Purposefully Overpowered: Difference between revisions

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That [[Infinity+1 Sword]] is a true Game Breaker! Did the creators notice this?
 
Yes. It's [['''Purposefully Overpowered]]'''.
 
Sometimes it's hard to figure out whether or not a certain [[Game Breaker]] is truly [['''Purposefully Overpowered]]'''. For example, if it's [[Justified Trope|justified]], it's done on purpose.
 
May be a part of [[A Taste of Power]] or restricted to at/after the final boss. Can also be essential to beat the [[Bonus Boss]] on the [[Harder Than Hard]] bonus difficulty. [[Crutch Character|Crutch Characters]]s are often (temporarily) [['''Purposefully Overpowered]]'''. Compare with [[Infinity+1 Sword]] and [[Eleventh-Hour Superpower]]. [[Bragging Rights Reward|Bragging Rights Rewards]]s often turn out this way.
 
Contrast with [[Joke Character]] and [[Joke Item]], which are purposefully underpowered.
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* The RYNO (Rip Ya a New One) missile launchers of ''[[Ratchet and Clank]]'' fame. Overpowered? [[Infinity+1 Sword|Hell yeah!]] But they're far from cheap - and in ''Future'' series, [[Sidequest|you have to find the blueprints first]]. [[Names to Run Away From Really Fast|Omega RYNO 4-Ever]] even comes with warning label stating that usage might [[Boring Invincible Hero|make the game no longer fun]].
* The final boss characters in ''[[Advance Wars]] 2'' and ''Days of Ruin'', Sturm and Caulder/Stolos, are horribly broken. Sturm in the first game and Von Bolt from ''Dual Strike'', meanwhile, are not.
* The Bonesaw in ''Bonesaw'', which can quickly kill most bosses and enemies, although you are required to defeat these "lesser" bosses without them.
* A few [[Guest Star Party Member]] characters in various ''[[Final Fantasy]]'' games. The others, [[Overrated and Underleveled|not so much]].
** Leo in ''[[Final Fantasy VI]]'', the one time you get to use him.
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** Seymour from ''[[Final Fantasy X]]'', when he briefly joins your party for a boss battle. Though he's not as overpowered as most of the other examples on this page.
* You basically need the legendary weapons in ''[[Final Fantasy X]]'' to beat Penance. Oh, and nearly maxed out stats too.
** Or you could just [[Bribing Your Way to Victory|have Yojimbo instakill him.]]
* Another bonus boss example is the bonus Weapons in ''[[Final Fantasy VII]]''. Knights of the Round is a [[Game Breaker]] on anything else, but killing the bonus Weapons without it is maddeningly difficult.
* Once you get the Mascot Dressphere in ''[[Final Fantasy X -2]]'', you'll never need to use a different one again. [[Guide Dang It|Good luck getting it.]]
* Kreia in ''[[Knights of the Old Republic]] 2'' uses 42 point buy for her stats and unlike the other [[NPC|NPCs]]s has basic optimization in their placement, by contrast Atton gets 28 (and has a pretty bad placement), the player gets 30. This fits into her character, the player characters mentor during the game, former Sith Lord and {{spoiler|the [[Big Bad]]}}.
** The Force Crush power in the second game, which is your reward for going Dark Side. It deals damage to an enemy while simultaneously making them unable to move or execute an action. Unlike all other movement-hindering powers, which leave the target unaffected if it manages a saving throw, here a saving throw will just reduce the damage...which doesn't mean much if you can follow it up in the next turn with another Force Crush, essentially locking your enemy out of action until he is killed. The only thing that can possibly harm you is multiple foes, but at that point in the game, you can literally take on lightsaber-wielding groups of elite Sith with your bare hands and win anyway, so that's not an issue.
* Ghaleon in ''[[Lunar Silver Star Story Complete|Lunar: The Silver Star]]'', because he's one of the Four Heroes. {{spoiler|And the [[Big Bad]].}}
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** The main character in ''[[Makai Kingdom]]'', overlapping with [[A Taste of Power]].
