Puzzle Boss: Difference between revisions

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A boss that is beaten through trickery rather than force.
 
Unlike most bosses, which have a [[Achilles' Heel|weak point]] ''somewhere'', the [['''Puzzle Boss]]''' is entirely [[Made of Iron]], or [[Intangible Man|intangible]], or out of reach. Whatever the justification, it is invulnerable to your character's conventional methods of attack, and if you wish to defeat it, you need to take advantage of one of two things.
 
One is to make use of some [[Boss Arena Idiocy|convenient feature of the arena]]. This may either directly damage them, or simply temporarily [[For Massive Damage|expose their weak spot]] that they were keeping guarded. The first case especially [[Fridge Logic|raises the question]] of how the player's rocket launcher/tripmine/lightsaber/fireball spell doesn't manage to do any damage no matter how many attacks you land, while the environment's often comparably lame hazard is instantly fatal.
 
The other is to wait for the boss to [[Tactical Suicide Boss|leave itself open to damage]] by virtue of its own [[Idiot Ball]]. Most typically, this takes the form of an attack that if successfully countered -- [[Action Commands]] optional -- leavesoptional—leaves the boss temporarily vulnerable. Obviously, for gameplay purposes, the boss will seldom learn from this mistake. Hypothetically, it would make it interesting if a boss ''did'' learn, but tried out a new, equally foolish attack in the next phase.
 
A subtrope of [[Convenient Weakness Placement]]. Not to be confused with a [[Trick Boss]], which is more about the boss's place in the story rather than the actual boss fight itself. When the puzzle is that the way to win is to not fight the boss at all, then it's [[Sheathe Your Sword]]. Inversion to [['''Puzzle Boss]]''' is [[Damage Sponge Boss]].
 
Due to how Puzzle Bosses work, many of the examples below will be '''SPOILERS.'''
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* The first form of [[Big Bad|Rhapthorne]] from ''[[Dragon Quest VIII]]'' makes the party members all use an item in their inventories to "pray" to the Goddess Scepter. If all four of them do it, a spirit is summoned. The party has to do this for seven turns before they move on to fight Rhapthorne for real.
* ''[[Okami]]'' has most [[Boss Battle|Boss Battles]]s as this. To summarize, you will probably be using/practicing the brush technique you most recently learned on your next boss. Especially frustrating with techniques that require a learning curve, such as the Vine technique used to beat the Spider Queen. {{spoiler|The Final Boss, Yami is very guilty of this since, chances are, you'll be using ALL of your brush powers as you get them back.}}
* A few boss battles in Telltale's episodic ''[[Sam and Max]]'' series are puzzles in which the player must trick the boss into defeating themselves. Examples include:
** Brady Culture, defeated through a ''[[Duck Season! Rabbit Season!]]''-like puzzle.
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** ''Every'' boss in ''[[Sonic the Hedgehog CD|Sonic CD]]'' is a puzzle boss.
** Several in some of the newer 2D games. [[Sonic Advance]] 2's Super Sonic fight entailed smacking missiles back into Eggman. Sonic Advance 3 has a boss which can be damaged by the platforms that fall as you jump off them as everything scrolls up, and also one where you hit balls to make them deadly to Eggman (the balls bounce around the room). In Rush there is a scarab beetle boss in which you have to smack the ball, and make it hit the back of Eggman. And in Rush Adventure, there's a boss in which you must smack a pendulum based system with enough force to hit the weak point at the top. Both Rush games also have you knocking missiles into the Eggmen in the Super fights.
** This trope was played very literally in ''[[Sonic Mania]]'' as at the end of Chemical Plant Zone, Sonic must face off against ''[[Dr. Robotnik's Mean Bean Machine]]''. Yes, they threw in a level of a spin-off puzzle game as a boss fight.
* Those odd bosses like the Dark Guardian are a carry-over from another major Sonic Team property, [[Ni GHTS]]. This franchise has among the most cryptic bosses in video game history--ashistory—as NiGHTS's only means of attack is the Paraloop, which is a circular vacuum attack done by tracing a full circle in the air, NiGHTS very rarely engages into direct combat. In addition, NiGHTS is invincible and can only lose by time running out, so the bosses tend to focus around stalling and wasting time rather than a blitz of powerful attacks.
** In ''NiGHTS: Into Dreams...'', the Sega Saturn game:
*** Puffy is a lagomorphic opera singer who must be thrown into a wall of crystalline spikes at the end of a long hallway, which instantly defeats her. She is invulnerable otherwise; the process of figuring this out may be long and hard for someone who doesn't already know where they are.
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* Just about every boss in the ''[[God of War]]'' series is this, starting with the Hydra, which you defeat by pinning the smaller heads to the deck before impaling the main head on a ship mast. Another is a giant Minotaur that is defeated by stunning it with [[Action Commands]] before using a cannon that fires flaming logs to break his armor. They show up frequently in the sequel as well, the greatest example of which involves trapping two of the fates in between dimensions by hurling them into a mirror and then shattering it, as well as pinning down Clotho's hands before using a pendulum to stab her in the head. There is also the Colossus of Rhodes, who is only defeated via draining Kratos' godly energy that had been transferred into it. The final bosses of each game, Ares and Zeus, are fairly straightforward fights, as are Theseus, the Barbarian King and Eurayle in the second game.
* In inverse, one boss battle in ''[[Pirates of the Caribbean]]: The Legend of Jack Sparrow'' requires that the players set fire to a ship's mast to cover their escape. Rather than using the arena to kill the boss, the players must use the boss to destroy the arena: The mast is protected by an indestructible (by them) steel plate, which the players can remove only by provoking the ship's captain into using his ultimate attack while nearby.
* By now one in fact has to wonder if Mario would even be able to beat Bowser were it not for [[Tactical Suicide Boss|Bowser's tendency to choose terrible arenas or attack patterns. Consider:]]
** In the original ''[[Super Mario Bros. (video game)|Super Mario Bros]]'', there are two ways to beat Bowser. If you have the Fire Flower, you can just throw fireballs at him until he dies; if you don't, you have to get past him (either jumping over him or running under him) and touch an axe sitting just behind him, which will cause the bridge he's standing on to withdraw and dump him in the [[Lava Pit]].
** Defeating Bowser in ''[[Super Mario Bros 3]]'' requires that Mario simply staystays alive as Bowser smashes the arena, until he's destroyed enough of it that he falls through the floor to his demise (though the traditional strategy of hitting him with enough fireballs/hammers still works).
** ''[[Super Mario World (video game)|Super Mario World]]'' Bowser lost to you throwing his own Mechakoopas at him.
** ''[[Super Mario 64]]'' hadhas you throw Bowser into bombs lining the arena. The bombs serve no purpose other than to hurt him, since he can't (or won't) throw you into the bombs himself, and you frankly have to be suicidal to run into them.
** ''[[Super Mario Sunshine]]'' hadhas you use FLUDD'Ss rocket pack to do ground pounds until the point that the hot tub Bowser is sitting in breaks apart. Yes, really.
** ''[[Super Mario Galaxy]]'', perhaps in a throwback to Super Mario Bros. 3, hadhas you defeat Bowser by having him smash into structural weak points on the artificial planetoid you're fighting on.
