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That [[Infinity+1 Sword]] is a true Game Breaker! Did the creators notice this?
 
Yes. It's [['''Purposefully Overpowered]]'''.
 
Sometimes it's hard to figure out whether or not a certain [[Game Breaker]] is truly [['''Purposefully Overpowered]]'''. For example, if it's [[Justified Trope|justified]], it's done on purpose.
 
May be a part of [[A Taste of Power]] or restricted to at/after the final boss. Can also be essential to beat the [[Bonus Boss]] on the [[Harder Than Hard]] bonus difficulty. [[Crutch Character|Crutch Characters]]s are often (temporarily) [['''Purposefully Overpowered]]'''. Compare with [[Infinity+1 Sword]] and [[Eleventh-Hour Superpower]]. [[Bragging Rights Reward|Bragging Rights Rewards]]s often turn out this way.
 
Contrast with [[Joke Character]] and [[Joke Item]], which are purposefully underpowered.
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* Another bonus boss example is the bonus Weapons in ''[[Final Fantasy VII]]''. Knights of the Round is a [[Game Breaker]] on anything else, but killing the bonus Weapons without it is maddeningly difficult.
* Once you get the Mascot Dressphere in ''[[Final Fantasy X-2]]'', you'll never need to use a different one again. [[Guide Dang It|Good luck getting it.]]
* Kreia in ''[[Knights of the Old Republic]] 2'' uses 42 point buy for her stats and unlike the other [[NPC|NPCs]]s has basic optimization in their placement, by contrast Atton gets 28 (and has a pretty bad placement), the player gets 30. This fits into her character, the player characters mentor during the game, former Sith Lord and {{spoiler|the [[Big Bad]]}}.
** The Force Crush power in the second game, which is your reward for going Dark Side. It deals damage to an enemy while simultaneously making them unable to move or execute an action. Unlike all other movement-hindering powers, which leave the target unaffected if it manages a saving throw, here a saving throw will just reduce the damage...which doesn't mean much if you can follow it up in the next turn with another Force Crush, essentially locking your enemy out of action until he is killed. The only thing that can possibly harm you is multiple foes, but at that point in the game, you can literally take on lightsaber-wielding groups of elite Sith with your bare hands and win anyway, so that's not an issue.
* Ghaleon in ''[[Lunar Silver Star Story Complete|Lunar: The Silver Star]]'', because he's one of the Four Heroes. {{spoiler|And the [[Big Bad]].}}
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** The main character in ''[[Makai Kingdom]]'', overlapping with [[A Taste of Power]].
** Also Adell in the third game as he was a taste of the power of DLC characters.
** Tyrant Valvatorez was said to have been extremely powerful before his vow to never drink human blood [[De-Power|De Powered]] him. Since ''de-powered'' Valvatorez is acknowledged to be [[Brought Down to Badass|unusually strong for someone who's had his power depleted]] (or just for anyone in general), Val as a Tyrant would have to be a grade-A [[Game Breaker]] for him to be anything but [[Overrated and Underleveled]] -- so—so they made him a grade-A [[Game Breaker]].
* The [[Roguelike]] ''Omega'' gave unlimited free wishes if you became an Adept. You couldn't wish for artifacts, but you could easily create any mundane items you wanted.
* Several characters in the various ''[[Dynasty Warriors|Warriors]]'' games, usually noted as having really BEEN badass in reality. In ''[[Dynasty Warriors]]'', Lu Bu is always vastly more powerful than any of the other fighters (In DW6, he gets his own campaign where he kicks the collective ass of Ancient China. Then all the noteable fighters who are already dead come back to life just to get another shot at him, and he STILL beats them all.) In ''[[Samurai Warriors]]'', there's Miyamoto Musashi, legendary master of [[Dual-Wielding]] [[Katanas Are Just Better|Katanas]], who is significantly more fearsome than any of his contemporaries. And in ''[[Warriors Orochi]]'', well, basically every member of the 'Orochi Party'. Da Ji, Himiko, Sun Wukong, Kiyomori Taira, and of course, Orochi himself, who has abilities generally above those of mere mortals. {{spoiler|And then there's Orochi Z, who's even MORE overpowered.}}
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** With the expansions come the Tesla Cannon, a [[Eleventh-Hour Superpower|weapon that deals massive damage with low-costing and plentiful ammo, but comes up at the end of the storyline]]. It can turn [[Demonic Spiders|Enclave elite soldiers]] into mush with a single shot. You'll likely never need another weapon ever.
* The [[Eleventh-Hour Superpower|Super Gravity Gun]] in ''[[Half-Life]] 2''. [http://www.youtube.com/watch?v=kJ41UmUU0QE Check it out in action].
* [[Earth Defense Force 2017]] has the aptly-named Genocide Gun that does a million [[Hit Points]] of damage--enoughdamage—enough to one-shot any enemy in the game--andgame—and has an enormous blast radius. But you can only get it by [[Bragging Rights Reward|completing all levels at the highest difficulty]].
* Jade golem and Red minister forms in ''[[Jade Empire]]''. Both are overpowered (Red minister is immune to weapons and Jade Golem is immune to everything else) because you should use them on Jade Master.
* Upgrading your weapons in the first ''[[Penny Arcade Adventures]]'' episode makes you kill everything in one hit. Well, except for the final boss (you may be able to beat the final boss without the fully upgraded weapons, but it would take forever).
