like an [[In Universe Game Clock]] (with certain [[Mon|Mons]] preferring certain times of day), the ability to equip Pokémon with items, [[Cosmetic Award|rare alternate colorations]], and the ability to [[Improbable Species Compatibility|breed baby Pokémon]]. It also expanded and reconfigured numerous other gameplay elements, like the addition of two new [[Elemental
One year later, an [[Updated Rerelease]] appeared: ''Crystal''. On top of a new subplot revolving around Suicune, a slight graphics bump, and other minor differences, ''Crystal'' marked the debut of the [[Purely Aesthetic Gender]] option in the series, by offering players the choice of a male ''or'' female player, instead of simply giving them a male character to assign a masculine or feminine name to (thereby bypassing the unintentional [[Les Yay]] that could’ve resulted — now it’s the result of lines written for the male player character being read to the female one).
After ''Red'' and ''Blue'' got a [[Video Game Remake]] in ''FireRed'' and ''LeafGreen'', fans fully expected to see the [[Fan Nickname|“metal generation”]] get their own updates. In late 2009, those expectations were finally met with ''HeartGold'' and ''SoulSilver'' for the [[Nintendo DS]]. Unlike the remakes of the first generation games (which mostly updated them to Generation
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** There is a man in Mahogany that will stop you from heading to Blackthorn until you’re done with the Team Rocket Radio Tower Takeover at Goldenrod. If you happen to try and go past Mahogany at any point before this he’ll drop hints on what you have to do, mentioning Olivine, Cianwood, and the Pharmacy, referring to the sick Ampharos.
** You are supposed to reach Pallet before going to Cinnabar and Seafoam Islands. Until you do so, the route south of Fuchsia will be blocked by rocks from the Cinnabar volcano eruption.
* [[Character Select Forcing]]: Not so much of pointing which starter you should pick, but pointing out who you ''
** Outside of the starter and eventually Kadabra/Alakazam, every one of the
* [[Continuity Nod]]: All over the place, especially once you get to Kanto.
** The opening leitmotif to the music that plays when you battle {{spoiler|[[Final Boss|Lance]]}} and {{spoiler|[[True Final Boss|Red]]}} is from the opening movie to [[Pokémon Red and Blue]].
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** Before you leave on your big journey, Elm says in passing that you should tell your mom you’re going. If you don’t do this, she’ll call you two routes later to say how hurt she is that you didn’t say goodbye.
* [[Distracted by the Sexy]]: You will occasionally get calls from other trainers about how they failed to catch a Pokémon because they were distracted by a passing Beauty.
* [[Dub Name Change]]: Due to the games’ lack of kanji (which makes it easier to keep track of the Japanese
** Mr. Mime’s Japanese name doesn’t have any gender association in the original Japanese. When the translators gave it that name in Red and Blue, [[Tempting Fate|they joked that if Game Freak ever gave Pokémon genders they would be screwed]]. One generation later…
* [[Experience Meter]]: Debuts in this installment.
* [[Fantasy Counterpart Culture]]: Johto is a combination of the Kansai and western Chubu regions of Japan.
* [[Forced Tutorial]]: After you get your Pokégear and set the date on it, your mother asks if you know how to use the phone feature. You could answer yes or no to this. Saying yes will only change the sentence,
** Notably averted with the trainer near the beginning of the game who shows you how to catch Pokémon. Gold and Silver are pretty much the only games in the main series in which you have the option to refuse the
* [[Game Favored Gender]]: The gender of a Pokémon is based on its Attack IV<ref>Individual Value, which vary between Pokémon and modify base stats</ref>, with higher values resulting in male Pokémon (unless the species is purely female). This means that generally in these games, males are physically stronger than females. Future games including ''HeartGold'' and ''SoulSilver''
* [[Getting Crap Past the Radar]]:
* [[G-Rated Sex]]: When leaving a male and a female Pokémon in the daycare together (or some genderless ones like Ditto), they have a chance of leaving an egg, depending on their “interest” in each other.
* [[An Interior Designer Is You]]: You could decorate your room with various dolls and such, thanks to Mystery Gifts. Your mother would also buy things with the money you sent home after battles.
* [[Have a Gay Old Time]]: One of the Trainers in the Burned Tower (removed in ''Crystal'') is named Dick. A trainer in the “Firebreather” class, no less. Now
* [[Improbable Species Compatibility]]: [[Trope Maker]] for the franchise. ''Pokémon'' was also the [[Trope Namer]] by way of [[Pokémon Ruby and Sapphire|Generation III]].
* [[Infinite Stock for Sale]]: Pokémon normally plays this trope straight, but there’s a [[The Little Shop That Wasn't There Yesterday|bargain shop that only appears Monday mornings]], where you can buy high‐valued [[Vendor Trash]] to later sell at a profit—“but only one of each item.”
