Post-Processing Video Effects: Difference between revisions

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* [[The Elder Scrolls IV: Oblivion|Oblivion]] using high-end system settings: absolutely EVERYTHING is bloom-ed, with no logic whatsoever to it. Lower-end systems, unable to run that much bloom (or any bloom at all), get to experience a totally different-looking game. The logic is that it <s>covers up</s> distracts from the flaws in the character models.
** [[Fallout 3]] and [[Fallout: New Vegas|New Vegas]] tone it down considerably to match the post-apocalyptic setting, but it's still there. An easily found source is plasma-based weapons; both the plasma bolts they fire and the little glowy bits on the guns themselves all have bloom effects. All the Gamebryo engine games as well as [[Skyrim]] have user-made enhanced shader mods that usually have the goal of making light sources look more important in providing the actual light of an area; this usually results in the light sources giving off more intense but "smaller" bloom compared to the unmodified effect.
* ''[[Mass Effect]]'', ''[[Left 4 Dead]]'' and ''Fahrenheit''/''[[Fahrenheit (2005 video game)]]'' all use Film grain. In ''Mass Effect'', the effect could be turned off in the options screen. ''[[Resident Evil]] 5'' had one that could be unlocked when the player completed the game. In ''[[Left 4 Dead]]'', there is a graphics setting for it, but it also fades out in bright areas automatically.
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* ''[[Prince of Persia]]: The Sands Of Time'' makes heavy use of bloom, to give the game that fairy-tale glow.
* ''[[Garry's Mod]]'' has a menu for post-processing effects.
* ''[[Breath of Fire: Dragon Quarter]]'' uses an ever-so-subtile static filter during most of the gameplay to give the appearance of being viewed through an aged CRT monitor, as is fitting for the game's setting.
* ''[[Nie R]]''. Oh GOD [[Nie R]]. I dare you to leave a dark area into a bright area without squinting/covering your eyes because of the bloom.
* ''[[Gears of War]]'' has various post processing filters available in the options menu.