Polygon Ceiling: Difference between revisions

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{{trope}}
 
Simply put: when a 2D original's transition to a 3D turns out to be difficult, usually because a [[Video Game 3D Leap]] often requires more skill and talent than some developers have.
 
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{{examples}}
 
== [[Action Adventure]] ==
 
== [[Action Game]] ==
* ''[[Bomberman]]'' hit the Polygon Ceiling a bit harshly with the ''[[Nintendo 64|64]]'' series. They later tried again when the Gamecube rolled around and broke through the ceiling just fine with ''Bomberman Generation'' and ''Bomberman Jetters'', having made the smart move of giving only the single-player mode 3D gameplay while keeping the multiplayer the same as with the 2D games. It's a pity, though... they could have paved the way for a ''lot'' of [[Incredibly Lame Pun|remarks]] about why he's called Bomberman.
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* [[Adventure Game]]s, generally speaking, have not dealt with the transition to the 3D era well.
* After an extremely successful run with ''[[Gabriel Knight]]'', the series went through two separate clashes with this trope. The first sequel had full-motion-video ''gameplay'' in a 2D environment, while ''[[Gabriel Knight]] 3'' went into 3D. While both sequels had strong storylines, they were very difficult to play.
 
== [[Beat'Em Up]] ==
 
== [[Fighting Game]] ==
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== [[Shoot'Em Up]] ==
* The nearly-forgotten ''[[Gradius|Solar Assault Gradius]]''. It's a perfectly fine game, but it's arcade-only and hard to play using emulators. All subsequent entries in the ''[[Gradius]]'' series went back to 2-D.
 
== [[Simulation Game]] ==
 
== [[Sports Game]] ==
* ''[[Backyard Sports]]'' in 3D has downright ''blocky'' models.
* After a licensing dispute, ''Acclaim'' grabbed the ''[[NBA Jam]]'' name from [[Midway Games]] and made ''NBA Jam Extreme''. ''Extreme'' suffered from long load times, blocky character models, and painful overuse of the word "extreme." It added two changes to the formula established by the original ''Jam'': First of all, players no longer caught fire, but became "Smokin'", which could be achieved either by scoring three straight baskets without the opponent scoring or blocking three straight baskets. If the player did both, he became "Unstoppable." The second change was the addition of an "Extreme" button, which was even stronger than Turbo, but drained the Turbo meter twice as fast. Neither did much to change the gameplay. Now, ''Extreme'' is barely remembered, if at all.
 
== [[Turn-Based Strategy]] ==
 
{{reflist}}