Psychic Block Defense: Difference between revisions

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{{trope}}
[[File:Psi_Corps_training2_4290Psi Corps training2 4290.jpg|link=Babylon 5|rightframe| Tired of [[Mind Rape]] tentacles? Try Psychic [[Brain Bleach]] with refreshing mint strips!]]
 
 
{{quote|'''Orpheus:''' Wait, there's something strange about you, doughy mystery man. I sense... ''[[Pstandard Psychic Pstance|(concentrating)]]'' the presence of...<br />
'''Dr. Killinger:''' Your powers are useless on me, you silly billy.<br />
'''Orpheus:''' ''[[Psychic Nosebleed|(Gets a bloody nose]] and [[Fainting Seer|collapses on the floor)]]''<br />
'''Dr. Killinger:''' You have until noon tomorrow to vacate the premises. Good day.|''[[The Venture Brothers]]'', "The Doctor Is Sin''}}
|''[[The Venture Brothers]]'', "The Doctor Is Sin''}}
 
The '''Psychic Block Defense''' is a step up from [[Psychic Static]], it stops an enemy using a [[Mind Probe]], [[Telepathy]], and various forms of [[Mind Control]] from getting at the owner's juicy brainmeats by putting up the mental equivalent of a Blue Screen Of Death. It's a step up because it's always on, and slapping, distracting or KO'ing the defender won't shut down the defense. To continue the computer metaphor, this is to do with it being a "hardwired" defense rather than one that is executed after startup.
 
It comes in two flavors: specific memory blocks and full mind defense. The former is a passive defense used to protect sensitive secrets from enemies, and may even be doubly defended if the owner [[Memory Gambit|isn't aware he has them in the first place]]. The latter is a much more active defense from being taken over, it will give enemies a [[Poke in Thethe Third Eye]] if they put their brains where they don't belong, and may even [[Defensive Feint Trap|turn the tables]] and let the defender sneak into the invader's mind.
 
One of the most impressive things about this trope is the variety of ways it can be represented. Frequently it manifests with a theme regarding the character's organization or whoever installed the block, as a form of signature. For example, a servant of the [[Milkman Conspiracy]] may have the details of their secret base protected inside an unbreakable mental milk bottle that can only open with a specific code phrase. Even a non-psychic can have one with the [[Charles Atlas Superpower|right training]], or thanks to a friendly psychic installing one.
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Inferior shields will allow the attacker to know you're hiding something. A ''really good'' shield may let the invader think he got access to what he was searching, and feed them false information. This is also the best defense to employ against something or someone trying to find you with [[Psychic Radar]].
 
See also [[Battle in Thethe Center of Thethe Mind]].
{{examples}}
 
{{examples}}
== Anime &and Manga ==
* Tohma's [[Super-Powered Evil Side|Black Knight form]] in ''[[Magical Record Lyrical Nanoha Force (Manga)|Magical Record Lyrical Nanoha Force]]'' gives him this in addition to other abilities. It blocks off attempts at reading his mind and sending telepathic thoughts to him, which is as much a liability as it is a boon since the only way he could communicate with his [[Cute Mute]] love interest was through her [[Psychic Powers]].
* In ''[[Yu Yu Hakusho]]'', Kurama does this in the Sensui arc when he comes up against a mind reader, showing that he's capable of completely blanking out his thoughts even while concocting [[Batman Gambit|Batman Gambits]]s. As he had just been forced to do something that triggered his [[Berserk Button]], it doesn't end well [[And I Must Scream|for the mind reader]]. After the [[Curb Stomp Battle]], Itsuki speculates that, since Kurama is [[Really Seven Hundred Years Old]], his mind is too ancient and layered for simple psychics to read.
* Inverted in [[Code Geass]] by mind-reader Mao. Instead of the victims of his Geass trying to block him out, ''he tries to block out everyone else''.
 
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* Tabitha Smith from ''[[Nextwave]]'' has permanent mind control defense. More specifically, [[Too Dumb to Fool|she has no mind to control]].
* Done for laughs in one ''[[Groo the Wanderer]]'' story, where an evil wizard is attempting to read Groo's mind... and fails spectacularly, because Groo is so dumb ''there's nothing to read.''
* William ''[[Clan Destine (Comic Book)|Clan DestineClanDestine]]'' can do this; the specifics of how it works aren't really explained. His oldest sister, Kay, is a powerful telepath who completely lacks [[Mind Over Manners]], so it's less surprising that William can do this than that so few of his siblings seem to have tried to do something similar.
 