*** Ditto the final "Story Minigame" of ''[[Mario Party]] 5''. Yes, ''really''. And then after that stage, the [[Sequential Boss|final stage]] hadhas one of his attacks hitting the residue from another of his attacks to create something that could actually be used against him.
** Even in ''[[Super Mario RPG]]'', where almost all other bosses and enemies are battled in traditional turn-based RPG style, Bowser is defeated by attacking a chain and dropping the chandelier he's standing on.
** And in a separate Mario example, inIn ''[[Paper Mario: The Thousand-Year Door]]'' you facedface the Iron Adonis Twins - two Clefts made out of a metal that's literally impervious to all but an equally hard substance. [[Hopeless Boss Fight|You ''cannot'' beat them the first time]], but once Yoshi joins Mario's team, you beat them by getting a Yoshi to spit one at the other until they're both KO'd.
** A rather frustrating one wasis the Shroob-omb Battle in ''[[Mario & Luigi: Partners In Time]]'' where the order you defeat the Support Shroobs is vital to winning, but with no indication of such it became a real [[Guide Dang It]] moment.
*** AnotherSunnycide Partnersfrom Inthe Timesame example: Sunnycidegame has (probably) the highest defense yet in the game, until you free the Yoshis to make them push a boulder.
** Most Mario hacks generally stick to the regular bosses. But the main feature of Brutal Mario is facing off against bosses from a host of different games, many of them [[Puzzle Boss|'''Puzzle Bosses]]'''.
** ''[[Mario & Luigi: Bowser's Inside Story]]'' has three bosses which generally follow this, Alpha Kretin, who you have to defeat by turning all the segments of him blue (and they can only be attacked by the brother who's colour matches said segment) and then defeating in his next form. Dark Star is invincible, but has it's defense lowered after you damage it's two flunkies and then hammer them back at it. Dark Bowser/Fawful Bug requires you to hurt Dark Bowser (1000 HP), then hit his stomach when he becomes giant, then eat the Dark Fawful Bug/Star Core, then as Mario and Luigi kill the legs and glasses, then attack the core of that. Oh, and you get to finish off Dark Bowser with five more massive punches to the face after all this.
** The [[Mario & Luigi]] series in general has quite a few Puzzle Bosses.
** ''Every'' boss in the ''[[Luigi's Mansion]]'' series is this. The ghosts have to be made vulnerable before Luigi can grab them with his Poltergust vacuum cleaner weapon, and there's a different way for each. Some are easy, some are ''very'' complicated.
* Most bosses in platformers like ''[[Crash Bandicoot]]'' or ''[[Kameo: Elements of Power]]'' require you to send an opponent's attack back at him, launch part of the environment at him or do something else to weaken him before you can actually launch a physical attack.
** Ripper Roo in the first two ''[[Crash Bandicoot]]'' games, for example, is defeated by simply dodging his TNT/Nitro crates (tiles in the second game) and waiting until he hurts himself.
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** The Reactor of the Halberd in ''[[Kirby]] Super Star'' can only be damaged with its own "reflector lasers".
** As mentioned earlier, ''[[Sonic the Hedgehog|Sonic & Knuckles]]'' used this extensively.
** A similar tactic will defeat Barbos from ''[[Donkey Kong Country]] 3: Dixie's Double Trouble'' -- protected—protected by two invincible spiny shields, the player must trick homing torpedos into hitting the shields.
* Quite a few bosses in the ''Zelda'' series require odd strategies and unique weapon usages to defeat them. Often the boss's defenses have to be weakened with a secondary weapon or tool, usually the one you just got in the dungeon, before more conventional attacks can be used to deal actual damage (as with the Helmasaur King from ''[[Link to The Past]]''; King Dodongo and Morpha from ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]''; the King of Ikana Castle in ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'', and Gohma from ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]''). Other bosses (Agahnim, Twinrova, Phantom Ganon, Ganondorf himself in some incarnations) have to have their attacks reflected before they can be damaged, sometimes resulting in [[Playing Tennis With the Boss]] before the blast hits. The version of Ganondorf from ''Wind Waker'' can only be defeated by having the computer-controlled Zelda bounce Light Arrows off your Mirror Shield and then ''immediately'' attacking with the sword. Smog, from Crown Dungeon in ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|Oracle of Ages]]'', is the most blatant example, involving a classic puzzle-like interface followed by a brief encounter with the real boss who is less capable of defending himself than normal foes.
** And there's Fraaz, from ''[[The Legend of Zelda: Spirit Tracks|The Legend of Zelda Spirit Tracks]]'', who at first can be harmed using the fire and ice torches in his arena. Halfway through the battle, he [[Dangerously Genre Savvy|destroys both of them]], but starts using a new attack that [[Idiot Ball|works just as well.]]
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* The original ''[[Tomb Raider]]'' had an alien boss which copied Lara's movements. Shooting at it caused Lara's health to go down as well, resulting in a simultaneous death. The only way to defeat it was to position Lara so that the alien, on their side of the room, walked into a pit. The recent "Anniversary" remake once again features the same boss, with the added complications of having to "cooperate" with the Doppelgänger in order to seal its fate.
** The second ''[[Crash Bandicoot]]'' game on the GBA has a similiar, if not identical boss to said ''Tomb Raider'' foe in Fake Crash.
*** And so does the original ''[[Prince of Persia]]'' game with a battle against a ghostly copy of the Prince, which was earlier created by a magic mirror. It would mimic your actions, so attacking would cause it to strike you as well -- additionallywell—additionally, there was a red herring 'pit trap' nearby; luring the boss into it caused you to die as well. The only solution was to sheathe your sword, with the copy doing the same.
** In fact most ''Tomb Raider'' bosses are Puzzle Bosses. Examples: The Dragon of Xian in [[TR 2]], where you must put the dragon to sleep, then remove the dagger, causing him to revert to human form. Sophia in [[TR 3]], who is [[Immune to Bullets]], and you must electrocute her by shooting the fuse box([[Guide Dang It]]?). Dr Willard's [[One-Winged Angel]] spider form in the same game, which can only be temporarily stunned, until you have all the meteor fragments. The ghost and statue boss in ''Angel Of Darkness''. Finally, the first battle with the "[[Giant Space Flea From Nowhere|unknown entity]]" in ''Legend'', which involves a lot of switches, electrical orbs, and a Tesla gun.
** Pretty much all bosses in ''Tomb Raider: Anniversary'' are puzzle bosses. An example is when you are fighting two centaurs that can turn you to stone. You must use a shield to reflect their spell and turn themselves into stone, then use the opportunity to attack them.
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**** The Emperor had a similar trick in the Star Wars games - he'd always zap the player with Force Lightning, so you'd need to switch to the other guy and strike while he's distracted.
*** "Flight of the Bat" features a battle against The Scarecrow, whom tails you constantly. You must snag him with the Batcopter's tow cable before switching to the Batwing and blasting it with a torpedo.
*** Killer Moth in "In the Dark Night" suffers the same glaring weakness as Man-Bat -- onlyBat—only instead of a record player, you have a giant light bulb that you can turn on by building the generators in the room.
*** The Joker and Harley Quinn in "To the Top of the Tower" hide inside bells in the room, and can only be knocked free by ringing them. After you take down his Helicopter, you face him in melee, and like Mad Hatter he forces you to switch characters when attacking because of his electrical joy buzzer.
