Puzzle Quest: Difference between revisions

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* [[Missing Mom]]: Flicker's side quests involve his searching for other dragons in general, and his mother in particular.
* [[Motor Mouth]]: Khalkus. Whomever he's talking with ''[[Running Gag|constantly]]'' has to interrupt him in order to make him get to the point.
* [[Multiple Head Case]]: Dugog, the first boss, is a two-headed ogre. His extra head gives him an extra turn whenever he obtains gold.
* [[Multiple Endings]]: A choice in one of the first-chapter quests can unlock the availability of a [[A God Am I|different]] ending.
* [[Multiple Head Case]]: Dugog, the first boss, is a two-headed ogre. His extra head gives him an extra turn whenever he obtains gold.
* [[Our Dragons Are Different]]: So are the [[A Load of Bull|Minotaurs]].
* [[Optional Party Member]]: Only Darkhunter, Khalkus, and Sunspear are automatically added to your party.
* [[Our Dragons Are Different]]: So are the [[A Load of Bull|Minotaurs]].
* [[Our Dwarves Are All the Same]]
* [[Playing with Fire]]: Wizards use fire for ''everything'', up to and including healing themselves.
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== ''Puzzle Kingdoms contains examples of:'' ==
* [[A Commander Is You]]: The battles are your army against the opponent's army, rather than one-on-one battles in Puzzle Quest.
* [[Artifact of Doom]]: The various Vice Boxes.
* [[A Commander Is You]]: The battles are your army against the opponent's army, rather than one-on-one battles in Puzzle Quest.
* [[Defeat Means Friendship]]: In various kingdoms, defeated lords can be recruited to your party.
* [[Insistent Terminology]]:
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* [[Artificial Stupidity]]: The AI will do whatever the help arrow shows, even if it doesn't help them. It will also collect mana it CAN'T USE. And if your hp is low enough to be finished off by a weapon attack, sometimes it will use a spell.
* [[Barrier Warrior]]: The Assassin class is a mix of this and [[Glass Cannon]]. His/her primary ability is to use purple mana to go into "stealth" mode, which is really just using your purple mana as a shield against damage. While in stealth, all of your "-Strike" abilities do double damage. (Strike abilities turn gems into purple gems on the screen as well as damage the opponent, so there's a lot of synergy between covering yourself and hurting the opponent).
* [[Bonus Boss]]: Five of them (Kurak the polar bear, the Yeti, the Cave Ogre, the Arch Lich, and the Green Dragon). They're unlocked automatically as you level up, so you can tackle them at your leisure or not at all.
* [[Boss in Mook Clothing]]: Vampires. They have stupidly high rates of shield criticals (cutting damage taken in half, no matter how much or how little), have the egregiously overpowered spell Blood Drain (does damage equal to your current Red Mana total, heals itself for an equal amount, AND knocks your Red Mana down to zero), and spam their special weapon, Vampire Fangs (which inflicts the stackable Poison effect.)
** That said, Blood Drain is pretty much ''all'' they've got. The Vampire Lords, on the other hand... they have Charm (destroys all Skulls and gains life equal to the number of Skulls destroyed) and Bat Swarm (halves your defense and causes you to take 5 damage per turn for 3 turns) in addition to the aforementioned Blood Drain and Vampire Fangs. Good luck, ''you'll need it.''
* [[Bonus Boss]]: Five of them (Kurak the polar bear, the Yeti, the Cave Ogre, the Arch Lich, and the Green Dragon). They're unlocked automatically as you level up, so you can tackle them at your leisure or not at all.
* [[Bragging Rights Reward]]: Beating the [[Bonus Boss|Bonus Bosses]] in the handheld versions gives you a rather insignificant amount of gold and XP, considering the lengths you'll need to go to in order to defeat them. You don't even get the achievements of the [[Xbox Live Arcade]] or [[Steam]] versions.
* [[Defeat Means Friendship]]: {{spoiler|Brek the orc shaman}}, which makes sense really.
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* [[Miles Gloriosus]]: Drayle.
* [[Obvious Rule Patch]]: Gold pieces and purple experience stars in the first game became less and less worth your time as the game progressed, so here, they're gone entirely, replaced with Purple Mana (shadow-element) and Fists, which are used to fuel your weapon/item attacks.
* [[One-Winged Angel]]: {{spoiler|The Gorgon}}.
* [[One Hit KO]]: If {{spoiler|True Form Gorgon}} gets to 60 red mana, she'll cast "Subjugation", a spell that causes you to instantly surrender and lose the battle, no matter how many HP either of you have left.
** The Yeti has Crushing Kill, which deals 999 damage at 65 red. He's also the second [[Bonus Boss]] you can face. The Iron Giant has it as well, but doesn't have the Yeti's rapid red mana gain to go with it.
* [[One-Winged Angel]]: {{spoiler|The Gorgon}}.
* [[Our Dwarves Are Different]]: The Dark Dwarves were apparently a very intelligent race, based off what you're told when you enter an entire laboratory and library full of research and test-tube experiments that they created. They're still short and talk in the stereotypical fashion for dwarves though.
{{quote|"Le's not was'e m'tyme!"}}
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** Or, when faced with an enemy with ridiculous DEF capabilities, whichever spells lower defense the most/longest.
* [[Repeatable Quest]]: Many quests are repeatable, such as an early quest to patrol the area for monsters.
* [[Sequel Difficulty Drop]]: There's a big drop between this game and PQ.
* [[Shout-Out]]: One of the quests is named IT'S A TRAP!
** An (old) NPC says, [[Diablo|"Hello, my friend! Stay a while, and listen!"]] later on in the game.
* [[Sequel Difficulty Drop]]: There's a big drop between this game and PQ.
 
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