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* [[Serendipity Writes the Plot]]: A lot of people think that the reason Kanto was scaled down due to hardware limitations, but Gold and Silver’s memory chips actually had plenty of free space and could have easily fit dozens more maps, events, and music. The real reason that many buildings and dungeons in Kanto have been scaled down so much is [[Schedule Slip]]—interviews reveal that Game Freak are notorious within Nintendo for failing to get things done on time. The in‐game explanation for the drastically reduced scope of caves and dungeons? [[Ass Pull|Rock slides.]]
* [[Short Distance Phone Call]]: Averted. “Just go talk to that person!”
** ''Crystal'' and the remakes give each character unique dialogue for each
* [[Spin-Off]]: ''Pokémon Puzzle Challenge'' features Pokémon from these games and retells a simplified version of the player’s journey to defeat Gym Leaders and the Elite Four in a [[Puzzle Game]] format.
* [[Stalker with a Crush]]: Juggler Irwin certainly keeps… abreast of your adventures.
** This is even less subtle in Crystal, when he only behaves this way if you play as a girl.
* [[The Little Shop That Wasn't There Yesterday]]: The Goldenrod Underground is a [[Bazaar of the Bizarre]], with a different selection of shops each day of the week, providing goods and services you won’t find anywhere else.
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=== Tropes appearing in ''HeartGold'' and ''SoulSilver'': ===
* [[Aerith and Bob]]: The protagonists. Ethan (Hibiki), Lyra (Kotone) and the rival, whose default name is Soul in HeartGold, and Heart in SoulSilver. He
** And then
* [[Apathetic Citizens]]: Subverted. At one point you {{spoiler|dress up as a Team Rocket member. You can interact with the citizens of Goldenrod, although you
* [[The Artifact]]: Subversion. A guy in the first PokéMart claims his Pokémon nearly fainted on the field because of poison, as in Generation IV, Poison will automatically wear off after the
** Lampshaded when you get to Indigo Plateau. In the original games there was a nice man who would have his Abra teleport you home, since you
*** The games however does manage to find a use for
* [[But Thou Must!]]: As of Crystal and continuing into Generation III and Generation IV, you’re required to face the version mascot due to the plot. The remakes ''force'' you to do the same before you can set out for the Indigo Plateau, though there’s no real reason why you can’t put it off.
** The Hoenn and Sinnoh games at least had some justification for this, but the Johto remakes
* [[
** In addition, in the Gen V games, this otherwise useless candy bar is used to wake up a Zen Mode Darmanitan. However, the item cannot be transferred from HGSS.
* [[Circling Birdies]]:
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** Many Pokéwalker Pokés can become this, easily allowing the player to obtain a good variety of Pokémon with great moves early in the game. if you’re lucky, you can get a powerful Kangaskhan on your very first stroll.
** The impossibility to lose coins and higher use of skill in the international versions of the game corner turn Dratini (normally quite expensive/hard to gamble for) into one of these. They start with Thunder Wave <ref> Causes Paralysis with 100% base Accuracy, giving a 1/4 chance of the opponent not moving, plus lowers their Speed to 1/4th normal and makes capturing wild Pokémon 1.5 times as likely</ref> and Dragon Rage <ref>''Always'' does 40 damage at a point in the game where few foes have more than 40 HP, and it is quite a bit into the game before mons with more than 80 HP are common</ref>, has a typing that resists most early game attacks, and has the Shed Skin ability, giving it a chance to cure standard stats effects each turn. It can also later on evolve into one of the more powerful Pokémon in the game.
** Not to mention that if you trade over an event Arceus,
** Thanks to the Pal Park you can trade over your end‐of‐game level Pokémon teams from FireRed/LeafGreen as soon as you set foot in Kanto (provided you’re willing to walk/bike to Fuchsia first thing), allowing you to blow through the majority of the region’s Gym Leaders fairly easily.
** Also, the Safari Zone in Johto opens after defeating Chuck, and by completing two very easy tasks you can catch a Larvitar, Gen
* [[Even Evil Has Standards]]: One man in Goldenrod considers himself a bad guy, but says he
* [[Feelies]]: The Pokéwalker.
* [[Forced Tutorial]]: Just like in the originals, your mother insists on telling you how to use the phone. Just like in every ''Pokémon'' game, someone has to show you how to catch Pokémon. This gets very tedious, because your pseudo‐rival will show you how to catch Pokémon, realize that you
* [[Getting Crap Past the Radar]]:
** A double battle with a young couple on route 47 is a rather tongue in cheek version. The girl sends out an [[Freud Was Right|Onix]], while the guy sends out a Cloyster. Unfortunately, the infamous one from the original version (i.e. Juggler Irwin saying he dropped his balls) is no longer present (see the ''Gold'' and ''Silver'' section above).
