PowerSlave: Difference between revisions

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* [[Chest Monster]]: The destroyable objects that hold pickups can also hold monsters.
* [[Critical Existence Failure]]
* [[Death Is a Slap on The Wrist]]: Not exactly, but close. Dying makes the player reappearing next to the last checkpoint, with full life, all your inventory from when you died, and the killed monsters don't respawn. On the other hand the ammo and power-ups you previously picked up don't respawn either and you lose one life. The lives limit doesn't even apply in the console versions or 2022 port.
* [[Determinator]]: The hero.
* [[Do Not Run with a Gun]]: The player can walk and shoot at the same time, but it is impossible for the monsters.
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* [[Excuse Plot]]
* [[Exploding Barrels]]
* [[Fake Difficulty]]: NoThe original PC version had no real saves and a limited number of lives.
* [[First-Person Shooter]]
* [[Gorn]]
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* [[The Undead]]: Mummies.
* [[Universal Ammunition]]: A variation in the console versions. Ammo pick-ups are all generic blue orbs and will refill the weapon you are currently holding when you walk over them, but each gun has its own ammunition pool.
* [[Video Game Lives]]: TheIn the original PC version, the player begins with three lives and can have at most five on the same time. Averted in the console version and its 2022 port.
 
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