** Also Adell in the third game as he was a taste of the power of DLC characters.
** Tyrant Valvatorez was said to have been extremely powerful before his vow to never drink human blood [[De-Power|De Powered]] him. Since ''de-powered'' Valvatorez is acknowledged to be [[Brought Down to Badass|unusually strong for someone who's had his power depleted]] (or just for anyone in general), Val as a Tyrant would have to be a grade-A [[Game Breaker]] for him to be anything but [[Overrated and Underleveled]] -- so—so they made him a grade-A [[Game Breaker]].
* The [[Roguelike]] ''Omega'' gave unlimited free wishes if you became an Adept. You couldn't wish for artifacts, but you could easily create any mundane items you wanted.
* Several characters in the various ''[[Dynasty Warriors|Warriors]]'' games, usually noted as having really BEEN badass in reality. In ''[[Dynasty Warriors]]'', Lu Bu is always vastly more powerful than any of the other fighters (In DW6, he gets his own campaign where he kicks the collective ass of Ancient China. Then all the noteable fighters who are already dead come back to life just to get another shot at him, and he STILL beats them all.) In ''[[Samurai Warriors]]'', there's Miyamoto Musashi, legendary master of [[Dual-Wielding]] [[Katanas Are Just Better|Katanas]], who is significantly more fearsome than any of his contemporaries. And in ''[[Warriors Orochi]]'', well, basically every member of the 'Orochi Party'. Da Ji, Himiko, Sun Wukong, Kiyomori Taira, and of course, Orochi himself, who has abilities generally above those of mere mortals. {{spoiler|And then there's Orochi Z, who's even MORE overpowered.}}
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* In ''Populous: The Beginning'', between the last two levels you become a god. The main effect this has is that you can cast spells anywhere in the world, without a range limit. Which makes the Blast spell (the cheapest offensive spell, previously hampered by having the shortest range) ''much'' more useful. Especially if you've learned to cast it ''next to'' your target, to throw them into [[Super Drowning Skills|water]]. Yes, the last level is meant to be easy; it appears to be designed for applying [[Video Game Cruelty Potential]] to the enemy tribes.
* Nightmare Geese, in the ''[[King of Fighters]]'' and ''[[Fatal Fury]]'' series, is horrendously overpowered. He's able to fire rapid-fire projectiles mid-air, dash around at crazy speeds and create explosions in your face, having massive stats, the list goes on. He's the definitive [[Infinity+1 Sword]] of both series, usually included just to have fun crushing every other character. He's often the last character you unlock, and often the hardest to get. Even in ''KOF2K2 Unlimited Match'', where he shares a roster with Igniz (who retains his infamous infinite from ''KOF01'') and Krizalid (who gains massive amounts of meter if you ''block'' his signature projectile), he's still considered the most broken character in the game.
* And in the ''[[Blaz BlueBlazBlue]]'' corner we have [[True Final Boss|Unlimited Ragna]], who out-tanks the [[Mighty Glacier]] character, Iron Tager, with his 3 folded HP; [[Lightning Bruiser|can, quite easily, deal damage in the mid-thousands; is much, ''much'' faster than his original form]]; can air-dash 3 times, while most characters can dash 1 or 2 times at most; has automatic Heat gain; and has a massive life drain on top of that! (He also has one super move that can [[This Is Gonna Suck|take off 2/3s of his opponent's HP]] [[Oh Crap|and regenerate 1/2 of his own]], so that's fair...) All of this is completely and utterly justified, because Unlimited Ragna has activated his titular [[Artifact of Doom]].