*** Commissioner Gordon in "A Surprise for the Commissioner" is a painfully obvious one-- afterone—after you hurt him, he retreats and sends a police truck after you. You have to use the crane nearby to pick an exploding teddy bear (really) and drop it on the truck to get the boss to reappear.
* All bosses in ''[[Nightmare Creatures]]'' are puzzle bosses. One needs to have a ceiling dropped onto it before it becomes vulnerable. Another one is unreachable, and must be killed by setting off [[Exploding Barrels]] found in the stage. The final boss cannot be damaged, only stunned, and must be killed by decapitation while he's stunned.
* The final boss of ''[[Serious Sam]]: The First Encounter'' was a combination normal boss and puzzle boss. Ugh-Zan III had a lifebar, and he could be damaged normally -- untilnormally—until he was in the red, at which point he regenerated progressively faster the more damaged he was, making conventional weapons useless. The player has to bring his health down and keep it there while activating a large laser on a spaceship above, which does enough damage to kill Ugh-Zan before he can regenerate.
* The final puzzle of ''[[Escape from Monkey Island]]'' is disguised as a regular old boss battle against {{spoiler|1=a giant stone LeChuck}} in the rock-paper-scissors-esque fighting minigame "Monkey Kombat." The player initially assumes that this fight has to be won in the same fashion as other Monkey Kombat games, but since both combatants regenerate health automatically, victory ''and'' defeat are both impossible. The one way to end it is to {{spoiler|1=irritate the enemy into slapping his own head by drawing three times in a row, crushing Ozzie Mandrill, who happens to be riding atop LeChuck and controlling him with the [[Artifact of Doom|Ultimate Insult]].}}
* In ''[[Mega Man X]] 6'', Gate can only be harmed by the fragments of his own energy spheres; you must destroy them at the appropriate time so that he is hit. As a side note, the fragments also destroy some of your platforms and there is a bottomless pit (instant death) at the bottom of the room (luckily your character can climb the walls). It's a bit difficult, {{spoiler|and makes the requisite battle against a weak and deranged [[Hijacked by Ganon|Sigma]] afterwards rather anticlimactic.}} A charged Yanmar Option allows X to stay off to one side and let the bugs kill the balls of death for him, so it's mostly down to holding out against the stream of attacks.
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* [[Chrono Cross|The sequel's]] final boss could be defeated by force; {{spoiler|however, this results in a [[Bad End|bad ending.]] Only by using spells of the six different elements in a specific order, ''then'' using a seventh, special element, could the boss be truly defeated. This proves to be quite difficult, because the boss's spells mess with the order, so you have to either hope that the boss uses elements that complement the sequence, or have characters fast enough to complete the sequence without being interrupted.}}
** ''[[Chrono Cross]]'' also features the [[Bonus Boss]] Criosphinx. To defeat him, you have to respond to his riddles with an Element of the proper color. {{spoiler|The order of the colors to answer his riddles is the same order that is needed to activate the Chrono Cross to defeat the last boss. Of course, the game never directly tells you this so it is still a massive [[Guide Dang It]].}} You can defeat him with brute force, but it's not easy.
*** But it should be noted that simplySimply casting the right spells isntisn't enough. You have to cause enough damage to kill him while playing his game. Otherwise he runs at the end of the puzzle. If you cast the wrong spell however, he will proceed to nuke you with high level earth spells until you are dead, which will happen VERY''very'' fast if you don't have the earth -absorbing armor on.
* ''In ''[[Kirby]] and& the Amazing Mirror]]'', the fifth boss can only be harmed by 2 abilities...and pushing him into the walls of his arena.
** AGhameleo minibossArm in ''Kirby Super Star'' can be harmed normally, but is invisible most of the time... unless Kirby inhales one of his attacks to gain the Paint power, which not only damages the boss, but also makes him visible for a while.
* With the exceptions of Necrogiant, the bosses in ''[[Painkiller]]'' fall into this category. Detonating bubbles is needed to make Swamp Thing vulnerable, as is destroying Guardian's hammer. Alastor's statues can heal him and make him invincible -- andinvincible—and can't be dealt with unless they're doing so. Then there's your [[Playing Tennis With the Boss|tennis date]] with Lucifer. In expansion pack ''Battle Out Of Hell'', all the bosses are of this category. For better or worse, in follow-up ''Overdose'' only the first of the three bosses was of this type.
* None of the Marine's weapons are effective against the Xenomorph Queen in ''[[Aliens vs. Predator]]''. Instead you must avoid her attacks while triggering the mechanism that will open the bay doors to Space, then make it to the a small room and close the door before the bay door opens so that you don't get sucked out into Space along with the Queen.
* In ''[[Mega Man (video game)|Mega Man]] and Bass'', it at first seems like Burner Man can't be damaged much by any weapon, including his weakness, the Ice Wall. However, if you push the Ice Wall ''into'' him, you'll notice that he'll be pushed by the Wall along the ground...and if he ends up landing on one of the spiked pits on either side of the arena by it, he's dealt massive damage.
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* Shadow, one of the supervillains in ''[[Freedom Force]]'', will keep regenerating, even if she is killed. The only way to defeat her is by destroying the pillars in her subterranean lair, thus collapsing the ceiling and exposing her to sunlight.
* The Grinning Colossus in the freeware game ''[[You Have to Burn The Rope]]'' can only be defeated by burning the rope. Of course, this is the entire point of the game.
* The ''[[Metroid Prime]]'' series has a lot of bosses of the "reveal the weak point" variety, but ''Echoes'' has a few bosses that fall even more decisively under the [['''Puzzle Boss]]''' heading. The Spider Guardian and Power Guardian both require you to simply navigate a morph ball course. {{spoiler|Also, Dark Samus becomes invincible to conventional attacks in her last phase. You can only damage her by using the Charge Beam to absorb the Phazon energy she launches in a particular attack and launch it back at her.}}
** ''[[Metroid Prime]]: Hunters''' final boss can only be beaten for real by {{spoiler|using all the weapons you've collected to shoot the orb-lights around the room in a particular order}}. Fighting the boss conventionally gets you a [[Multiple Endings|bad ending]].
* Giygas, the final boss from ''[[EarthboundEarthBound]]'' (''Mother 2'') ends as a Puzzle Boss. His initial form must be attacked and weakened like any other boss, but to ultimately defeat him, you must {{spoiler|repeatedly use the previously nigh-useless Pray command.}}
* Similarly, in ''[[MOTHER]] 1'', the final boss can only be defeated by using {{spoiler|the now-existent Sing command}}.
* And in ''[[Mother 3]]'', you can only defeat the final boss (the Masked Man {{spoiler|aka Claus}}) by {{spoiler|not attacking him.}} A lot. At first {{spoiler|Lucas just can't attack, due to a sort of [[Angsty Surviving Twin]] thing}}, but after that, {{spoiler|if you do attack, Hinawa's ghost explicitly says "Lucas, you stop fighting first."}}
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** A common enemy reappearing in various games is the magical pot. It talks and tells you to give him an elixir. Otherwise it will either be simply undefeatable or it will knock you out in no time, if you try just to kill him. (though, because he tells you how to beat him, you may argue how much of a puzzle it is). In X, you can grab items from it by striking the correct eye (which is randomized), and in XII, you might very well not realize it's there in the dark levels until you piss it off and it sends a Flare (or something even stronger) at you - which isn't helped by all the undead.
