Pokémon Rumble: Difference between revisions

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'''''Pokémon Rumble''''' is a ''[[Pokémon]]'' action RPG for [[Wii Ware]], featuring real-time battling, similar to that of ''[[Smash TV]]''.
 
The main game mechanics involve the player controlling a Toy Pokémon through various stages, beating up many enemy Toy Pokémon using its moves on the way. As they are "Toy" Pokémon, they cannot be powered up until ''Pokémon Rumble Rush'' with its equippable Gears (not counting [[Super Mode|Mega Evolving]] which only applies to certain species), so the only way to become stronger in the past games is to recruit Toy Pokémon with higher power. This is done by trying to make an enemy Toy Pokémon wobbly then knock it out, which turns it into a collectible that can be added into the player's team. However, player inventory is limited, so the "release" system is in play. The player can release idle/unused Toy Pokémon from their party in exchange of some Ⓟ (in-game currency) or an evolved version of the Pokémon released (requires Special Ticket in the first game, outright given in the sequel). Typically, the end of a stage has the player face against a [[Giant Mook|boss]] Toy Pokémon, which is always [[Flunky Boss|accompanied by its infinitely-respawning minions]] until the boss is defeated.
 
The game has a sequel, ''Pokémon Rumble Blast'' (''Super Pokémon Rumble'' in Europe) on 3DS featuring all currently available Pokémon<ref>Keldeo, Meloetta, and Genesect are excluded.</ref> and new game modes. It later gained a [[Wii U]] sequel in the form of ''Pokémon Rumble U'' and a free-to-start [[Nintendo 3DS]] sequel in the form of ''Pokémon Rumble World''. Its first smartphone entry, ''Pokémon Rumble Rush'' (formerly known as ''PokéLand''), ishas currentlybeen released in itsAustralia on May 15, 2019 and then worldwide a alphaweek stagelater.
 
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{{tropelist}}
* [[Acrofatic]]: Snorlax with Body Slam. The attack causes the user to jump high into the air and land a few paces ahead. Similarly, Pignite/Emboar with Heat Crash, which uses the same animation.
* [[Anti-Frustration Features]]: ''Rush'' has the "Recommended Pokémon" button which allows the player to automatically deploy not only the strongest Toy Pokémon in hand, but also the most effective in type advantage and move. Gears are also automatically equipped on said Pokémon.
* [[Anti-Poopsocking]]:
** ''World'' has varying recharge times for adventures, depending on the area.
** ''Rush'' has the Ore refining feature, which takes time per Ore (and can only be done one at a time). As the player has limited refining slots, these can build up rather quickly, especially if the player is rather lucky.
* [[Attack! Attack! Attack!]]: The enemy's approach to killing you. This is also the best way to beat bosses, since their guards die when you defeat the boss.
* [[Awesome but Impractical]]: Getting Manaphy in the game is nothing more than a chore. It requires you to release three Phione at the same time. But in order to get a Phione, you need to release a Lapras and a Vaporeon at the same time, both of which are rare to begin with (the former is a boss in one area, but it's rarer to befriend bosses). To top it all off, Manaphy have average Attack and only a little higher Defense than Phione.
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** Instant-kill moves, due to long charge times and their inability to affect bosses.
** Healing moves in the sequel, due to the low amounts healed per move.
* [[Awesome butYet Practical]]: Most Legendary and pseudo-Legendary Pokemon.
* [[Badass Army]]: The sequel features a new mode called "Charge Battle", where you make your own army of Pokémon to fight others. It also has Team Battle, where you can take a three-man army to fight mini-bosses.
** The trailer that showcases how it works shows Garchomp leading an army consisting of Dragonite, Metagross, Salamence, Haxorus, Druddigon, Kingdra, the final evolution of every Starter, and every Eeveelution. The enemy army is Hydreigon leading an army of Zweilous, Cryogonal, and Escavalier. [[Curb Stomp Battle|The results are obvious.]]
* [[Big Bad]]: {{spoiler|Dark Rust}} in the sequel.
* [[Black and GreyGray Morality]]: While Dark Rust is purely evil and the [[Big Bad]], Cobalion steals the Glowdrops, and the Pawniard accused of doing so is portrayed as a villain (until he's proved innocent, of course).
* [[Broken Aesop]]: The typical Pokemon moral is that you should love and take care of your Pokemon, not just abandoning Mons once they're weak and trading up for stronger Mons. Rumble Blast pretty much requires you to abandon your weaker Mons and trade up for stronger Mons in order to pass, treating your Pokemon as tools.
