Post-Final Boss: Difference between revisions

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{{trope}}
The '''Post -Final Boss''' is an [[Anticlimax Boss|easy]] to [[Zero Effort Boss|effortless]] boss you fight to clean up the plot after you fight the real [[Final Boss]]. They're more common in RPGs than other types of games mainly because RPGs pay more attention to the plot than other types of games, but they can also be found in nearly any game that has a plot. Handled well, it can be very cathartic, especially if it's comes quickly after the [[That One Boss]], with no [[Save Point]] or [[After Boss Recovery]].
 
Note that this is not always synonymous with [[Anticlimax Boss]]; a climax is the "highest tension" part of a story or conflict, and everything after that is falling action after the rising action peaks. This would be a brief spike in the action before all conflicts are resolved and everything is summed up.
 
As this is an [[Ending Trope]], '''there will be Spoilers.''' You have been warned.
{{examples}}
 
{{examples}}
* This trope may best be illustrated by the fistfight in ''[[Metal Gear Solid]]''. Snake has just destroyed his biggest, toughest enemy, a rampaging giant robot, and after returning to consciousness, he fights Liquid bare-knuckled and shirtless on the remains of the robot. Although unlike most examples of this trope, Liquid is a legitimate threat and can be a challenging fight; in fact, he can be tougher than Metal Gear Rex was.
* Possibly the earliest known example: In the original NES [[Bionic Commando]], after killing Hitler, you must escape the base. As you climb out of the soon to explode base, you face one last enemy standing in the way of your escape.