 
== FanfictionFan Works ==
* In ''[[Kyon Big Damn Hero (Fanfic)|Kyon: Big Damn Hero]]'', after Koizumi manages to link himself with other people than Haruhi to feel their emotions, he realizes he's unable to create a link with most of the SOS Brigade. He compares his inability to create links differently depending of the person, ranging from feeling like a strong wind, to being completely undetectable.
* In ''[[Forward (Fanfic)|Forward]]'', all of the "Blank"-type psychics have this capability, coupled with [[Anti-Magic]]. Empath-type psychics (like River) are unable to read the Blanks, while Inducer-type psychics are unable to influence them. In addition, the Academy has also developed implants that allow non-Blank troops to reduce the effectiveness of psychic abilities on them.
* Used fairly often in ''[[Harry Potter]]'' fanfiction set in ''Order of the Phoenix'' where Snape is ostensibly teaching Harry Occulemency. Fanfiction being what it is, the defense usually involves Harry having sex with half the female cast and using memories of it to thoroughly squick Snape out.
 
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== Literature ==
* For some unexplained reason Martians can't read [[John Carter of Mars|John Carter's]] mind at all. However, he can read their's just as easily as they can each other.
* In [[EEE. E. "Doc" Smith]]'s ''[[Lensman]]'' series, Boskonians often used mind shield devices to protect themselves from telepathic probes (such as from Lensmen).
* In the ''Twilight'' stories, Bella Swan has a completely effective, passive mind shield which prevents anyone from reading her thoughts. In the last book, {{spoiler|when she becomes a vampire, she learns how to extend her shield to protect others against all forms of mental attack, and how to lower her shield to let Edward in.}}
* [[James H. Schmitz]]'s ''[[Federation of the Hub]]'' stories: Mind shield devices were commercially available, and creatures known as Old Galactics could provide them to their symbionts (such as humans).
* [[Deryni]] have what they term "shields" which can be adjusted from a complete blockage down to transparency. The more skilled a Deryni is, the more control s/he has over the adjustment. Since Deryni are also empathic, the shields are quite necessary to protect Deryni from the strong emotions of others as well as keeping their own thoughts and feelings private. Shields can be affected by head injuries or drugs like ''merasha'', and they rapidly degrade when a Deryni dies. A few people thought to be human (Sean Lord Derry and Sir Kenneth Morgan, Earl of Lendour ''de jure uxorius''<ref>in right of his wife</ref> among them) are found to have rudimentary shields. Psychic walls can also be constructed in the minds of people (human or Deryni) who have sensitive information that must be protected.
* The Occlumency skill in ''[[Harry Potter]]'' is useful for this, among other things. And done right, it might be undetectable.
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== Live -Action TV ==
* In the mini-series ''[[Tin Man (TV series)|Tin Man]]'', DG's memories have been blocked off, preventing [[Big Bad|Azkadelia]] from finding the [[MacGuffin]].
* Presumably why Tosh can't read Jack's mind while wearing the pendant in the ''[[Torchwood (TV)|Torchwood]]'' episode "Greeks Bearing Gifts". He says he could feel her "scrabbling about in there" but for some reason she couldn't hear anything unless Jack deliberately communicated a thought. A more straight example from the same episode is Mary, who could control which of her thoughts Tosh heard.
* Dukat from ''[[Deep Space Nine]]'' is able to block Vulcan mind melds thanks to his disciplined mind.
* [[Discussed Trope|Explained]] in an early episode of ''[[Babylon 5]]'' as visualizing oneself building and maintaining a wall around them inside their mind. This is used both passively by Telepaths to block out the [[Blessed Withwith Suck|deafening white noise]] of the surface thoughts of everyone around them, and [[Psychic Static|actively]] to defend against [[Mind Rape|specific attacks]] from other telepaths.
** This defense is primarily used by trained telepaths, it is also stated that [[Muggles|Mundanes]] can do this with sufficient practice and willpower as well, assuming they know it is happening (or are [[Properly Paranoid|paranoid enough]] to do this on suspicion alone).
 