** In the sequel we have the not-quite-as [[Egregious]] example in the form of [[Person of Mass Destruction|Mu-12]]'s Unlimited form... She can be somewhat likened to fighting a [[Bullet Hell]] game as the [[True Final Boss]] of a fighting game. Just like with Ragna, Mu-12's overpowered-ness is completely justified, as she just happens to be [[Japanese Mythology|Kusa]][[Public Domain Artifact|nagi]], [[Rage Against the Heavens|Sword of The God Slayer]].
** Don't forget [[Badass|Hakumen]]'s Unlimited form! "[[Badass Boast|A fight? No, this will be a]] ''[[Badass Boast|massacre]]''", indeed... Just like with the above two, Hakumen's overpowered-ness is also completely justified, as he is the Susanoo Unit, the [[Ninja Pirate Zombie Robot|Ninja Samurai Animated Armor Robot]] that slayed [[Orochi|the Black Beast]]... Also, [[Brought Down to Badass|he's still unable to access his full power]].
** It could be argued that ALL character's Unlimited modes are purposefully overpowered, but Ragna's stands out as the most triumphant example to date with quite a wide margain.
* The Peacemaker from ''[[Jak II]]'' and the Supernova from ''[[Jak 3]]''. The Peacemaker would send out a ball of lightning that would always hit an opponent and instantly kill it, after which most other targets that were too close (i.e. 10 meters or so) would be hit by equally lethal beams of lightning erupting from the first target. It was nerfed a bit in in ''Jak 3'' but there you had the Supernova, which is literally a mini-nuke. When fired, the whole screen lights up and when it's cleared, there's no enemy left. These two weapons were only stopped by their very low ammunition count. The Peacemaker could fire 10 shots in ''Jak II'' and 20 in ''Jak 3'', while the Supernova could only be fired twice (and uses up the same ammo as the Peacemaker).
* The ''[[Metal Gear]]'' series generally gives the player a host of game-breaking items to use on a [[New Game+]] if certain conditions are met during a playthrough, some conditions more severe than others, including:
** Starting from ''[[Metal Gear Solid]]'', there's the Stealth Camouflage, which makes Snake almost invisible to enemies (except bosses), and the Infinity Bandana, which gives Snake infinite ammunition (assuming Snake has ''any'' ammunition in the first place). These are unlocked by beating the game with Otacon's and Meryl's endings, respectively (do both, and [[And Your Reward Is Clothes|you get to wear a tuxedo on your third playthrough]]).
** ''[[Metal Gear Solid 2: Sons of Liberty]]'' mixes it up by requiring the player to hold up a certain number of enemy sentries and collect their dog tags to unlock the previous items, as well as adding an assortment of wigs that give the player infinite grip and oxygen.
** ''[[Metal Gear Solid 3: Snake Eater]]'' swaps the bandana for face paint that does the same job, and also adds the EZ Gun to the mix. [[Easy Mode Mockery|As you could guess from the name]], the EZ Gun is a stupidly overpowered tranquilizer pistol with infinite ammo, a silencer that never runs out and a laser sight, and it replenishes your stamina and bumps your camo index to 80% when you hold it. Normally it's only available on a [[New Game+]], but it's instantly added to your inventory if you start a game on Very Easy Mode. There's also the Patriot (The Boss's gun of choice), which is basically a [[BFG|chaingun with infinite ammo]], and is also unlocked for the [[New Game+]]. Its only downside is wrecking your camo rating, but what machine gun doesn't do that?
* ''[[Puyo Puyo]] Fever'' has the series mascot Carbuncle as an unlockable character, who is categorized as a "Well-Balanced Player?" by the game - the other [[Jack of All Stats|all-around characters]] have no question mark.
* ''[[Iji]]'' has the Massacre, which is a fairly powerful weapon, but only available during the final boss fight. Then there is the Null Driver, a '''literal''' [[Game Breaker]], which is only available after finding nearly every single secret in the game and completing every achievement.
