Pokémon Gold and Silver: Difference between revisions

m
Fix typo caused by import: “yoe” → “you’re”
m (Fix typo: thee → they’re)
m (Fix typo caused by import: “yoe” → “you’re”)
Line 20:
* [[Audible Gleam]]: “Shiny” Pokémon have this (in order to distinguish them for the monochrome Game Boy system).
* [[Broken Bridge]]:
** There is a man in Mahogany that will stop you from heading to Blackthorn until yoeyou’re done with the Team Rocket Radio Tower Takeover at Goldenrod. If you happen to try and go past Mahogany at any point before this he’ll drop hints on what you have to do, mentioning Olivine, Cianwood, and the Pharmacy, referring to the sick Ampharos.
** You are supposed to reach Pallet before going to Cinnabar and Seafoam Islands. Until you do so, the route south of Fuchsia will be blocked by rocks from the Cinnabar volcano eruption.
* [[Character Select Forcing]]: Not so much of pointing which starter you should pick, but pointing out who you ''should'' choose. Chikorita is a Grass‐type starter with low offenses and doesn’t learn attacks other than Normal and Grass type. In Johto, four out of the eight Gyms have critical advantages over it, as do two out of the five Pokémon League, none of the other Leaders or League members are particularly weak to Grass, Team Rocket uses Poison‐types often, two of the new trainer classes specializes in types with advantage over Grass, and so on.
Line 77:
** Lampshaded when you get to Indigo Plateau. In the original games there was a nice man who would have his Abra teleport you home, since you could fly between Kanto and Johto and thus your only other way back until you beat the Elite Four was walking back. In the remakes you can now use Fly to get back, but the old man is still there offering his services… only to note that because of Fly most trainers turn him down. (In fact, the game doesn’t even ''let'' you take him up on his offer, not offering a Yes/No choice after he’s finished talking.)
*** The games however does manage to find a use for Abr Teleport. A guy and his Abra (possibly copycats of the two at Indigo Plateau or the actual two) are the only way to leave the Sinjoh Ruins (from the nearby cabin) without going thru the whole ceremony with Arceus in the Sinjoh Ruins.
* [[But Thou Must!]]: As of Crystal and continuing into Generation III and Generation IV, yoeyou’re required to face the version mascot due to the plot. The remakes ''force'' you to do the same before you can set out for the Indigo Plateau, though there’s no real reason why you can’t put it off.
** The Hoenn and Sinnoh games at least had some justification for this, but the Johto remakes do even bother. Ethan or Lyra will just block your way to Kanto until you go meet with the Kimono Girls and battle Ho‐oh/Lugia.
* [[Chekho Gun]]: The random candy bar you got in Mahogany Town in Johto can be traded to a Kanto NPC for the TM for [[Action Bomb|Explosion]], the most powerful (albeit suicidal) move in the game.
Line 88:
** [[Save Scumming]] is a simple way to make this just annoying
* [[Disc One Nuke]]
** Many Pokéwalker Pokés can become this, easily allowing the player to obtain a good variety of Pokémon with great moves early in the game. if yoeyou’re lucky, you can get a powerful Kangaskhan on your very first stroll.
** The impossibility to lose coins and higher use of skill in the international versions of the game corner turn Dratini (normally quite expensive/hard to gamble for) into one of these. They start with Thunder Wave <ref> Causes Paralysis with 100% base Accuracy, giving a 1/4 chance of the opponent not moving, plus lowers their Speed to 1/4th normal and makes capturing wild Pokémon 1.5 times as likely</ref> and Dragon Rage <ref>''Always'' does 40 damage at a point in the game where few foes have more than 40 HP, and it is quite a bit into the game before mons with more than 80 HP are common</ref>, has a typing that resists most early game attacks, and has the Shed Skin ability, giving it a chance to cure standard stats effects each turn. It can also later on evolve into one of the more powerful Pokémon in the game.
** Not to mention that if you trade over an event Arceus, i possible to get one of Sinnoh’s legendary dragons ''before the first Gym''. A legendary dragon that shares your ID number, in fact, meaning that it will never disobey you. Like Dratini above, the Sinnoh dragons stay useful throughout the whole game, [[Captain Obvious|on account of being legendary and all]].
** Thanks to the Pal Park you can trade over your end‐of‐game level Pokémon teams from FireRed/LeafGreen as soon as you set foot in Kanto (provided yoeyou’re willing to walk/bike to Fuchsia first thing), allowing you to blow through the majority of the region’s Gym Leaders fairly easily.
** Also, the Safari Zone in Johto opens after defeating Chuck, and by completing two very easy tasks you can catch a Larvitar, Gen I pseudo‐legendary, MUCH earlier than it appears in the wild. Raise it diligently and you’ll have a ''very'' powerful Tyranitar before the Elite Four or even the eighth Gym.
* [[Even Evil Has Standards]]: One man in Goldenrod considers himself a bad guy, but says he wo hang out with someone in Team Rocket.