Pokémon Rumble: Difference between revisions

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The main game mechanics involve the player controlling a Toy Pokémon through various stages, beating up many enemy Toy Pokémon using its moves on the way. As they are "Toy" Pokémon, they cannot be powered up until ''Pokémon Rumble Rush'' with its equippable Gears (not counting [[Super Mode|Mega Evolving]] which only applies to certain species), so the only way to become stronger in the past games is to recruit Toy Pokémon with higher power. This is done by trying to make an enemy Toy Pokémon wobbly then knock it out, which turns it into a collectible that can be added into the player's team. However, player inventory is limited, so the "release" system is in play. The player can release idle/unused Toy Pokémon from their party in exchange of some Ⓟ (in-game currency) or an evolved version of the Pokémon released (requires Special Ticket in the first game, outright given in the sequel). Typically, the end of a stage has the player face against a [[Giant Mook|boss]] Toy Pokémon, which is always [[Flunky Boss|accompanied by its infinitely-respawning minions]] until the boss is defeated.
 
The game has a sequel, ''Pokémon Rumble Blast'' (''Super Pokémon Rumble'' in Europe) on 3DS featuring all currently available Pokémon<ref>Keldeo, Meloetta, and Genesect are excluded.</ref> and new game modes. It later gained a [[Wii U]] sequel in the form of ''Pokémon Rumble U'' and a free-to-start [[Nintendo 3DS]] sequel in the form of ''Pokémon Rumble World''. Its first smartphone entry, ''Pokémon Rumble Rush'' (formerly known as ''PokéLand''), has been released in Australia on May 15, 2019 and then worldwide a week later.
 
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* [[Microtransactions]]:
** First applied in ''World'', but [[Subverted Trope|subverted]] as the game imposes a limit of 3,000 Poké Diamonds that can be purchased in the free version. The full-paid version released later has all said microtransactions paid for (Poké Diamond Digger becomes available from the start).
** Played straight in ''Rush'', being a free-to-start mobile game. The in-game Shop also features offers that either provide exclusive content (Spark Pikachu Summon Gear (Pikachu)) or giving the buyer bonus advantages (easier catches, more refining slots, daily Poké Diamonds).
* [[Mook Medic]]: Audino. Odd in that its attack also heals ''youthe player'', so [[Shoot the Medic First]] absolutely does not apply.
* [[More Dakka]]: Any ranged attack with a fast recharge time (for example, any of the multi-hit moves from the original game, like Bullet Seed or Spike Cannon) are prone to spamming.
* [[Multi-Mook Melee]]: The Battle Royales.
* [[Mythology Gag]]:
* [[Mythology Gag]]:* The game was developed by Ambrella, the same company that made ''[[Hey You, Pikachu!]]''. AllAnyone fivewho of us whohas played HYP will recogniserecognize the terminal music as a remix of the Viridian Forest Edge theme. The sequel features most of the first game's music and some sound effects from ''[[Hey You, Pikachu!]]''.
** ''Rush'' has the player start the tutorial with a Rattata, much like the beginning of the first ''Rumble''.
* [[One-Man Army]]: Single-player is basically this.
* [[Play Every Day]]: Applies to ''World'' and ''Rush''.
** ''World'' limits the "Call Someone Online" feature for calling Mii characters without any cost to one free per day, otherwise it costs Play Coins. The visiting Mii characters themselves will change to different (saved) ones each day. The in-game Shop offers Daily Specials that, of course, differ by day.
** ''Rush'' has the Daily Challenges, a set of three simple objectives that can be completed to get some Poké Diamonds. The player will also be rewarded with some Refining Tickets as daily log-in bonus.
* [[Poor Communication Kills]]: {{spoiler|A ''lot'' of bad stuff in ''Blast'' could have been avoided if Cobalion and Krookodile had ''explained'' that the Glowdrops were needed to stop the [[Big Bad]]...}}
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