Purposefully Overpowered: Difference between revisions

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* In ''Populous: The Beginning'', between the last two levels you become a god. The main effect this has is that you can cast spells anywhere in the world, without a range limit. Which makes the Blast spell (the cheapest offensive spell, previously hampered by having the shortest range) ''much'' more useful. Especially if you've learned to cast it ''next to'' your target, to throw them into [[Super Drowning Skills|water]]. Yes, the last level is meant to be easy; it appears to be designed for applying [[Video Game Cruelty Potential]] to the enemy tribes.
* Nightmare Geese, in the ''[[King of Fighters]]'' and ''[[Fatal Fury]]'' series, is horrendously overpowered. He's able to fire rapid-fire projectiles mid-air, dash around at crazy speeds and create explosions in your face, having massive stats, the list goes on. He's the definitive [[Infinity+1 Sword]] of both series, usually included just to have fun crushing every other character. He's often the last character you unlock, and often the hardest to get. Even in ''KOF2K2 Unlimited Match'', where he shares a roster with Igniz (who retains his infamous infinite from ''KOF01'') and Krizalid (who gains massive amounts of meter if you ''block'' his signature projectile), he's still considered the most broken character in the game.
* And in the ''[[Blaz BlueBlazBlue]]'' corner we have [[True Final Boss|Unlimited Ragna]], who out-tanks the [[Mighty Glacier]] character, Iron Tager, with his 3 folded HP; [[Lightning Bruiser|can, quite easily, deal damage in the mid-thousands; is much, ''much'' faster than his original form]]; can air-dash 3 times, while most characters can dash 1 or 2 times at most; has automatic Heat gain; and has a massive life drain on top of that! (He also has one super move that can [[This Is Gonna Suck|take off 2/3s of his opponent's HP]] [[Oh Crap|and regenerate 1/2 of his own]], so that's fair...) All of this is completely and utterly justified, because Unlimited Ragna has activated his titular [[Artifact of Doom]].
** In the sequel we have the not-quite-as [[Egregious]] example in the form of [[Person of Mass Destruction|Mu-12]]'s Unlimited form... She can be somewhat likened to fighting a [[Bullet Hell]] game as the [[True Final Boss]] of a fighting game. Just like with Ragna, Mu-12's overpowered-ness is completely justified, as she just happens to be [[Japanese Mythology|Kusa]][[Public Domain Artifact|nagi]], [[Rage Against the Heavens|Sword of The God Slayer]].
** Don't forget [[Badass|Hakumen]]'s Unlimited form! "[[Badass Boast|A fight? No, this will be a]] ''[[Badass Boast|massacre]]''", indeed... Just like with the above two, Hakumen's overpowered-ness is also completely justified, as he is the Susanoo Unit, the [[Ninja Pirate Zombie Robot|Ninja Samurai Animated Armor Robot]] that slayed [[Orochi|the Black Beast]]... Also, [[Brought Down to Badass|he's still unable to access his full power]].
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** The Sword of Seals from ''[[Fire Emblem]] [[Fire Emblem Elibe|6]]'' in particular has the power to turn even the most mediocre Roy into an unstoppable juggernaut easily capable of taking out the final boss in just a single turn.
* The Dreadnought in the ''[[Dawn of War]] II'' campaign is a beast, with close-combat strength enough to crush anything less than a boss in a few seconds and an [[Gatling Good|assault cannon]] capable of obliterating swarms of lesser enemies before they even get close. It is specifically added at the point in the game when the player begins to fight larger numbers of more powerful enemies (mostly [[Boss in Mook Clothing|Carnifexes]]).
** Over on the [[Tabletop Games|manual]] [[Warhammer 4000040,000|side]] of the hobby, Games Workshop does this with almost a sick glee, ramping up the power level of whatever faction, race, company, chapter, tank, squad, monster, or single dude that [[Money, Dear Boy|they want to sell in large numbers]]. As of February 2011 (a date must be added because there's always some new [[Game Breaker|absurd unit]] that renders its predecessor as just another afterthought) the cake seems to be taken by [[Our Vampires Are Different|Mephiston of the Blood Angels Space Marines chapter]]. Predecessors to this title included [[Attack of the 50-Foot Whatever|the ultra-decked melee Carnifex]] (most notably the mutant [[Gone Horribly Right|Old One Eye]]), the C'tan Nightbringer (whom to this date is still [[Cool but Inefficient|the single most expensive model]] in the game), [[Super Soldier|Marneus Calgar]], [[King Mook|Ghazskull Thraka]], the [[Demonic Possession|Bloodthirster]], [[Reality Warper|Njarl Stormcaller]] of the [[Horny Vikings|Space Wolves]], and if you're feeling generous [[Badass Normal|Commissar Yarrick]], to the point where nearly every race had at least one. The shock of shocks came when it was realized that Mephiston could curb-stomp [[General Failure|Abaddon the Despoiler]], the most tangible and iconic enemy of mankind in the entire setting. Granted, every last one of these characters mentioned could qualify for this trope at some point, but what sets Mephiston apart from all the others is that all the others are priced prohibitively high for what they do (in the ballpark of 275 pts). Mephiston has a statline that makes all the others cry ''and'' is cheaper than just about all of the aforementioned characters. Granted, [[Min-Maxing|using any of these aforementioned super characters in games of 750 pts or less]] is just ''asking'' to be punched in the face.
