Progressive Jackpot: Difference between revisions

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{{quote|''"Tomorrow, we'll add ANOTHER $1,000 to that check, bringing the total to $47,000."''|'''Geoff Edwards''', ''[[Treasure Hunt US|Treasure Hunt]]''.}}
 
Trope appearing in [[Game Show|Game Shows]]s and other contests in which every time the game's grand prize isn't won, something is added to it until it is hit, at which point it resets to its original value. Its use on game shows is largely limited to programs with returning champions, although there are exceptions.
 
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{{examples}}
=== Game Show Examples: ===
* ''[[All -Star Blitz]]'': The [[Bonus Round]] jackpot started at $10,000, and increased by $2,500 every time it was not won.
* ''[[Battle Stars]]'': In the show's second run (titled ''The New Battlestars''), the bonus round prize started at $5000 plus two prizes, and two prizes were added each time it was played and not won.
* ''[[Beat the Clock]]'': The "Bonus Stunt" and "Super Bonus Stunt" in the Collyer version. At one point, the Super Bonus reached $64,000, and the daytime jackpot went unclaimed until reaching $21,000.
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* ''[[Gambit]]'': If either couple got 21, they won a jackpot that started at $500 and went up $500 per day ($500 per match on the NBC Las Vegas version).
* ''[[Greed (TV series)|Greed]]'': Originally, the $2,000,000 grand prize was increased by $50,000 for every game in which it was not won. When the show became ''Greed: The Series'', the jackpot stayed at a flat $2,000,000.
* ''[[Hollywood Squares]]'': The Secret Square on the NBC daytime/1998 syndicated version. On the NBC daytime show, the jackpot (of merchandise prizes) started at $1,000 -- later000—later, $2,000 -- and000—and rose by somewhere between $1,000 and $2,000 for each day that it wasn't won. The Bergeron syndicated version started an accruing "Secret Square" during the second season, usually with a trip or gift card, and added a prize each day until claimed.
* ''[[Hot Potato (TV series)|Hot Potato]]'': The jackpot started at $5,000 and increased by that amount until it was won or new champions were crowned.
* ''[[Jackpot]]'': The '''[[Exactly What It Says on the Tin|entire point]]'''. Contestants built the Jackpot themselves based on the dollar amounts of the riddles selected; answering the Jackpot Riddle correctly won it.
* ''[[The Joker's Wild]]'': Several over the course of the run.
** The original "Joker's Jackpot" was used during the first year of the 1972 CBS run. A cash bonus was awarded to a three-time champion, with the jackpot starting at $2,500 and increasing through having defeated champions forfeit their cash winnings to the Joker's Jackpot (usually this was $500-500–$1,000 per "deposit").
** Sometime during the latter years of the syndicated run, a "Natural Triple Jackpot" was instituted, starting with a prize of about $1,000 and increasing by anywhere from $300 to $1,000 until claimed.
* ''[[Lingo]]'': The last couple of seasons during the Woolery run offered one for making a Lingo on the first draw during Bonus Lingo. It started at $10,000 and increased by $1,000 for every day it was not won.
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* ''[[Who Wants to Be a Millionaire?]]'': Having suffered a long drought of no million-dollar winners, the ABC version eventually started adding $10,000 to the grand prize every time it wasn't won, including the 71 days between the last million-dollar winner and the date the jackpot was first offered.
* ''Wordplay'': Winning the Double Definition [[Bonus Round]] was worth $5,000 plus $2,500 for every day it wasn't won.
 
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=== Game Show Subversions: ===
Some shows, instead of increasing the jackpot, gave a returning champion some sort of an advantage if s/he made it to the [[Bonus Round]] again. This most commonly took place if the prize in said bonus round was non-monetary (most often a car).
* ''[[Caesars Challenge]]'': With the first format, every day you had been on the show earned you a free placed letter in the word.
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* ''[[The Magnificent Marble Machine]]'': The target score started at 15,000 points, and was reduced by 1,000 points for every day it wasn't reached.
* ''[[Split Second (TV series)|Split Second]]'': In both the Kennedy and Hall versions, the odds of winning the car increased with every victory by the returning champ.
 
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=== Non-Game Show Examples: ===
* Pretty much any arcade game that awards tickets has a jackpot available for completing some extreme in-game task.
* The majority of casino and lottery games are built around these.
* In regular ''[[Monopoly (game)|Monopoly]]'', landing on free parking does nothing, but a common house rule is when you have to pay fees, part of the money goes into the middle and if someone lands on free parking they get the money. This does make the game take alot longer.
 
{{reflist}}
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[[Category:Game Show Tropes]]
[[Category:Progressive Jackpot]]
[[Category:Gambling and Games of Chance]]