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Puzzle Boss: Difference between revisions

Adding example
(Sonic Mania)
(Adding example)
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** ''[[Mario & Luigi: Bowser's Inside Story]]'' has three bosses which generally follow this, Alpha Kretin, who you have to defeat by turning all the segments of him blue (and they can only be attacked by the brother who's colour matches said segment) and then defeating in his next form. Dark Star is invincible, but has it's defense lowered after you damage it's two flunkies and then hammer them back at it. Dark Bowser/Fawful Bug requires you to hurt Dark Bowser (1000 HP), then hit his stomach when he becomes giant, then eat the Dark Fawful Bug/Star Core, then as Mario and Luigi kill the legs and glasses, then attack the core of that. Oh, and you get to finish off Dark Bowser with five more massive punches to the face after all this.
** The [[Mario & Luigi]] series in general has quite a few Puzzle Bosses.
** ''Every'' boss in the ''[[Luigi's Mansion]]'' series is this. The ghosts have to be made vulnerable before Luigi can grab them with his Poltergust vacuum cleaner weapon, and there's a different way for each. Some are easy, some are ''very'' complicated.
* Most bosses in platformers like ''[[Crash Bandicoot]]'' or ''[[Kameo: Elements of Power]]'' require you to send an opponent's attack back at him, launch part of the environment at him or do something else to weaken him before you can actually launch a physical attack.
** Ripper Roo in the first two ''[[Crash Bandicoot]]'' games, for example, is defeated by simply dodging his TNT/Nitro crates (tiles in the second game) and waiting until he hurts himself.
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