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** Over on the [[Tabletop Games|manual]] [[Warhammer 40000|side]] of the hobby, Games Workshop does this with almost a sick glee, ramping up the power level of whatever faction, race, company, chapter, tank, squad, monster, or single dude that [[Money, Dear Boy|they want to sell in large numbers]]. As of February 2011 (a date must be added because there's always some new [[Game Breaker|absurd unit]] that renders its predecessor as just another afterthought) the cake seems to be taken by [[Our Vampires Are Different|Mephiston of the Blood Angels Space Marines chapter]]. Predecessors to this title included [[Attack of the 50-Foot Whatever|the ultra-decked melee Carnifex]] (most notably the mutant [[Gone Horribly Right|Old One Eye]]), the C'tan Nightbringer (whom to this date is still [[Cool but Inefficient|the single most expensive model]] in the game), [[Super Soldier|Marneus Calgar]], [[King Mook|Ghazskull Thraka]], the [[Demonic Possession|Bloodthirster]], [[Reality Warper|Njarl Stormcaller]] of the [[Horny Vikings|Space Wolves]], and if you're feeling generous [[Badass Normal|Commissar Yarrick]], to the point where nearly every race had at least one. The shock of shocks came when it was realized that Mephiston could curb-stomp [[General Failure|Abaddon the Despoiler]], the most tangible and iconic enemy of mankind in the entire setting. Granted, every last one of these characters mentioned could qualify for this trope at some point, but what sets Mephiston apart from all the others is that all the others are priced prohibitively high for what they do (in the ballpark of 275 pts). Mephiston has a statline that makes all the others cry ''and'' is cheaper than just about all of the aforementioned characters. Granted, [[Min-Maxing|using any of these aforementioned super characters in games of 750 pts or less]] is just ''asking'' to be punched in the face.
** Of course, a more clear cut example of this trope (possibly [[Played for Laughs]]) is the limited edition 30th anniversary White Dwarf model. To put it briefly, he re-rolls failed rolls to hit, to wound, and forces wounded opponents to re-roll succcessful armour saves. He also has a 1+ armour save, a 4+ ward save, and HALVES the strength of any missile weapon aimed at him. (so if you thought you could just cannonball him in the face, TOO BAD.) Bear in mind, that's just Grombrindal. The model itself also consists of Gortek and Bugman, who both attack separately. Gortek deserves a particular mention, as he deals [[Game Breaker|multiple, armour-piercing wounds AUTOMATICALLY (i.e. no dice roll required)]] Oh, and the amound of wounds he deals doubles against Bosses in Mook Clothing. The model's only real weakness is it has to roll on a random movement chart. (although the result that stops you moving also happens to [[Stone Wall|restore ALL wounds the model has taken.]])
** The 'movie marines' list featuring in White Dwarf #300 (featuring fluff-aligned [[Space Marine|Space Marines]]s) also completely breaks the game, with most of their weapons and stats outclassing their 'regular' equivalents many times over: Armies of Movie Marines usually cost in the upwards of 2000 points for about 10 marines, yet each of these marines are a [[One-Man Army]] and can usually kill twice their worth in forces each. The list is not tournament legal and Games Workshop made it clear it was designed that way on purpose; it's only intended for 'friendly' games (the marines even have [[Stunt Double|Stunt Doubles]]s, just to give you an idea of how 'serious' it is).
* Even the [[Gran Turismo]] series has those. In the third one the Escudo could be tuned to have 1843 horsepower. That's it: ''nearly two thousand horsepower''. And from Gran Turismo 5 we have the Red Bull X1, so fast that ''looks like the video is on fast forward''.
* The main characters in ''[[Persona 3]]'' and ''[[Persona 4]]'' vastly outclass the rest of their parties put together, with the ability to change their skill set, resistances, and weakness at any time. Balanced out a bit by [[We Cannot Go on Without You]].
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* Ash's final class, the Vandalier, in ''[[Vandal Hearts]]'', which can only be obtained after going through several difficult steps. Ash gains access to all spells in the game (including ones cast only by items and enemies), very high attack damage, and is virtually invulnerable from any direction but the back. It's a level of domination that can't be unintentional.
* [[Super-Powered Evil Side|Dark]] [[X-Men|Phoenix]] in ''[[Marvel vs. Capcom 3]]'' (released upon Phoenix getting knocked out while having five full Hyper Gauges in stock), presumably to compensate for the fragility and shortcomings of normal Phoenix.
* Good luck beating the [[Bonus Boss|Bonus Bosses]]es in [[Wild Arms 2]] without[[Super-Powered Evil Side|Knight Blazer]].
** The Sheriff Star in every game is like this: The highest single stat boost any other accessories can give? The star gives that boost to ''all of them''. Add status immunity and elemental resistances and you've got yourself a [[Game Breaker]]. It's also the reward for the [[Bonus Boss]].
* ''[[Resident Evil 4]]'' is full of numerous examples of overpowered unlockable [[New Game+]] weapons, one or two of them accumulated as bonus content from various re-releases. Perhaps the most powerful of them is the Wii version of the PRL. When originally added to the [[PlayStation 2]] port of the game, the gun was effectively a source of infinite flash grenades when fired without charging, and when charged, it was an insta-kill laser blast. When the game was ported to the Wii, however, it was beefed up so that it's charged attack would fire ''many'' beams in one blast, each of which would auto-target a particular enemy and kill it. The end result was that ''everything in front of you'' would die in one charged shot, with even the enemies halfway across the map getting sniped down.
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