** In ''[[Final Fantasy III]]'' there are two enemies, which are either hard or undefeatable. Garuda can be defeated almost only by Dragoons - though there are hints by townspeople before fighting him. The final boss, {{spoiler|Cloud of Darkness}}, can only be harmed after defeating her four guardians.
** ''[[Final Fantasy IV]]'' features several, most notably Asura and Bahamut. Both are very hard -- Asurahard—Asura because she keeps healing herself, and Bahamut because his attacks are very powerful. However, both can be easily defeated by casting Wall on them, thus causing their moves to reflect onto the opposite side...At least, that's how it used to be. In the [[Video Game Remake|DS version]], while Reflect is still required for Asura, Bahamut's Megaflare will ignore Reflect and leave you in a world of hurt, meaning that your entire strategy is going to need an overhaul. Because of this, the book describing him in the Eidolon's Library is changed to match, this time suggesting that no warrior could defeat him, except possibly one capable of "rising to the heavens to deliver the finishing blow". Hey! Guess who one of the final party members is?
*** Don't forget {{spoiler|Dark Knight Cecil}}, who is most easily defeated by not attacking.
*** Calcobrena, takes the form of six dolls, two sets of three. Defeat all of one set, and the dolls will combine into a giant, monstrous, and quite powerful enemy for a while, then turning back into the six dolls. If you don't feel like trying to wear down the big Calcobrena, you have to take out the last Cal and the last Brena in a fairly short interval without giving them a chance to become Calcobrena.
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** The Seymour fights, particularly Natus and Flux, in ''[[Final Fantasy X]]'' are basically puzzle bosses because of his set attack pattern and there are specific counters to all of his attacks. Sure, you could try to strong arm it, but that would require overleveling compared to the nearby monsters.
*** Yunalesca requires the player to keep the "Zombie" [[Standard Status Effects|debuff]] in order to survive her Megadeath attack. However, this prevents you from being able to heal. Deathproof and Zombieproof is a viable, though expensive alternative.
*** Defender-X, the mech encountered at the base of Mount Gagazet. It has an array of very, very powerful attacks that can leave a player who hacks-and-slashes their way through tearing their hair out (especially since its HP is high and it is Armored, meaning it takes very little damage and thus you will have to survive a number of these attacks)...but there's a way to beat it very easily, though it's extremely counterintuitive. Have [[Glass Cannon|Tidus]] use his Provoke move, which will goad the monster into targeting only him-- soundshim—sounds incredibly stupid, given Tidus's low general survivability (seriously, why didn't they give that move to Auron instead?), but the catch is that once Provoked, the monster will ''also'' only use the move that deals percentage-based damage. That move is devastating combined with his other attacks, but if it's the only thing he uses, it means that he is actually incapable of killing even one party member, let alone the [[Total Party Kill|total party kills]] he is otherwise quite proficient at, turning the entire fight into a cakewalk.
** ''[[Final Fantasy XIII]]'' features the battles with each character's Eidolon. You're supposed to fill a gauge above the Eidolon's head then push square to end the battle. Theoretically, you could just keep hitting the thing until the gauge is full. However, these are [[Timed Battles]] and mashing attack just isn't very efficient. Instead, you can use a Librascope item or the Libra technique to learn the Eidolon's weakness, which are generally kind of counterintuitive. For example, when fight the Shiva sisters, you only have one party member, Snow. Snow can do some damage on his own, but he won't be able to stagger the enemy by himself. You are ''supposed'' to switch to the Sentinel role, which specializes in defense. Blocking the sisters' attacks fills the gauge more efficiently than attacking. Similarly, you're supposed to heal wounds during the Odin fight instead of attacking.
* Pick a boss in [[Psychonauts]]. ''Any'' boss.
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** ''[[Portal 2]]'''s final boss works similarly, involving redirecting thrown bombs to hit the boss's weak point, then attaching a part to the boss to corrupt it.
* Virtually every boss in ''MS Saga: A New Dawn'' requires the player to memorize its attack pattern and use one of the game's shield spells to prevent it from using its strongest attacks. Doing so takes many bosses from virtually undefeatable to incredibly easy.
* ''[[Mega Man 2]]'', in addition to being the best example of the series, has a shining example of a [['''Puzzle Boss]]'''. Wily's Castle, level 4. The boss is a number of laser turrets, who can only be hurt by Crash Bombs, protected by walls that can only be broken by Crash Bombs. Yes, you could bullheadedly blast through all the walls surrounding the turrets, but if you do that, you'll run out of Crash Bomb before reaching the last turret and make the fight [[Unwinnable]]. The solution, of course, is to use Item-1 to float up past the big glaring open areas underneath or above the less-shielded turrets, thereby bypassing the shields. If you do it that way, then you'll kill the last turret with your very ''last'' Crash Bomb,so don't screw up.
* The Giant "Metal Gear" DomZ, the third boss of ''[[Beyond Good & Evil (video game)|Beyond Good and Evil]].'' A giant, bipedal cyborg, its only obvious weakness is too high off the ground to hit, and protected by a metal grate. It flinches if you attack its legs, but it seems otherwise imperturbable. {{spoiler|But what's this you hear? [[Incoming Ham]]! [[Character Witness|Double H]] bursts in, and you can instruct him to attack its other leg. When you both attack its legs, it falls, and you can dish out the hurt.}}
* ''[[Half-Life]]'':
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** You have to get Brachyura to destroy ceilings as you progress upwards through the lighthouse you fight it in, and at the top, you [[Crowning Moment of Awesome|drop an elevator on it.]]
* ''[[Mega Man Battle Network]] 2'' brings us the Protecto, the firewall to end all firewalls. In order to destroy them, you need to take down ''every one'' of them in ''one hit''. Multi-hit attacks don't work (they instantly recover all of their HP after ''any'' non-lethal damage), so there's no taking the cheap way out and using [[Game Breaker|Gater]]. Fortunately, another combo, Ultra Bomb, works quite efficiently - except against the Protectos that have [[Oh Crap|620 HP]]. {{spoiler|You need Lifesword3 PA, Atk+20, Atk+30. [[Guide Dang It|It's the only way]].}}
** [[It Got Worse]] in ''Battle Network 3'' - the new [['''Puzzle Boss]]''' (s) are the "numbers". Pay attention: You need to destroy all Number1s in one hit, then all Number2s in one hit, and finally all Number3s in one hit. This requires the right combo.
* Triti from ''[[Trauma Center]]'' starts out as a huge mass of triangles, held in place by thorns. Trying to remove one section at a time will send legions of them out into the organ. The key is to take the thorns out in certain patterns, to prevent any respawning that you don't want. Specifically, when you remove a triangle, if there are two thorns next to each other and on the edge of the set of triangles, a triangle will spawn there if there is room to respawn. With some planning, Triti in Episode [[Bonus Boss|X-3]] of ''Second Opinion'' can be [[Breather Boss|easily defeated]] in less than a minute and a half.
** It doesn't help that the in-game hints are horribly vague and don't well describe how Triti regenerates.
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* Some of the ''[[Jak and Daxter]]'' games tried this. Klaww in the original game had to be defeated by dodging his thrown rocks and then using Yellow Eco to hurl fireballs into his crotch until he dropped the massive rock he was creating on his own head, and then the process had to be repeated. ALL of Jak 3's bosses had some element of this in them - a Precursor mech, for example, was entirely bulletproof but could be downed by dodging multiple energy blasts and the lightsaber it was wielding, waiting for it to create pillars for no real reason, then climbing them to repeatedly shoot a mine cart to fall on its head.