** Perhaps that is the reason that it's supposed to be toys, rather than actual Pokémon, doing the battling.
* [[Boss in Mook Clothing]]: Kricketot, oh god, Kricketot. It uses Bide, which gives it a status effect where any damage you deal to it is automatically dealt back to you. Using a powerful attack usually does about 800-1200 damage to the little critter. The average HP of a Pokémon in this game is 600-800. Long story short, if you attack Kricketot while Bide is in effect, you ''WILL'' die.
** Also, Meowth and Glameow. Both of them use Fake Out, which automatically makes you flinch when it connects. That leaves you [[Button Mashing]] to get the status to go away. It doesn't help when you're swarmed by 5-10 of these bastards and they all gang up on you and kill you.
* [[Character Select Forcing]]: In ''Rush'', the player can only use Pokémon native to the island they are recruited in regardless of species, so once that island gets rotated out, the player has to make a new progress again. [[Averted Trope|Averted]] for Tournaments, which allow any Pokémon.
* [[Charged Attack]]: In ''Rush'', the player can hold down their tap on the screen to charge up their Toy Pokémon's move to increase its potency.
* [[Completely Different Title]]: In Japanese, the ''Pokémon Rumble'' series is known as ''Pokémon Scramble''. As for the individual titles:
** The first game, ''Melee! Pokémon Scramble'', became ''Pokémon Rumble'' in localization.
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** ''Pokémon Scramble U'' became ''Pokémon Rumble U''.
** ''Everyone's Pokémon Scramble'' became ''Pokémon Rumble World''.
** ''Pokémon Scramble SP'' became ''Pokémon Rumble Rush''.
* [[Conservation of Ninjutsu]]: Whether a Pokémon can be killed quickly or not depends not on which 'mon it is, but rather on how many of them there are.
* [[Cool Key]]: The various designs of the [[Wind Up Key|Wonder Keys]]. One is even called "Cool Key"!
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* [[Degraded Boss]]: Rank C Bosses are normal enemies in Rank B, Rank B Bosses are normal enemies in Rank A, etc.
** The sequel also has many early bosses show up in the later stages. Some get to be mooks in their final evolution's boss battle.
* [[Difficulty Spike]]: The Battle Royales, Team Battles, and Rumpus Rooms are much harder then standard dungeons, but it's is still easy.
** Any time youthe fightplayer fights a Legendary PokemonPokémon.
** In the sequel: Both EX-5 battles. Especially the Team Battle. Better hope youthe player can scrounge up enough money for World Rank 8 or 9, because that's is what it will take to even hope to defeat Reshiram or Zekrom. It is such an intense difficulty spike after EX-4, you'dthe player would think it'd would be the last level since the credits will even roll after beating both, but no. Have fun in EX-6.
* [[Disc One Nuke]]: Any Pokémon youthe obtainplayer obtains by using a password will often one-shot anything that isn'tis not a boss. Said Pokémon include Giratina, Shaymin, and Mew.
* [[Flunky Boss]]: The bosses at the end of each stage have endlessly respawning [[Mook|guards.]]
* [[Foe-Tossing Charge]]: Charge Battle is essentially this. Many moves, especially Normal or Fighting type moves, are this as well
* [[:Category:For Massive Damage|For Massive Damage]]: The super-effective attacks. It's is practically a [[Game Breaker]].
* [[Gameplay Automation]]: ''Rush'' has the Autoattack feature, automating the game further on top of the Toy Pokémon already moving by themselves in this game.
* [[Gotta Catch Them All]]: It's a Pokémon Game. One of the machines in the towns keeps track of all the Pokémon you have seen, lighting up the images when you actually obtain each one.
* [[Guide Dang It]]: Getting some of the Legendaries, which requires a specific combination of Pokémon. The sequel replaces this with the equally frustrating task of finding Legendaries in the stages, which is compounded by their 1 in 20 appearance rate and the intense difficulty of the fights.
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* [[King Mook]]: The bosses of most of the stages are larger evolved versions of Pokémon that you can find in that same level.
* [[Make My Monster Grow]]: All bosses are giant-sized versions of either an evolved form of a Pokémon you fought throughout the dungeon, or a Legendary.
* [[Melee aà Trois]]: The Battle Royales, where even the enemy Pokémon attack each other.
* [[Microtransactions]]:
* [[Mook Medic]]: Audino. Odd in that its attack also heals ''you'', so [[Shoot the Medic First]] absolutely does not apply.
** First applied in ''World'', but [[Subverted Trope|subverted]] as the game imposes a limit of 3,000 Poké Diamonds that can be purchased in the free version. The full-paid version released later has all said microtransactions paid for (Poké Diamond Digger becomes available from the start).
