Powerful, but Inaccurate: Difference between revisions

Pruned the irrelevant folders
(I needed this to flesh out the Fire Emblem pages)
 
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{{trope workshop}}
{{tropestub}}
In the spirit of [[Competitive Balance]], there has to be a drawback for everything. In this case, it means that a powerful attack is more likely to miss it's mark than a weaker one.
 
 
{{examples}}
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== [[Literature]] ==
 
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* ''[[Dragon Quest]]'':
* ''[[Fire Emblem]]'':
** Generally speaking, the stronger a weapon is, the less accurate it becomes.
** And compared to swords and lances, axes are slightly less accurate, but they're more powerful.
* ''[[World of Tanks]]'':
** SPGs (self-propelled guns) are prone to missing by an wide margin, on account of their shells harmlessly landing in front or behind their targets. But ''when'' they directly hit an tank from a favourable angle, the results can range from [[Scratch Damage]], simply taking a sizeable chunk out of a vehicle's health, killing a tank with one hit, and even a [[One-Hit Kill]] or [[One-Hit Polykill]].
**While there are many tanks that can equip a canon that fits this archetype, the KV-2 with the 152mm M-10T howitzer is infamous for: Shooting at the ground in front of an enemy tank who's 50 meters away from you, destroying most of the opposition it sees with a single high-explosive shell, severely crippling an enemy tank when said shell doesn't completely penetrates (which is common), and completely missing an nearby enemy only to kill another one that's a fair distance behind it.
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== [[Real Life]] ==