**
* [[Guide Dang It]]:
** Gym Leader rematches. Before you can request another fight, you have to get them registered in your Pokégear. To do that, you have to talk to them after meeting certain criteria. Problem is, you have to meet them at certain locations (some of which are rather obscure) at a certain time on a certain day of the week, instead of simply talking to them at their respective Gym.
** Want to find a specific Pokémon in the Johto Safari Zone? Unlike previous generations, your Pokédex area listing
* [[Lampshade Hanging]]:
** The starting favor from Elm is changed from the player fetching an object that turns out to be an egg from Mr. Pokémon for Elm, to Elm asking the player to walk a Pokémon for him. When contacted by Mr. Pokémon in the scene, Elm thinks he is just bugging him about “another egg” (as Pokémon eggs are common knowledge since Generation II–III). This is a holdover from the ''Crystal'' version, where Elm asks a similar favor before he gets Mr.
** The man before the Elite Four offers to teleport you back to New Bark Town, but notes no one takes him up on his offer because everyone wanting to go there just flew there. Completely true. It
** Steven from Ruby/Sapphire makes a cameo in this game; when you first meet him, he mentions how all the trainers who gave him a hard fight [[Featureless Protagonist|looked very similar to each other]].
* [[Kansai Regional Accent]]: Numerous characters speak with either a Kansai–ben accent or another sort of accent. Kurt, ''Whitney'', Bill, etc.
* [[Late Arrival Spoiler]]: In the original Gold/Silver, you only found out you could revisit Kanto from Red/Blue near the “end” of the game when an NPC stops you on your trip to Victory Road to tell you “you’ve just taken your first step into Kanto! Check your map!” In the remakes, ''everybody'' knows that Johto and Kanto are neighboring regions. It’s pretty obvious after examining the world map (moving the cursor to the right side changes the “Johto” text to “Kanto” even if there are no Kanto locations marked yet), and not too far into the game people start mentioning places in Kanto you may come across during your travels. Even before the remakes were released, one of the trailers showed the protagonist taking the Magnet Train along with images of Pallet Town and other famous landmarks from Kanto.
* [[Legitimate
* [[Lost Forever]]: Mr. Pokémon gives you the Exp. Share if you trade him a Red Scale obtained from battling the Red Gyarados. If you happen to NOT talk to him in between the time you battle the Red Gyarados and receive a Kanto Starter Pokémon from Professor Oak,
* [[Luck-Based Mission]]: Voltorb Flip, bring something of a cross between Picross and Minesweeper, can become this. A little logical deduction can improve your chances of avoiding the Voltorb, but clearing the board (which is required to earn higher payouts) almost always ends up requiring a guess between two or three cards, and hoping you pick right.
* [[Sequel Difficulty Spike|Remake Difficulty Spike]]:
** The Gym Leaders are noticeably more difficult than they were in the second generation, thanks to abilities (
** Kanto received a ''huge'' difficulty spike in the remakes, compared to the original where everyone was level 30 or so: All trainers are now in the Lv.45–50 range, and the Gym Leaders are in the 50–60 range. {{spoiler|
* [[Retcon]]: A lot of it due to the story being reworked to be taking place around the same time as Generation IV and after Generation III.
* [[Retraux]]: ''HeartGold'' and ''SoulSilver'' have a key item called the GB Sounds (which is unlocked by getting all 16 badges) that, when activated, makes almost all overworld and battle music 8‐bit, even for (some) tracks that
* [[Shout-Out]]:
* [[Sidetracked by the Gold Saucer]]: Voltorb Flip, which [[Regional Bonus|the Japanese
* [[Spear Counterpart]]: The Bird Keepers in the remakes seem to be this to Bird Keepers of ''Diamond'', ''Pearl'', and ''Platinum'', which had female Bird Keepers instead of male ones like the rest of the series (including these games), as they have the same clothing and hair color. However, since the Vs. Recorder upload data is shared with Platinum, the female Bird Keepers still appear in the Battle Frontier.
* [[Stop Poking Me]]: Talking to your Pokémon too much leads to it getting angry and defiant, even if
* [[Suspiciously Specific Denial]]: In the remakes, the shop
* [[Video Game Caring Potential]]: Done with the Walking Pokémon feature. You
* [[Villains Out Shopping]]: If you enter the department store while dressed as a Team Rocket member, one of the people remarks, “I never thought about it, but Team Rocket does go shopping…” Not a literal example of the trope, but close enough to count.
* [[What Happened to the Mouse?]]: What became of the Murkrow that opened the door to the radio transmitter and then ran off?
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