* The final boss in the old NES game ''Wrath of the Black Manta'' (a ''Shinobi'' ripoff) could only be defeated by using 4 of the 12 ninja magic spells you had in the correct order. I got to the final boss after a mere five hours of gameplay, but it took four more months to figure out how to defeat him.
* The Geb Queen from obscurish action game ''Sphinx and the Cursed Mummy'' is a particularly complex example. At most times, she is completely invulnerable, being surrounded by a glowing shield. There's an unreachable platform above her that contains two monster cages, holding [[Personal Space Invader|Personal Space Invaders]]s and a shielded crown. One of her attacks, however, is shooting blue magical spells that turn you into a frog. You ''have'' to be [[Stupidity Is the Only Option|hit by said spells]], use the frog's extra jumping power to leap up to the platform, and press the buttons next to the cages, releasing the [[Personal Space Invader|Personal Space Invaders]]s. They'll attack the queen in the way they do, leaving her vulnerable to a strike. In later rounds, the queen starts [[Flunky Boss|summoning mooks]], who will kill the spiderlike enemies if you don't defeat them first.
* Iosa the Invincible from ''[[Iji]]'' is, well, [[Exactly What It Says on the Tin]]. You can damage her exoskeleton with your guns, but you're better off using the ceiling-mounted lasers against her. Once the exoskeleton is destroyed, you have to wait for an opening to knock her into the wall, which stuns her long enough to hack into and deactivate her nanoshield controller. Then the game [[Gory Discretion Shot|cuts to black]], and you hear the Shotgun firing.
** Similarly the previous boss, the Sentinel, is a spherical satellite-like robot that throws explosive bullets and missiles everywhere, continuously tracks you and takes half of the damage from ALL of your weapons. The trick here is to kick it into one of the two electrical fences at the sides of the arena [[For Massive Damage]] (and a few of the next spoken lines change accordingly to how much damage you took and how soon you figured out the trick).
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* ''[[Marvel Ultimate Alliance]]'' has:
** [[Iron Man]]'s archenemy the Mandarin. After whaling on him for a while, he retreats to a safe balcony; follow him through a teleporter and the Ultimo up there will send you back. To prevent this, you have to lure a spider bot to a teleporter after which it will blow up on the Ultimo, allowing you to get up there.
** The Destroyer Armor, which gets its ultimate attack charging up if you dare to attack it. You have to go through the four warps and defeat the [[Mook|Mooks]]s inside, after which you will stumble upon Loki's frozen body. Trick the Armor into unleashing said move on him and they both die.
* ''[[Nicktoons Unite!|Nicktoons: Globs of Doom]]'' does this with:
** [[Danny Phantom|Cujo the Ghost Dog]], who was defeated by tricking him into lowering four switches for you and then running around as he mindlessly trips on some electric lines while chasing you.
** [[Jimmy Neutron]]'s mutated Girl Eating Plant. To quote Technus: "We have to find a way [[Womb Level|inside that plant!]]" (And that way is to get to a certain spot where it will swallow you.) And the plant adapts as its giant roots will block the previous path you took to get to that area and leave open the next one after each round of whacking its innards. There's a reason why you have to get there in order to be eaten. (Hint: The name of the boss, the battle takes place in a mall and you're stuck with [[SpongeBob SquarePants]] and Technus. [[Cross DresserCrossdresser|Go figure.]])
* Every boss in the indie physics-based platformer ''Gish'' is of this variety, usually involving employing some manner of object in the arena to find a way to kill them. Such examples include tossing a block at a fragile ceiling to cause a giant block to drop down and crush the demonic cat chasing you, or finding a way of breaking a bridge to dump the pair of gimp-masked fleshy titans into lava pits. The bosses all die in one hit, too, so the battles tend to be either extremely drawn-out or very short.
* In the first ''[[SagaSaGa Frontier]]'' game, the Ring Lord in Riku's scenario is only beatable unless you rack up a combo score of ten; this becomes nigh impossible once the Ring Lord gets bored with sitting around and starts stomping your party into the ground. Interestingly, the DSC counts as a combo for the purposes of the fight, so if you've got a character who can pull it off, they can rack up up to 5 points at a time by themself.
* A ''ton'' of bosses in ''[[Wild ArmsARMs 3]]'' fall under this trope, and considering there are somewhere in the area of eighty story bosses, we do mean a ''ton.'' The first major one is Trask, who halves all elemental damage and nullifies physical damage...{{spoiler|until you cast a fire spell and then follow it up with an ice spell -- since heating and then rapidly cooling something makes it brittle, this makes him incredibly weak to physical attacks now.}} Some of these ''do'' fall under [[Guide Dang It]] (the spoilered method is referred to only in an easily-missed book in the preceding town), but for the most part, they're pretty easy and fun to figure out. Some other notable ones:
** Melody, the first time you fight her, has powerful magic and poison attacks...{{spoiler|but is constantly attacking Clive, because he just [[Talking the Monster to Death|verbally ripped her a new one]]. Thus, if you manage to keep Clive alive, you can't lose.}} The rest of the time, she simply has a damage barrier that soaks up 350 points of damage.
** Malik is so fast that he can't be hit by bullets...{{spoiler|until you cast the [[Useless Useful Spell|Decelerate spell]] on him, making him extremely vulnerable.}}
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** The Hydra also has a heal-to-full-HP spell...{{spoiler|which can be brought down to an eventual 0 if you continually cast the fire spell on it, "cauterizing" its necks like the original myth.}}
** And then, of course, the final boss {{spoiler|Nega Filgaia}} has a whopping ''[[Sequential Boss|ten forms]]'', all of which require some kind of unusual strategy to defeat. Whew. {{spoiler|You could always just [[Megaton Punch|Finest-Arts]] most of them to death, though.}}
* In ''[[Wild ArmsARMs 4]]'' many bosses were Puzzle Bosses as well, especially the Brionac fights.
* Gnome's dungeon in ''[[Tales of Phantasia]]'' seems to like this. First, there are little mini-bosses called Clay Idols that can't be damaged in any way, save for one otherwise-useless spell. Thankfully, you can just run past them rather than engage them. Then there's Gnome itself, which splits into four bodies when anyone gets too close to it, making it immune to every attack in your arsenal and going ballistic on your team. The trick is to keep away from him, avoiding the usual strategy of having the [[Meat Shield]] Cless run up to the boss and whaling away at it. Either just sit back and let the casters destroy Gnome with their spells, or help them out with the long-range Demon Fang.
** Gnome doesn't stay constituted for long enough to hit him with a spell without ''excellent'' timing. Normally, you use Cless' Sword Rain, a multi-hit attack, to keep him together and expand your window.
* The Rhino in a number of the ''[[Spider-Man]]'' games is a [['''Puzzle Boss]]''' - his skin/suit thing is too tough for spidey to hurt, so defeating him tends to rely on directing his charging attacks into appropriately hard/zappy items.
* In Spider-Man 2: Enter Electro for the [[PS 1]], the final boss is (surprise) a supercharged Electro. In order to render him vunerable, you have to make him fire a bolt at a generator, damaging his power-up device. The fact that he doesn't stop falling for this is [[Lampshade Hanging|lampshaded]] by Spidey himself if the fight drags on for longer than necessary, and at the end he simply quips "This goes to show that good wins because...[[Evil Is Dumb]]."
