Prince of Persia/YMMV: Difference between revisions
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* [[Good Bad Bugs]]: In the SNES version, sword-fighting is a simple minigame where you block, attack, block, attack, block, attack until either you or your opponent messes the timing up. Easier enemies mess up sooner than harder ones. However, the game assumes that you are going to attack as soon as you block, and then block again (if you don't block as soon as you attack, you get hit). BUT, if you wait a split second after blocking and ''then'' attack, you will hit the enemy every single time. This works on the very first guard, the captain, Jaffar, and every other swordfighting enemy in-between. Could also be used as a speedrunning tactic, as blocking, waiting a second and hitting them is much faster than clanging swords with them for 15-20 seconds per hit. This same trick works on the original as well. In fact, this is required to actually beat Jaffar in this version, because when he starts swordfighting, he NEVER MESSES UP THE COUNTERATTACK CHAIN. You HAVE to delay your strike back by the right amount of time, or you will NEVER hit him.
* [[Most Wonderful Sound]]: Defeating a [[Mook]] or drinking a potion gives a nice, satisfying sound. Same for leaving for the next level.
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* [[Polished Port]]: The SNES and PC-98 versions are graphically improved and have wonderful music. The SNES version even adds more levels.
* [[Porting Disaster]]: ''Prince of Persia 2: The Shadow and the Flame'' on the SNES.
{{quote|This isn't [[Obvious Beta|a game with bugs, this is a giant bug with bits of game]].}}
** Fun fact:
* [[That One Boss]]:
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* [[They Changed It, Now It Sucks]]: ''[[Video Game Remake|Prince of Persia Classic]]'' replaced the [[Fat Bastard|fat guard]] in level 6 with an ogre-like creature. Fans were NOT pleased.
* [[Visual Effects of Awesome]]: The game got a lot of acclaim for its incredibly smooth animation, even more impressive on the Apple IIe.
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