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* ''[[GURPS]]'' has the Mind Shield psionic ability and the Mind Block cinematic skill.
* In ''[[Traveller]]'' Classic, psionic characters with the Telepathy ability could use the Shield power, and an Artificial Psionic Shield Helmet was on the list of available equipment. In the ''Mongoose'' edition, the Mind Shield blocks inbound ''and'' outbound Telepathic powers as long as it's up, and flat out stops the shielded individual from being picked up by [[Psychic Radar]].
* ''[[Gamma World (Tabletop Game)|Gamma World]]'' first edition had the Mental Defense Shield mutation.
* Members of the Secrets Caste of the Sidereal ''[[Exalted]]'' have the innate ability to immunize themselves and those around them from mental scrying. Furthermore, Sidereals specialized in their own unique astrological magic can feed false information to nonmagical astrologers attempting to read their minds or futures.
* Psykers with the "Living Nightmare" trait from ''[[Dark Heresy]]'' have full mind defense against mind-reading attempts: Trying to read one will give little more than white noise. Although mind-control is still possible, Living Nightmare psykers have a +15 bonus to oppose mind control when compared to an equivalent character without the trait.
** Characters with Mental Fortress essentially have the [[Poke in Thethe Third Eye]] variant.
* In [[Mage: The Awakening]], any mage of at least Apprentice-level proficiency in the Mind Arcanum can do this at a second's notice.
* [[Rifts]] and other Palladium Books games have a psychic ability called Mind Block, which simply prevents psychic attacks altogether while it is active. A more powerful version, Mind Block Auto-Defense, acts as an automatic defense that triggers anytime the user is under psychic attack, at the cost of a permanent reduction of the user's psychic energy capacity.
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== Video Games ==
* Koishi from ''[[Touhou (Video Game)|Touhou]]''. After she sealed off her third eye, she gained the ability to move around completely free of thought, rendering her immune to all kinds of mind-reading and detection.
* Nanomachines can be used to put up psychic barriers in [[Metal Gear Solid]].
* The player pin from [[The World Ends With You (Video Game)|The World Ends With You]] doubles as this and a [[Mind Probe]].
* Razputin from [[Psychonauts (Video Game)|Psychonauts]] is first introduced as a [[Badass]] when the local coach (a psychic himself) fails to probe his mind in the opening cutscene.
{{quote| --'''Coach Oleander''': Armoured like a tank!}}
** Keep in mind, Coach Oleander is a psychic with years of training. [[Crowning Moment of Awesome|Raz received little to no psychic training whatsoever.]]
* [[Sam and Max|Max]] might be the President of the United States, but there are even things ''he's'' not allowed to know, as evident by trying to read Agent Superball's mind.
{{quote| '''Agent Superball''': "Sorry, sir, but the contents of my mind are classified."}}
* Adepts in ''[[Golden Sun (Video Game)|Golden Sun]]'' are able to detect when other Adepts are trying to read their mind. This is usually less of an outright block than it is an interruption (Alex turning around and sassing the guilty party aloud), a [[Poke in Thethe Third Eye]] (Karst giving death threats through her thoughts), or a screen of [[Psychic Static]] ("Ivan, stop reading my mind!"), but during a cutscene close to the end of the first game, Isaac & friends block Sheba trying to learn about [[Orphan's Plot Trinket|Ivan's staff]].
 
 
== Webcomics ==
* Mind shields in ''[[Dan and MabsMab's Furry Adventures|DMFA]]''.
* Aylee from ''[[Sluggy Freelance]]'' briefly has a form with this power, an adaptation against Leono's probing of her mind.
* ''[[Captain SNES]]'': Daos thinks this happens when he breaks through Alex's mind and finds a blinking smiley face. The truth is is that Alex really is absolutely terrified of Evil Otto from the ''Berserk'' arcade game.
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* Thannagarians in ''[[Justice League]]'', such as Hawkgirl, have psychic block defences that keep telepaths such as J'onn from reading their minds. {{spoiler|J'onn manages to overpower one in the second season finale, but the effort physically wounds him and [[Mind Rape|more or less reduces the Thannagarian to a vegetative state.]]}}
** Project Cadmus also develops anti-telepathy tech and equips all of their agents with it.
* The royalty of Ooo in ''[[Adventure Time (Animation)|Adventure Time]]'' use crystals on their crowns and other jewelry to protect themselves from [[Brainwashed|mind control]] under [[Big Bad|the Lich]].
 
{{reflist}}
[[Category:Magic and Powers]]
[[Category:Psychic Block Defense]]
[[Category:Trope]]