Quest for Glory: Difference between revisions

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* [[And the Adventure Continues]]: The ending to {{spoiler|the fourth game. The final game can end like this if you so choose}}.
** Also the end of the first game.
* [[Anti -Hero]]: The Thief character can do some pretty dickish things in his sidequests. Despite all this, the Thief is ultimately a good person, as he will still save the realm in each game. It's sometimes funny when your friends introduce you to others as an acrobat or spy, mostly because they're too embarrassed to admit you're a criminal.
* [[Bag of Spilling]]: Played with; games 2, 3, and 5 partially avert it by letting you retain your money and some of your items (though your money is confiscated near the climax of 2, limiting you to the "prize money" you get for saving Raseir). Game 4 plays it straight with the justification of a botched teleport spell, but in the long run there's a slight subversion as in game 5, Rakeesh will return something that you left behind when you teleported.
** For thieves, this actually makes ''Dragon Fire'' a bit easier: {{spoiler|A character transferred from ''Shadows of Darkness'' will retain the false Blackbird from the monastery, which you can then swap for the real one in order to steal it from Ferrari. If you don't transfer, the only way to get a false Blackbird is by showing the real one to Wolfie before you hand it over to Ferrari.}}
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* [[Easter Egg]]: Boy howdy.
** One of the most famous examples is in QFG2, where using X-ray glasses at a certain time allows you to see [[Fan Service|pixelated sixteen-color boobies]].
* [[Everyone Calls Him "Barkeep"]]: Your character is rarely referred to by name. The first and fourth game, you're called "Hero", the second one "Effendi", and the third and fifth games "Prince of Shapeir." This is understandable in the last two games, as they are fully voiced.
** Also the "Famous Adventurer™" Yes, the trademark is part of his name.
* [[The Fair Folk]]: The fairies of the first game are adorable pixies with a childish demeanour who will happily provide you with fairy dust if you dance with them... and screw with them, walk into their fairy circle at night, or even just not give them a straight answer, and they will dance you to death.
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* [[Godiva Hair]]: The Rusalka in ''Shadows of Darkness''.
* [[Gondor Calls for Aid]]: The end of QFG3. Also, the end of QFG5.
* [[Half -Human Hybrid]]: Erana and Zara, half human, half faerie folk. Yorick is also commented on seemingly "having Gnomish blood in him". Also, Goons are considered half-human, half-ogre.
* [[Handshake Substitute]]: The Thief Sign, which is incredibly silly on purpose, so that non-Thieves will just write it off as a seizure or something.
{{quote| ''To identify yourself as a Thief, you must make the proper 'Thief Sign'. This consists of placing your thumb upon your nose with the hand held perpendicular to the face and the fingers outspread. You then wiggle your fingers while focusing your eyes on your thumb and patting your belly with the other hand.''}}
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** Toby also from the fourth game.
** Rakeesh tried to do that, but it didn't work out so well.
* [[Hey ItsIt's That Voice]]: QFG4 has a slew of well-traveled voice actors, but perhaps most notable is ''John-Rhys Davies'' as the narrator.
** QFG5 has [[Steven Jay Blum]] as various characters (including hippie apothecary Salim) and Beau Billingslea as Rakeesh and his son.
** QFG4 even has [[Jennifer Hale|Queen Hey It's That Voice Herself]] as Katrina, her ''first'' voice acting role in a video game period. More recent gamers would better know her as [[Metroid Prime|Samus Aran]], [[Knights of the Old Republic|Bastila Shan]], and [[Mass Effect|Commander Jane Shepard]] among ''many'' others.
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* [[Magic Versus Science]]: The scientists are all portrayed as [[Flat Earth Atheist|Flat Earth Atheists]] to a man. Some go so far as to try and assassinate several of the mages.
* [[Mentors]]: There are a few in the series:
** Rakeesh Sah Tarna is the most archetypical mentor and [[The Obi -Wan]]. He's an aged hero you come across in the second game, and he will be around for the third and fifth as well. While he is most directly a mentor for fighters and paladins, he will be there to dispense advice regardless of your class.
** Erasmus can be considered the [[Eccentric Mentor]], particularly for Wizards. He'll sponsor your entry into the Wizards' Institute of Technocery.
** Other minor potential mentors include the spirit of Piotyr in the fourth game, and the Famous Adventurer in the fifth game, the latter of whom wrote all the Famous Adventurer's Correspondence School books.
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** ''Dragon Fire'': West, Winter, Water, Greek. Oddly, despite being an expy of Greece, Silmaria is apparently to the west. Water is very appropriate, as your quests take you from one island to another. Winter reflects the hero, growing a bit weary of his long travels is looking for a place to rest. Silmaria itself has extremely mild winters, so it's not terribly obvious that it's winter at all, but from the graphics it would seem like ''this'' game is spring and the ''first'' one is winter.
** ''Wages of War'' doesn't match up with the motif because it was added later, as detailed elsewhere on this page; the Coles [[Word of God|admitted that they broke their own metaphor]]. However, the mythology is clearly African.
* [[Non -Human Sidekick]]: Manu the monkey in the third game, for the Hero. Some NPC wizards also have familiars, most notably Fenrus (the rat familiar of Erasmus). Frequently misspelled as [[Norse Mythology|Fenris]] in the fifth game.
* [[Old Save Bonus]]: Explained above
* [[Offered the Crown]]
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* [[Running Gag]]: There's a stuffed moose head in every adventurer's guild in four of the five games (QfG3 has it in the bazaar). This was first seen all the way back in [[King's Quest]] III, and is also found in [[Police Quest]] and [[Leisure Suit Larry]] games.
* [[Stay in The Kitchen]]: Several characters in QFG5 make disparaging remarks about Elsa's fighting ability; considering she's the strongest NPC warrior in the game, however...
** In the first game, she can [[One -Hit Kill]] the hero. Then again, this is because of [[A Wizard Did It|the magic spell possessing her]].
*** The spell only made Elsa forget who she was. It didn't affect her fighting skills at all. She really is that good.
* [[Schizo Tech]]: Justified by [[Word of God]] saying a global cataclysm caused time to advance differently in different parts of the world, explaining why (for example) one part of the world is set in [[Arabian Nights Days]] while another has a [[Mad Scientist]] playing [[Frankenstein]].
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* [[Screw Destiny]]: In the fifth game, {{spoiler|a prophecy says it will take a willing sacrifice to seal the dragon. Or you can just be powerful and badass enough to ''outright'' kill the thing!}}
** This ''seems'' to happen in the second game as well, but [[Big Bad]] Ad Avis had the wrong version of the prophecy. Except He Who Waits Behind.
* [[Screw the Rules, I'm Doing What's Right]]: Paladins do what is right, not what is lawful. This is most obvious in QFG3, when the Paladin helps (or is supposed to help) a convicted thief whom nobody else even acknowledges. (The sentence for theft is to be called "Honorless," and nobody in Tarna will even talk to an honorless person.) On the other hand, [[Loophole Abuse|there is no law explicitly forbidding you from helping the honorless, either.]] Of course, non-paladin heroes had better help this poor guy as well, because you'll need him in the endgame.
** It's possible in Tarna that the law mandating that one behave with honor includes never recognizing an honorless person.
*** Except that you don't get arrested for talking to the thief, [[Fridge Brilliance|because you're not talking to anyone]].