* ''[[Kingdom of Loathing]]'': the majority of the battles in the Naughty Sorceress's castle. Most of the earlier ones have insanely high HP, but can be [[One-Hit Kill|OHKOed]] by a specific battle item (most of which sort of make sense, in an [[Incredibly Lame Pun|Incredibly Lame Punnish]]nish way). Then there's the shadow of yourself, which you must defeat {{spoiler|by healing yourself every turn}}. After that, you face the Naughty Sorceress's familiar; you must beat it with a familiar of your own of at least 20 pounds, with the five possible enemy familiars each being weak against a specific one of the other four. Finally, there is the battle with the Naughty Sorceress herself, which comes in three parts, one after another without any saves or time to change equipment between stages. The third is either an automatic win or an automatic loss, depending on whether or not you have {{spoiler|the Wand of Nagamar}} in your inventory. (Earlier you had to have it equipped, but since it's a fairly weak weapon this was changed so you can wage battle with a weapon of your choice.)
** She can be defeated without the Wand. {{spoiler|One trick is that while her transformation makes her invincible, it does not cure status effects that already exist. If you can dump enough damage over time effects on her before the end of the second phase.... This used to be fairly simple, but after people started exploiting it, her HP got bumped up drastically.}} There are several other methods that work as well with varying degrees of success as well.
* Every bullet pattern in the ''[[Touhou Project]]'' games can be dodged with enough sheer skill (or just bombing), but many spellcards have small tricks to them that allow for easier dodging. One of the most popular is [[Miko|Sanae]]'s "Bumper Crop Rice Shower" spellcard; it's possible to stay at the bottom and dodge the random bullets that fall down on you, but it's much easier to {{spoiler|place yourself directly on the spot from which Sanae spawns red bullets. If you angle yourself correctly, no green/yellow bullets will hit you, you can still damage Sanae, and you can easily rack up 2000+ grazes if you wait until it's almost over before finishing her off.}}
** Of course, the most infamous of these is Icicle Fall on Easy difficulty, which can be [[Weaksauce Weakness|avoided entirely just by being right in front of Cirno.]]
** Another, gaining notoriety since ''Subterranean Animism'' was released, is [[Green-Eyed Monster|Parsee]]. Several of her spells have gimmicks not usually seen until endgame, such as actively chasing you around the screen. However, her patterns are quite simple once figured out-- herout—her infamous "Green-Eyed Monster" can be thwarted by moving slowly upwards-- leadingupwards—leading to [[Hype Backlash|some players wondering]] why she has a reputation as [[That One Boss]].
*** ''SA'' in general is full of this. Only [[Warmup Boss|Yamame]] and [[Final Boss|Utsuho]] are straightforward.
*** For direct attacks, Utusho can be goaded into giving you safe zones.
* Virtually every ''[[Lucas ArtsLucasArts]]'' adventure game ends with one of those, which is obvious considering they are essentially entire puzzle GAMES:
** ''[[Maniac Mansion]]'': {{spoiler|Turn off the mind control machine, put on the radiation suit, pick up the Meteor, lock him up in the car trunk and send him off into space... or get the meteor a publishing contract... or call the meteor police in on him... [[Multiple Endings|Or...]] }}
** ''[[Loom (video game)|Loom]]'': {{spoiler|Trick Shadow into teaching you the destruction draft, then destroy the loom.}}
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** ''[[Grim Fandango]]'': {{spoiler|Poison Hector's greenhouse's sprinklers with sproutella.}} Also, {{spoiler|Domino is defeated by essentially distracting him from the gigantic coral grinders headed his way.}}
* Some game (Mole Mania, or some similar title) for the gameboy was basically a standard puzzle/adventure game, where you could dig underground and push stuff (And that was about it). The game still managed to have bosses however, and thus all the bosses were puzzle bosses.
* The ''[[Punch-Out!!]]'' series makes frequent use of this trope. While most of the early fighters like Glass Joe and Von Kaiser can be defeated through brute force and the occasional block/dodge, the rest of the boxers have different fighting styles that prevent you from just whaling on them, such as Don Flamenco relying on you to strike so he can block/dodge and then counterattack. Except for Super Punch Out,<ref>where you just had to build a stamina meter by landing good shots and not getting hit; then you could throw KO punches at will as long as the meter was full</ref>, figuring out how to earn star punches was also a puzzle itself-- soitself—so difficult, in fact, that in the Wii remake, the [[Dangerously Genre Savvy]] designers decided to make Exhibition Mode challenges out of finding them. Good luck finding them on your own, as some of them are [[Guide Dang It|fiendishly difficult to either figure out or nail just right.]]
* Each of Alhazad's battles become this in the remake of ''[[Wild ArmsARMs 1]]''. He has two trios of drones that sheild him from physical and magic attacks. Destroying either of the trios results in him simply regenerating them. {{spoiler|The trick is to leave one of both Drones alive.}}
* The final boss of ''[[Rocket Knight Adventures]]'' cannot be hurt at all, with Sparkster being bound up {{spoiler|in an escape pod at the time.}} The boss is chasing after you in a [[High Altitude Battle]] that literally ends in flaming glory as {{spoiler|the final boss, the computer that controls the [[Evil Minions|Pig Army]], burns up in re-entry.}}
* ''[[In the Hunt]]'' had the boss of the [[Underwater Ruins|Seabed Ruins]], a large statue that chases your submarine up to the surface. [[Immune to Bullets|Completely invulnerable to your attacks]], you had to attack the [[Fridge Logic|floating stone blocks]] [[Boss Arena Idiocy|at the surface of the water]] so that they would crash down onto the statue's head, damaging it.
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** [[Aquaman]] had to find and take the Golden Fleece. It was guarded by an invisible ogre, who whales on him. Aquaman {{spoiler|shakes a tree, causing the ogre to be covered with leaves. Now that he is visible, Aquaman takes him out with one hit and takes the Fleece.}}
* Tomator in [[The Lost Vikings]] must surely count. He's invincible (shooting him only shocks him for a short period of time), so you have to bomb the platform he stands on. Later you have to shoot him twice, then shoot some switches while he's shocked (and can't shoot at you). He still doesn't give up - the Vikings meet him two times more in that level before he's gone.
* [[Sigma Star Saga]] has what is probably [[That One Boss|*the* most annoying Puzzle Boss ever designed]], and it's only [[Boss in Mook Clothing|a miniboss.]] It's a light blue rock/crystal with an eye in the centre and six orbs floating around it (three purple, three blue). It shoots one slow-moving bullet at you every three seconds or so. In order to open the eye and make it vulnerable, {{spoiler|you have to shoot the purple orbs once each, turning them blue in the process.}} Sound easy so far? Not when it fires another bullet at you for every ineffective hit made and most players, up to this point in the game, have equipped their ships with [[Spam Attack|rapid-fire bullets, usually with some sort of spread]]. To make matters worse, there is [[Guide Dang It|no indication whatsoever]] (apart from {{spoiler|the already-shot orbs reverting to purple if you hit a blue orb or the boss when its eye is closed, but how would anyone notice that if ''they're shooting every part of the boss at once''?}}) whether or not you're doing it right; most players just shoot the boss repeatedly, hoping they're doing damage, and die in the cloud of counterattacks. In many cases, especially due to the [[Luck-Based Mission|possibility of having to use a large ship that can hardly move]] and (nigh) impossibility of {{spoiler|hitting ''only'' the purple orbs and ''only'' once each with a [[Spam Attack]] weapon}}, the battle is utterly hopeless. In fact, it's one of the two main reasons why so many people have to [[Guide Dang It|use online help to beat this game]], assuming the [[Game Breaking Bug|Game Breaking Bugs]]s on the Forgotten Planet and [[Luck-Based Mission|ever-present probability a random encounter will get you killed in a ship that literally CAN'T fit through certain tunnels]] don't make them give up completely. (Incidentally, both "reasons" are on the Ice Planet.)
