Protagonist-Centered Morality: Difference between revisions

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** Sort of. The few times morality is actually mentioned tend to be... [[Blue and Orange Morality|weird]]. Most characters aren't considered heroes or villains at all. And most of the incidents really were either things that needed solving or things that looked dangerous.
* Revan from ''[[Knights of the Old Republic (video game)|Knights of the Old Republic]]'' can be played like this if you get all the Dark Side points in the game for being a massive jerk for the sake of it and then saved the Republic, everyone will ignore all that and you're a hero.
** Admittedly, most of the Dark Side point opportunities in the game don't exactly leave behind a superabundance of witnesses.
* ''[[Final Fantasy VII]]''. Many people seem to forget that the heroes are actually eco-terrorists who blow up a magical power plant, thereby causing thousands of Gil worth of property damage and killing just about every [[Mook]] inside. Let's not forget, either, that Cloud explicitly says he ''doesn't care'' about the Planet. He just wants his paycheck. [[Character Development|They get better]], though.
** Cait Sith doesn't forget, though, and calls Barret out on it later on. Barret tries to justify it with a "its a war, there are casualties" line, but even he isn't totally convinced by his own yarn.
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** It will be interesting to see how this plays out if a future game occurs in the modern world. Will people react the same to assasins killing police officers and soldiers in the United States or Europe? Unless of course [[Double Standard|the game developers decide to make you desynchronize when you needlessly kill them when their not actively hunting you.]]
* ''[[Tales of Graces]]'': {{spoiler|Richard has been possessed and turned into a merciless psycho king. However, because Richard is a friend to the party, they can't just kill him before he ruins or ends anyone else's life. They need to save him!}}
 
 
== [[Visual Novel]] ==