Purposefully Overpowered: Difference between revisions

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** Starting from ''[[Metal Gear Solid]]'', there's the Stealth Camouflage, which makes Snake almost invisible to enemies (except bosses), and the Infinity Bandana, which gives Snake infinite ammunition (assuming Snake has ''any'' ammunition in the first place). These are unlocked by beating the game with Otacon's and Meryl's endings, respectively (do both, and [[And Your Reward Is Clothes|you get to wear a tuxedo on your third playthrough]]).
** ''[[Metal Gear Solid 2: Sons of Liberty]]'' mixes it up by requiring the player to hold up a certain number of enemy sentries and collect their dog tags to unlock the previous items, as well as adding an assortment of wigs that give the player infinite grip and oxygen.
** ''[[Metal Gear Solid 3: Snake Eater]]'' swaps the bandana for face paint that does the same job, and also adds the EZ Gun to the mix. [[Easy Mode Mockery|As you could guess from the name]], the EZ Gun is a stupidly overpowered tranquilizer pistol with infinite ammo, a silencer that never runs out and a laser sight, and it replenishes your stamina and bumps your camo index to 80% when you hold it. Normally it's only available on a [[New Game+]], but it's instantly added to your inventory if you start a game on Very Easy Mode. There's also the Patriot (The Boss's gun of choice), which is basically a [[BFG|chaingun with infinite ammo]], and is also unlocked for the [[New Game+]]. Its only downside is wrecking your camo rating, but what machine gun doesn't do that?
* ''[[Puyo Puyo]] Fever'' has the series mascot Carbuncle as an unlockable character, who is categorized as a "Well-Balanced Player?" by the game - the other [[Jack of All Stats|all-around characters]] have no question mark.
* ''[[Iji]]'' has the Massacre, which is a fairly powerful weapon, but only available during the final boss fight. Then there is the Null Driver, a '''literal''' [[Game Breaker]], which is only available after finding nearly every single secret in the game and completing every achievement.