** Arguably the first part of the [[Final Boss]]. {{spoiler|In order to get the best ending, you have to cripple its artillery cannons without destroying the main body.}} If you are hovering above her, she can't hit you. So using Gun number 1 or anything with a bomb secondary weapon allows you to do just that.
* ''[[Silent Hill 2]]'' has the Dual Pyramid Head boss, in which you must face [[Exactly What It Says on the Tin|two Pyramid Heads]] in a two-on-one fight. The truth, however, is that you don't actually have to attack them; the battle runs on an invisible timer, and attacking just helps to speed things up before they kill themselves for you. Once you've got that figured out, you can probably save most, if not all of your ammo for the final boss afterwards.
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* The original [[Viewtiful Joe]] plays this pretty straight in that all bosses and even many normal enemies will take trifling damage unless you work out how to stun them first. You can often still win by pounding away with your best attacks, but it will take about ten times as long.
** One of the best examples is the first boss, a giant bat who will evade all direct attacks by splitting into a cloud of normal bats. You have to knock a stalactite into him to bring him down to earth before attacking to do any decent damage.
* In ''[[Alone in Thethe Dark]]'', the stairway is blocked by a pair of Lovecraftian Nightgaunts, who are invincible to physical attacks and can only be defeated by their own reflections.
* ''[[Neverwinter Nights]]'' has a series of tests to gain access to an exclusive spellcaster's club. This culminates in an arena fight with a giant golem who may well turn you into paste - apart from the fact that it will not attack unless attacked first, and that there is a table with four one-shot elemental wands in the arena. By deciphering the clues from the previous part of the quest, the player can use the wands in a certain order on the golem, making it crumble away without ever attacking. If the golem ever attacks, it's because you failed the puzzle - it remains passive as long as the player is making the correct choices, and actually recites a story to describe the elements as each wand is used.
* The final battle with Baldus in the canon route of ''[[Blaze Union]]''. Actually defeating Baldus is not the trick; it's getting him to join you--andyou—and that's easy enough as long as you bother to follow Nessiah's instructions to the letter. There are plenty of cases of players ignoring Nessiah and accidentally killing Baldus, though.
* In ''[[World of Warcraft]]'' raid bosses and more recent instance bosses can act like this, especially when groups are first encountering them and learning their abilities.
** Ignis the Furnace Maker summons invincible golems. However, if they are first drawn through fire until they melt, then dragged into water, they become brittle and a single sufficiently powerful hit will shatter them. They do, however, explode when you do so...
** Magmaw could theoretically be treated as a [[Damage Sponge Boss]], but with proper timing that's unnecessary. When he slams his head down you can mount his head and throw chains to pull him onto a spike, exposing his head and leaving him extremely vulnerable for a short time.
** When fighting Anub'arak in his raid version, the biggest dangers are the abilities involving burrowing. The only way to prevent this is to shoot down innocuous floating ice crystals to spawn icy patches, preventing lesser mobs from burrowing and stopping the boss' spikes from chasing you.
* [[The Witcher]] has a stone golem boss which you have to re-animate and then kill {{spoiler|using pillars surrounding it that generate lightning bolts}} (you can kill it very quickly this way). The monster can also be killed by conventional weaponry, but this will take a long, long, LONG time. A skilled player can keep hacking at it and dodging its attacks until it dies, so this makes it a [['''Puzzle Boss]]''' or a [[Marathon Boss]] depending on how the player tries to kill it.
* ''[[Teenage Mutant Ninja Turtles Turtles in Time]]'' has a rare beat 'em up example--atexample—at least in the Super NES version. It's the [[Climax Boss]] battle agains the Shredder about halfway through the game. Rather than fighting you himself as is his custom in the video games, Shredder instead battles you in some sort of Dimension X war machine thing. He himself is shown in the far foreground, and cannot be hit using normal attacks. Fortunately, he's also flooding the arena with Foot Soldiers, who the Turtles can actually throw into the camera, which in this case damages Shredder. Can be a SLIGHT case of [[Guide Dang It]], because this is the only point in the game where this skill does anything more than insta-killing the Foot Soldier for three points.
** ''[[Teenage Mutant Ninja Turtles: Shredder's Revenge]]'' (which was made as a [[Homage]] to the older games) has something similar during the Boss Battle with [[Killer Robot| Chromedome]]. First he seems like a typical boss, attacking with missiles and a squad of mooks, but your attacks cannot harm him. After a ten or so seconds, he leaps towards the screen and the battle is then viewed towards his visor, and he throws punches at the heroes while his mooks continually spawn. In this case, should you throw one of the Foots at him this way, he falls back onto the fighting area, stunned, and while stunned, he is vulnerable to attack. After repeating this process a few times, he is beaten.
* ''[[Vampire: The Masquerade Bloodlines]]'' has {{spoiler|The Werewolf}}, an [[Implacable Man]] that can only be defeated by running away or by {{spoiler|finding an extremely out-of-the-way switch and using it to activate the observatory doors of Griffith Park and crushing the Werewolf between the doors}}. There's also {{spoiler|The Sheriff's}} [[One-Winged Angel]] form, which can be defeated a lot easier by turning on the spotlights in the final fighting arena, which stuns it and allows melee characters a chance to damage it.
* The first boss Raditz in ''[[Dragonball Z]]: Legend of the Super Saiyan'' for the Super Famicom. He doesn't take damage when attacking him and has a lot higher power level. Like the story, in order to defeat him, you have to use the Gohan card received from Mr. Popo to weaken him. Then another option opens up allowing Goku to grab Raditz from behind which allows Piccolo to impale them both when using his Special Beam Cannon attack.
* In the endgame of ''[[Persona 3]] Portable'', Margaret (of ''[[Persona 4]]'' fame) opens up a door in Tartarus wherein you can fight four puzzle bosses -- forbosses—for each one your party, group of Personae, level/stats, and so on are set to a certain fixed thing, so grinding and such are useless; you have to figure out how to defeat each boss with what you're given.
** [[Subverted]] for the Strength and Fortune Full Moon bosses. While you can beat the crap out of them the regular way, you have to utilise the Wheel Of Fortune attack to your advantage and (contrary to what [[Mission Control|Fuuka]] hints at) it's possible to control the wheel {{spoiler|by letting it spin around a few times, then pressing X on the condition opposite the one you want. Also, this is the only time when [[One Hit KO|Ghastly Wail]] can be used against a boss.}}
* ''[[Dungeons and Dragons Online]]'' features puzzle bosses for a few raid encounters, notably the Black Abbot and Stormreaver. The latter encounter is followed by a literal puzzle: a game of [[wikipedia:Mastermind (board game)|mastermind]].