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* In ''[[Magical Battle Arena]]'', if you hold down a button while selecting [[Slayers|Lina Inverse]] she will become the Lord of Nightmares. Let me repeat that, the ''[[Reality Warper|Lord of]] [[Eldritch Abomination|Nightmares]]''. She has absurdly high attack power and is immune to damage, but automatically loses after a set period of time.
* [[Our Vampires Are Different|Archetype: Earth]] in ''[[Melty Blood]]'', by merit of it being an {{spoiler|alternate form of Arcueid Brunestud, [[Grand Theft Me|possessed by]] an}} [[Eldritch Abomination|entity]] that sits quite comfortably above gods and the soul of the world itself. As a member of THE highest rank of beings in the [[Nasuverse]], balancing it would've been ridiculous.
** To a lesser extent, [[KaranoKara no Kyoukai:|Ryougi Shiki]] as well. Justified by her Void personality being (or at least [[Badass Boast|boasting]] to be) able to kill anything and everything under the sun, including [[God]]. {{spoiler|She can't kill Crimson Moon.}}
* In ''[[Fallout 3]]'', you've got the Experimental MIRV, which fires 8 mini-nukes at once. [[There Is No Kill Like Overkill|On normal, just two mini-nukes are enough to kill just about anything]]. However, its durability wears off quickly and there are only so many mini-nukes in the game.
** With the expansions come the Tesla Cannon, a [[Eleventh-Hour Superpower|weapon that deals massive damage with low-costing and plentiful ammo, but comes up at the end of the storyline]]. It can turn [[Demonic Spiders|Enclave elite soldiers]] into mush with a single shot. You'll likely never need another weapon ever.
* The [[Eleventh-Hour Superpower|Super Gravity Gun]] in ''[[Half-Life]] 2''. [http://www.youtube.com/watch?v=kJ41UmUU0QE Check it out in action].
* [[Earth Defense Force 2017]] has the aptly-named Genocide Gun that does a million [[Hit Points]] of damage--enoughdamage—enough to one-shot any enemy in the game--andgame—and has an enormous blast radius. But you can only get it by [[Bragging Rights Reward|completing all levels at the highest difficulty]].
* Jade golem and Red minister forms in ''[[Jade Empire]]''. Both are overpowered (Red minister is immune to weapons and Jade Golem is immune to everything else) because you should use them on Jade Master.
* Upgrading your weapons in the first ''[[Penny Arcade Adventures]]'' episode makes you kill everything in one hit. Well, except for the final boss (you may be able to beat the final boss without the fully upgraded weapons, but it would take forever).
* Every ''[[Mega Ten]]'' [[Game Breaker]] on every ''[[Mega Ten]]'' hard mode.
* Falchion in the [[Fire Emblem Akaneia|first]] ''[[Fire Emblem]]''. Narga in the [[Fire Emblem Jugdral|4th]]. Good luck beating the last bosses in the respective games without either.
** All the S (or SS, if this is ''[[Fire Emblem Tellius|Radiant Dawn]]'') weapons in this series are usually pretty overpowered, as are any special weapons that main characters get (Sieglinde, Ragnell, Armads, etc.).
** The Sword of Seals from ''[[Fire Emblem]] [[Fire Emblem Elibe|6]]'' in particular has the power to turn even the most mediocre Roy into an unstoppable juggernaut easily capable of taking out the final boss in just a single turn.
* The Dreadnought in the ''[[Dawn of War]] II'' campaign is a beast, with close-combat strength enough to crush anything less than a boss in a few seconds and an [[Gatling Good|assault cannon]] capable of obliterating swarms of lesser enemies before they even get close. It is specifically added at the point in the game when the player begins to fight larger numbers of more powerful enemies (mostly [[Boss in Mook Clothing|Carnifexes]]).
