Project Starfighter: Difference between revisions

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''Project: Starfighter'' is a libre software [[Shoot'Em Up]] game. It follows a young pilot named Chris Bainfield and his friend Sid Wilson in their efforts to free the galaxy from enslavement by a weapons corporation called [[Evil, Inc.|WEAPCO]].
 
The last version of the game released by the original developer was version 1.1, but since then, further development of the game has been undertaken by various other people, first [http://sourceforge.net/projects/pr-starfighter here] and then [https://pr-starfighter.github.io here].<ref>The second one was originally at http://starfighter.nongnu.org, here]but has since then moved.</ref> These further developments replace the original graphics, sounds, and music used, becausesince the originals are not legally distributable. As of April 20152019, the latest such version of Project: Starfighter is 12.30.
 
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{{tropelist}}
 
* [[AI Roulette]]: All AI ships work this way. Some comments in the source code even lampshadelampshaded this in the past.
* [[Evil, Inc.]]: The intergalactic weapons corporation, WEAPCO.
* [[Fission Mailed]]: {{spoiler|One mission is ostensibly to capture a WEAPCO transport. There's no way to capture it. Sid Wilson shoots ion beams at it uselessly throughout the mission, and you win the mission when the transport escapes; "PRIMARY OBJECTIVE FAILED" is displayed, and in the next mission you chase after and destroy it.}}
* [[Failure Is the Only Option]]: {{spoiler|The transport ship at the end of the third system cannot be captured. It will always escape, forcing you to chase it down and destroy it. This is the only time you are allowed to fail a primary objective.}}
* [[Frickin' Laser Beams]]: The Laser weapon the Firefly is able to equip moves at the same speed as plasma bullets and comes out in short segments. In practice it's more or less like a [[More Dakka|rapid-fire plasma gun]].
* [[Hyperspeed Escape]]: Used by several enemies asand well as onesome friendly shipships. The player can do this as well, but only once all primary objectives are completed, and at the cost of forfeiting the shield bonus.
* [[Lost Forever]]: The regular missile weapon; it isn't available at the shop, and prior to version 1.3, you didn't get it back when you sold your secondary weapon. Fairly minor, since the micro missiles are basically better in every way, but it's somewhat useful in the cargo collection mission and the cargo ship capture mission, where you need to be careful not to destroy the wrong things.
* [[Infinity+1 Sword]]: The Supercharge is a rare powerup that gives you a 5-way spread, powerful, rapid-fire main weapon that can take out most enemies with ease. In Classic and Easy difficulties this is equivalent to a fully-upgraded and fully powered up plasma gun, but in harder difficulties this is the only way to make your main weapon this powerful and it goes away after the mission is over.
* [[Ironic Echo]]: {{spoiler|When Chris catches up to a fleeing Kline at the end of the game, he repeats Kline's words from their first encounter.}}
* [[Lost Forever]]: The regular missile weapon was this prior to version 1.3 as well as in Classic difficulty; it isn't available at the shop, and prior to version 1.3, you didn't get it back when you sold your secondary weapon. Fairly minor, since the micro missiles are basically better in every way, but it's somewhat useful in the cargo collection mission and the cargo ship capture mission, where you need to be careful not to destroy the wrong things.
* [[Nice Job Breaking It, Hero]]: One of the missions is to help some local rebels blow up a WEAPCO ore mining craft. Later on, it turns out that this caused an ore shortage, and you have to make up for this by mining some ore yourself.
* [[Nonstandard Game Over]]: Happens any time you fail to complete a primary objective (with one exception). Usually accompanied by a [[What the Hell, Hero?]] moment.
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{{reflist}}
[[Category:{{BASEPAGENAME}}]]
[[Category:Shoot'Em Up]]
[[Category:Video Game]]