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* In the 2008 offshoot of ''[[Prince of Persia]]'', both The Warrior and The Concubine are these. The Warrior is nigh-invincible, which forces you to {{spoiler|bait the Warrior to the edge of the fighting ground, which then spawns a QTE to try to topple him over and out.}} During the final confrontation with The Concubine, she traps Elika and creates multiple clones of her, forcing you to find the right one in order to proceed. Experimentation and some thinking will provide you with the correct answer. Protip: {{spoiler|What's the one thing only the real Elika can do?}}. Answer: {{spoiler|save the Prince from death, so hurling yourself off the arena will break the spell as Elika activates her powers to save you.}}
* The final boss of [[Cryostasis]] must be defeated in a weird game instead of direct combat. On a circular arena with constantly spawning monsters, both of you are awarded points for killing (though in the protagonist's case this may count as saving) them, and the first one to get ten positive point wins the battle. [[Better Than It Sounds|It's obviously a bit more complex than that.]]
* The final boss of [[The Elder Scrolls III: Morrowind|Morrowind]] has two stages. The first one goes down easily, which opens up a door to the final chamber. The second has a script that heals it of all damage every frame, and doing enough damage to kill it in one hit breaks the main quest.<ref>There was no way to directly make a creature invincible</ref>. Unusually for a [['''Puzzle Boss]]''', there is little thinking on the player's part involved in defeating Dagoth Ur, as another character provides instructions before sending you out to find the remaining necessary tools to pull the trickery off.
* Some players approach the Big Daddy battles in ''[[BioShock (series)]]'' like this (kind of a "DIY" [['''Puzzle Boss]]'''). Rather than just fight the brutes head on and unload as much lead as they can muster, they will lay a long line of things to trap and damage the Big Daddy as it comes barreling at them. Explosions, electricity, and other objects on the land make for great Big Daddy roadblocks. It's all in how you set it up that determines how much damage can be done by the time he's made his way through your gauntlet of pain.
* The final Vorticon in ''[[Commander Keen]]'': Marooned on Mars is completely immune to your ray gun. The chain holding the giant stone slab directly above him on the other hand, only takes one shot.
* ''[[Head Over Heels]]'' typically mixed up puzzle challenges with physical tests (typically Head's advanced manoeuverability got him the physical challenges, while Heels' bag let him carry things around - which lent itself naturally to the [[Block Puzzle]]). The Crown rooms were the last vestiges of the original plan to have more combination problems (with both physical and puzzle elements; mostly ditched after playtesting showed that if people failed the physical part, they'd all-too-often think it was because they got the puzzle wrong), but Penitentiary - the Crown room and most of the rest of that planet - is clearly the most heavily puzzle-based.
* ''[[Batman: Arkham City]]'' has a number of puzzle bosses, but none stand out more than Mr. Freeze - there are twelve ways to damage Mr. Freeze and every time you use one of them, he makes sure to nullify it. Jam his freeze gun? He'll rewrite its coding to prevent it. Glide kick him? He makes sure the air's too dense to allow gliding. It goes into [[Nintendo Hard]] levels when you do this in [[New Game+]], where you have to use ''all twelve techniques to win''.
* The Bed of Chaos in ''[[Dark Souls]]'' will die from a single hit. The challenge of the fight is exposing its weak point. You must destroy the big obvious glowing orbs on either side of the boss to break its shield and then run towards the crumbling center of the room and land on the root leading to the boss' weak point. The Bed of Chaos gets progressively more aggressive as it becomes vulnerable: it attacks you using its huge branch arms, destroys the floor of the arena to drop you into bottomless pits, and rains fire on you.
** ''[[Dark Souls 2]]'' has one that might qualify as a [[Moon Logic Puzzle]], which makes sense given how notoriously [[Nintendo Hard]] the franchise is. The boss of the Earthen Peak is Mytha the Dark Queen, an undead lamia who carries her severed head and uses it [[Epic Flail| like a flail]]. What makes the boss fight dangerous, however, is not Mytha’s attacks, but the arena, where you have to fight her knee deep in poisonous sludge. This will force your character to fight with a continual Poison debuff, meaning you’ll spend far more time trying to avoid Mytha and healing yourself than making any offensive actions. And even if you ''do'' wound her, the poison heals her! In order to even stand a chance you have to drain the sludge, but how do you do that? {{spoiler| Simple, you go to the bonfire, light a torch, climb onto a ledge near the bonfire (that clearly does not lead anywhere) up to where the hub of the windmill is (which is obviously made of metal) and set fire to it. Which destroys the windmill and disables a pump mechanism that prevents Mytha’s lair from draining. The chance of figuring this out yourself [[Guide Dang It|is very slim]], there’s no NPC that can tell you this and the windmill has no button prompt at all unless you are actually holding a lit torch. Still, when you figure this out, it makes the battle with Mytha much easier. Not easy, mind you, easier, this is still Dark Souls.}}
* The Dragon God in ''[[Demon's Souls]]'' can only be defeated by taking advantage of the environment to avoid its attacks long enough to fire a pair of huge ballistas into its shoulders. Once that's done the near helpless dragon can be killed with a few blows to the face.
* Grand Mam in ''[[Kirby Star Allies]]'' is defeated by cutting off her bomb hands and setting them on fire.
 
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== Non-video game examples: ==
 
* Jake Martinez of ''[[Tiger and Bunny]]'' is practically unbeatable in a one on one fight thanks to his [[Barrier Warrior|telekinetic shields]] and [[Telepathy|mind reading]] NEXT powers. Kotetsu lies to Barnaby about the true nature of Jake's power since the only way to fool a mind reader is to fool the mind being read. Like other Puzzle Bosses, Jake goes down quickly afterwards since he has very low pain tolerance.
* Subverted in ''[[Cardcaptor Sakura]]''. Late in the first season, our heroes find themselves trapped in a magical maze. The "always go left" track doesn't work, if they try to cut the walls with their swords, they just grow back together, and if Sakura tries to fly above the walls, they just get infinitely higher. Just when it looks like all is lost, supporting character Mizaki-sensei appears, carrying a magical bell...which she proceeds to use as a hammer and ''[[Dungeon Bypass|bashes the walls down]]'', [[Dungeon Bypass|one after the other, in a straight line to the edge of the maze]].
** Nonetheless, almost every [[Monster of the Week|Card Of The Week]] would qualify as a [[Puzzle Boss]].
* In an episode of [[Superfriends]], ''Battle of the Gods'', Zeus forces the heroes to go through several myth-based challenges. [[Superman]] had to enter the [[The Maze|The Labyrinth]] and capture the Minotaur. In one chamber with a lit torch, his shadow comes to life and proceeds to kick the crap out of him. When he tries to fight back, his attacks go right through it. He defeats it by {{spoiler|putting out the fire. Without light, the shadow disappears.}}
* Once the concept of Stands was introduced, many of the fight scenes in [[JoJo's Bizarre Adventure]] turned into this. Most of the fights consisted of matches against a seemingly untouchable Stand user, with the main characters spending most of the time trying to figure out how their opponent's stand works so they can combat it, often in very unconventional ways (i.e., a Stand that exists as air defeated by being breathed in by another Stand until the enemy Stand user suffocates.)