** Over on the [[Tabletop Games|manual]] [[Warhammer 4000040,000|side]] of the hobby, Games Workshop does this with almost a sick glee, ramping up the power level of whatever faction, race, company, chapter, tank, squad, monster, or single dude that [[Money, Dear Boy|they want to sell in large numbers]]. As of February 2011 (a date must be added because there's always some new [[Game Breaker|absurd unit]] that renders its predecessor as just another afterthought) the cake seems to be taken by [[Our Vampires Are Different|Mephiston of the Blood Angels Space Marines chapter]]. Predecessors to this title included [[Attack of the 50-Foot Whatever|the ultra-decked melee Carnifex]] (most notably the mutant [[Gone Horribly Right|Old One Eye]]), the C'tan Nightbringer (whom to this date is still [[Cool but Inefficient|the single most expensive model]] in the game), [[Super Soldier|Marneus Calgar]], [[King Mook|Ghazskull Thraka]], the [[Demonic Possession|Bloodthirster]], [[Reality Warper|Njarl Stormcaller]] of the [[Horny Vikings|Space Wolves]], and if you're feeling generous [[Badass Normal|Commissar Yarrick]], to the point where nearly every race had at least one. The shock of shocks came when it was realized that Mephiston could curb-stomp [[General Failure|Abaddon the Despoiler]], the most tangible and iconic enemy of mankind in the entire setting. Granted, every last one of these characters mentioned could qualify for this trope at some point, but what sets Mephiston apart from all the others is that all the others are priced prohibitively high for what they do (in the ballpark of 275 pts). Mephiston has a statline that makes all the others cry ''and'' is cheaper than just about all of the aforementioned characters. Granted, [[Min-Maxing|using any of these aforementioned super characters in games of 750 pts or less]] is just ''asking'' to be punched in the face.
** Of course, a more clear cut example of this trope (possibly [[Played for Laughs]]) is the limited edition 30th anniversary White Dwarf model. To put it briefly, he re-rolls failed rolls to hit, to wound, and forces wounded opponents to re-roll succcessful armour saves. He also has a 1+ armour save, a 4+ ward save, and HALVES the strength of any missile weapon aimed at him. (so if you thought you could just cannonball him in the face, TOO BAD.) Bear in mind, that's just Grombrindal. The model itself also consists of Gortek and Bugman, who both attack separately. Gortek deserves a particular mention, as he deals [[Game Breaker|multiple, armour-piercing wounds AUTOMATICALLY (i.e. no dice roll required)]] Oh, and the amound of wounds he deals doubles against Bosses in Mook Clothing. The model's only real weakness is it has to roll on a random movement chart. (although the result that stops you moving also happens to [[Stone Wall|restore ALL wounds the model has taken.]])
** The 'movie marines' list featuring in White Dwarf #300 (featuring fluff-aligned [[Space Marine|Space Marines]]s) also completely breaks the game, with most of their weapons and stats outclassing their 'regular' equivalents many times over: Armies of Movie Marines usually cost in the upwards of 2000 points for about 10 marines, yet each of these marines are a [[One-Man Army]] and can usually kill twice their worth in forces each. The list is not tournament legal and Games Workshop made it clear it was designed that way on purpose; it's only intended for 'friendly' games (the marines even have [[Stunt Double|Stunt Doubles]]s, just to give you an idea of how 'serious' it is).
* Even the [[Gran Turismo]] series has those. In the third one the Escudo could be tuned to have 1843 horsepower. That's it: ''nearly two thousand horsepower''. And from Gran Turismo 5 we have the Red Bull X1, so fast that ''looks like the video is on fast forward''.
* The main characters in ''[[Persona 3]]'' and ''[[Persona 4]]'' vastly outclass the rest of their parties put together, with the ability to change their skill set, resistances, and weakness at any time. Balanced out a bit by [[We Cannot Go on Without You]].
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* Ash's final class, the Vandalier, in ''[[Vandal Hearts]]'', which can only be obtained after going through several difficult steps. Ash gains access to all spells in the game (including ones cast only by items and enemies), very high attack damage, and is virtually invulnerable from any direction but the back. It's a level of domination that can't be unintentional.