** Played straight in ''Rush'', being a free-to-start mobile game. The in-game Shop also features offers that either provide exclusive content (Spark Summon Gear (Pikachu)) or giving the buyer bonus advantages (easier catches, more refining slots, daily Poké Diamonds).
* [[Mook Medic]]: Audino. Odd in that its attack also heals ''youthe player'', so [[Shoot the Medic First]] absolutely does not apply.
* [[More Dakka]]: Any ranged attack with a fast recharge time (for example, any of the multi-hit moves from the original game, like Bullet Seed or Spike Cannon) are prone to spamming.
* [[Multi -Mook Melee]]: The Battle Royales.
* [[Mythology Gag]]:
* [[Mythology Gag]]:* The game was developed by Ambrella, the same company that made ''[[Hey You, Pikachu!]]''. AllAnyone fivewho of us whohas played HYP will recogniserecognize the terminal music as a remix of the Viridian Forest Edge theme. The sequel features most of the first game's music and some sound effects from ''[[Hey You, Pikachu!]]''.
** ''Rush'' has the player start the tutorial with a Rattata, much like the beginning of the first ''Rumble''.
* [[One-Man Army]]: Single-player is basically this.
* [[Play Every Day]]: Applies to ''World'' and ''Rush''.
** ''World'' limits the "Call Someone Online" feature for calling Mii characters without any cost to one per day, otherwise it costs Play Coins. The visiting Mii characters themselves will change to different (saved) ones each day. The in-game Shop offers Daily Specials that, of course, differ by day.
** ''Rush'' has the Daily Challenges, a set of three simple objectives that can be completed to get some Poké Diamonds. The player will also be rewarded with some Refining Tickets as daily log-in bonus.
* [[Poor Communication Kills]]: {{spoiler|A ''lot'' of bad stuff in ''Blast'' could have been avoided if Cobalion and Krookodile had ''explained'' that the Glowdrops were needed to stop the [[Big Bad]]...}}
* [[Random Drop]]: In ''Rush'', bosses may drop Guide Feathers and/or Ores upon defeat. Non-Tournament Super Bosses will always drop at least one Guide Feather, though. Meanwhile, the refined Ores themselves may drop various Power Gears (and rarely Summon Gears) and their respective Upgrade Kits as well as some Ⓟ.
* [[Redemption Demotion]]: Zig-zagged. Certainly, if you successfully recruit a boss, it'll have fewer hit points than when you fought it. And regardless of what move it was using when you fought it, a befriended 'mon may have pitiful moves like Pound instead of whatever cool move they had been using against you. Alternately, recruited mooks will have more health on your team, and there's the possibility of suddenly learning a pair of extremely powerful moves upon recruitment.
* [[ThatRare OneRandom BossDrop]]: Staraptor inIn ''BlastRush'', rarer Ores may be fordropped sheerfrom speedbosses.
* [[Redemption Demotion]]: Zig-zagged. Certainly, if you successfully recruit a boss, it'll have fewer hit points than when you fought it. And regardless of what move it was using when you fought it, a befriended 'mon may have pitiful moves like Pound instead of whatever cool move they had been using against you. Alternately, recruited mooks will have more health on your team, and there's is the possibility of suddenly learning a pair of extremely powerful moves upon recruitment.
* [[Summon Magic]]: The Summon Gear in ''Rush'' allows the player to call upon a Toy Pokémon associated with said Gear when its meter is full to unleash a powerful move. This is the only way to have a second move slot in this game, as unlike past ''Rumble'' games, the player's Toy Pokémon is limited to one move by default.
* [[Timed Mission]]:
** ''World'' has certain Challenges whose one of the optional goals require clearing them within a specified time limit.
** ''Rush'' has the Super Bosses and the Tournaments, both imposing a time limit on the player. The main campaign also imposes a time limit to complete the currently featured island before it gets rotated out.
* [[The Turret Master]]: Anything with Spike Cannon turns them ''into'' a turret. Especially true in ''Blast'', where certain Skills can make so you clear out entire areas in ''seconds''.
* [[Video Game Tutorial]]: The Tutorial island, shaped like a Pikachu. Contains five Super Bosses and guides the player through the basics.
* [[Well-Intentioned Extremist]]: {{spoiler|Cobalion}} in ''Blast''.
* [[Wind -Up Key]]: It functions as the life source for Toy PokemonPokémon.
* [[Zerg Rush]]: The enemies' method of attack.
** Can also be used by the player, if they have a Pokémon with a move like Shadow Claw, Dragon Claw, Poison Jab, etc. Rapidly tapping the attack button creates an endless stream of slashes that literally tear through groups of enemies. Now imagine four players doing this at the same time.
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