** Of course, a more clear cut example of this trope (possibly [[Played for Laughs]]) is the limited edition 30th anniversary White Dwarf model. To put it briefly, he re-rolls failed rolls to hit, to wound, and forces wounded opponents to re-roll succcessful armour saves. He also has a 1+ armour save, a 4+ ward save, and HALVES the strength of any missile weapon aimed at him. (so if you thought you could just cannonball him in the face, TOO BAD.) Bear in mind, that's just Grombrindal. The model itself also consists of Gortek and Bugman, who both attack separately. Gortek deserves a particular mention, as he deals [[Game Breaker|multiple, armour-piercing wounds AUTOMATICALLY (i.e. no dice roll required)]] Oh, and the amound of wounds he deals doubles against Bosses in Mook Clothing. The model's only real weakness is it has to roll on a random movement chart. (although the result that stops you moving also happens to [[Stone Wall|restore ALL wounds the model has taken.]])
** The 'movie marines' list featuring in White Dwarf #300 (featuring fluff-aligned [[Space Marine]]s) also completely breaks the game, with most of their weapons and stats outclassing their 'regular' equivalents many times over: Armies of Movie Marines usually cost in the upwards of 2000 points for about 10 marines, yet each of these marines are a [[One-Man Army]] and can usually kill twice their worth in forces each. The list is not tournament legal and Games Workshop made it clear it was designed that way on purpose; it's only intended for 'friendly' games (the marines even have [[Stunt Double]]s, just to give you an idea of how 'serious' it is).
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* Ash's final class, the Vandalier, in ''[[Vandal Hearts]]'', which can only be obtained after going through several difficult steps. Ash gains access to all spells in the game (including ones cast only by items and enemies), very high attack damage, and is virtually invulnerable from any direction but the back. It's a level of domination that can't be unintentional.
* [[Super-Powered Evil Side|Dark]] [[X-Men|Phoenix]] in ''[[Marvel vs. Capcom 3]]'' (released upon Phoenix getting knocked out while having five full Hyper Gauges in stock), presumably to compensate for the fragility and shortcomings of normal Phoenix.
* Good luck beating the [[Bonus Boss]]es in [[Wild ArmsARMs 2]] without[[Super-Powered Evil Side|Knight Blazer]].
** The Sheriff Star in every game is like this: The highest single stat boost any other accessories can give? The star gives that boost to ''all of them''. Add status immunity and elemental resistances and you've got yourself a [[Game Breaker]]. It's also the reward for the [[Bonus Boss]].
* ''[[Resident Evil 4]]'' is full of numerous examples of overpowered unlockable [[New Game+]] weapons, one or two of them accumulated as bonus content from various re-releases. Perhaps the most powerful of them is the Wii version of the PRL. When originally added to the [[PlayStation 2]] port of the game, the gun was effectively a source of infinite flash grenades when fired without charging, and when charged, it was an insta-kill laser blast. When the game was ported to the Wii, however, it was beefed up so that it's charged attack would fire ''many'' beams in one blast, each of which would auto-target a particular enemy and kill it. The end result was that ''everything in front of you'' would die in one charged shot, with even the enemies halfway across the map getting sniped down.
* In the comic books upon which ''[[The Red Star]]'' was based, Maya was an ''incredibly'' powerful spellcaster. In the game, you have to win once in order to unlock her, and for [[Bragging Rights Reward|good reason]].
* ''[[The Legend of Zelda: Majora's Mask]]'' has the Fierce Deity Mask, and to a lesser extent, the Giant's Mask.
* ''[[Pathfinder]]'' beefed up pretty much every core class along with giving all players more feats and skill or hp. This was partly to encourage players to actually play a core class through to 20th level (as opposed to spending the first five levels preparing for your [[Prestige Class]] as was common in 3rd edition [[Dungeons and& Dragons]]). Its also supposed to help diminish the need of the DM to place the correct magic items for players which used to be more critical to game balance (to address this second problem, they also made it easier for players to make their own magic items to the point that even non magic users can craft some of their own magic items with the right feats.)
* Equipping the String of Beads in ''[[Okami]]'' makes it outright impossible for you to lose, even if you try. Amaterasu becomes completely invincible, has endless amounts of ink to use, and every single attack deals ''ten times'' as much damage as it would normally.
** Still not quite fair compensation for what we went through trying to get the bead away from [[That One Enemy|Blockhead Grande]]. Seriously. {{spoiler|Good luck getting the bead unless you have a VCR and a dry erase marker.}}