* [[Super-Powered Evil Side|Dark]] [[X-Men|Phoenix]] in ''[[Marvel vs. Capcom 3]]'' (released upon Phoenix getting knocked out while having five full Hyper Gauges in stock), presumably to compensate for the fragility and shortcomings of normal Phoenix.
* Good luck beating the [[Bonus Boss|Bonus Bosses]]es in [[Wild ArmsARMs 2]] without[[Super-Powered Evil Side|Knight Blazer]].
** The Sheriff Star in every game is like this: The highest single stat boost any other accessories can give? The star gives that boost to ''all of them''. Add status immunity and elemental resistances and you've got yourself a [[Game Breaker]]. It's also the reward for the [[Bonus Boss]].
* ''[[Resident Evil 4]]'' is full of numerous examples of overpowered unlockable [[New Game+]] weapons, one or two of them accumulated as bonus content from various re-releases. Perhaps the most powerful of them is the Wii version of the PRL. When originally added to the [[Play StationPlayStation 2]] port of the game, the gun was effectively a source of infinite flash grenades when fired without charging, and when charged, it was an insta-kill laser blast. When the game was ported to the Wii, however, it was beefed up so that it's charged attack would fire ''many'' beams in one blast, each of which would auto-target a particular enemy and kill it. The end result was that ''everything in front of you'' would die in one charged shot, with even the enemies halfway across the map getting sniped down.
* In the comic books upon which ''[[The Red Star]]'' was based, Maya was an ''incredibly'' powerful spellcaster. In the game, you have to win once in order to unlock her, and for [[Bragging Rights Reward|good reason]].
* ''[[The Legend of Zelda: Majora's Mask]]'' has the Fierce Deity Mask, and to a lesser extent, the Giant's Mask.
* ''[[Pathfinder]]'' beefed up pretty much every core class along with giving all players more feats and skill or hp. This was partly to encourage players to actually play a core class through to 20th level (as opposed to spending the first five levels preparing for your [[Prestige Class]] as was common in 3rd edition [[Dungeons and& Dragons]]). Its also supposed to help diminish the need of the DM to place the correct magic items for players which used to be more critical to game balance (to address this second problem, they also made it easier for players to make their own magic items to the point that even non magic users can craft some of their own magic items with the right feats.)
* Equipping the String of Beads in ''[[Okami]]'' makes it outright impossible for you to lose, even if you try. Amaterasu becomes completely invincible, has endless amounts of ink to use, and every single attack deals ''ten times'' as much damage as it would normally.
** Still not quite fair compensation for what we went through trying to get the bead away from [[That One Enemy|Blockhead Grande]]. Seriously. {{spoiler|Good luck getting the bead unless you have a VCR and a dry erase marker.}}
* Nobunaga in ''[[Sengoku Basara]]: Samurai Heroes'' is the most powerful character by far. He's also the resident [[Bonus Boss]] and the most complicated to unlock.
* ''Everything'' in ''[[Command and& Conquer: Red Alert 3]] Uprising'', which is why there's no multiplayer mode. The grand prize probably goes to the Rising Sun Gigafortress: a massive, self-aware battleship with several battleship guns and several rocket pods (each as powerful as a separate unit in their own right) that can transform into a flying artillery piece that takes out everything.
** Also, the campaign-only Shogun Executioner from vanilla ''Red Alert 3'', a giant mech with three instant-killing swords that can trample buildings to death. It fears only artillery, and is available only in two campaign missions. In one, it's the ''only'' unit the primary player fields.
* At the end of ''[[Super Metroid]]'', Samus is given the Hyper Beam during the last stage of the fight with Mother Brain. It's rather important as it's the only thing that can hurt her, however you get to keep it during the [[Catastrophic Countdown|timed escape sequence]] and any enemies foolish enough to get in your way are obliterated by it in one shot.