Quest for Glory III: Wages of War: Difference between revisions

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* [[Abdicate the Throne]] - We find out that Rakeesh has done this before the events of the second game, leaving his brother Rajah in his place.
* [[As You Know]] - Used word-for-word by Aziza in the intro. Which is especially silly since she's telling the hero about all the things he did in the second game as if he didn't experience them himself. Furthermore, this intro does a [[Retcon]] of the QFG2 ending.
* [[Bigger Bad]] - The [[Big Bad]] you face off against in the end is just [[The Dragon]] trying to unleash his [[Sealed Evil in a Can]] Demonlord master.
* [[Big Creepy-Crawlies]] - Giant ants that will attack you in the savannah.
* [[Bigger Bad]] - The [[Big Bad]] you face off against in the end is just [[The Dragon]] trying to unleash his [[Sealed Evil in a Can]] Demonlord master.
* [[Character Focus]] - The Fighter class gets the most focus in this game, thanks to the Simbani Rite of Manhood. Wizards get to make a magic staff, while Thieves get it worst since there's no Guild and only two houses to rob ({{spoiler|the Simbani Laibon's and the Leopardman Chief's}}), both of which are plot-required. Paladins, naturally, get the Fighter's quests plus very tiny extra bits here and there.
* [[Demonic Possession]] - The demons can do this to any host, as it seems.
* [[Dream Sequence]] - Happens in the Temple of Sekhmet in Tarna. It's a [[Player Personality Quiz|test of character]] and a [[Dreaming of Things to Come|prophetic vision]] rolled into one, unless of course you fail the test.
* [[Everything's Better with Dinosaurs|Everythings Worse With Dinosaurs]] - The natives call it [[Names to Run Away From Really Fast|Running Death]].
* [[Evil Gloating]] - If you're a Paladin, you get a [["The Reason You Suck" Speech|demoralizing speech]] at the very end. None of the other classes get the same consideration.
* [[Extreme Doormat]] - Kalb the meat merchant; he'll accept '''any''' price you offer for his wares, no matter what your Communication skill is, and will never complain. There's no reason not to take advantage of his spinelessness; it doesn't even count against you on the [[Karma Meter]].
* [[Everything's Better with Dinosaurs|Everythings Worse With Dinosaurs]] - The natives call it [[Names to Run Away From Really Fast|Running Death]].
* [[Fission Mailed]] - Light a fire, then walk away from it. Only YOU can prevent savanna fires!
* [[Frazetta Man]] - The inhabitants of the Lost City.
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* [[Point of No Return]] - The main one is the {{spoiler|failed peace conference,}} after which you can no longer visit Tarna, the Simbani Village or the Leopardman Village.
* [[Pop Culture Pun Episode Title]] - After the initial release, Sierra was informed that another video game developer had already trademarked the title ''Wages of War''. A re-release was developed with the new subtitle ''Seekers of the Lost City'' (a nod to ''[[Indiana Jones]]''), but before it actually shipped the other company went out of business and Sierra no longer needed to address the trademark issue. However, the About text in ''Shadows of Darkness'' does refer to the previous game as ''Seekers of the Lost City''.
* [[Revenge Before Reason]] - Rakeesh says that going to war over revenge is irrational and will only end in lots of death. He's right, as the people they are fighting turn out to be {{spoiler|demons}}.
* [[Retcon]] - Rakeesh was said to have killed the Demon that wounded his leg in Quest For Glory II, here it's stated that the [[The Dragon|Demon Sorcerer]] was the one that wounded him.
* [[Revenge Before Reason]] - Rakeesh says that going to war over revenge is irrational and will only end in lots of death. He's right, as the people they are fighting turn out to be {{spoiler|demons}}.
* [[Sole Survivor]] - The only survivor of the peace mission, who has suffered terrible wounds and dies soon after making it back to Tarna.
* [[Super-Persistent Predator]] - The dinosaurs that roam the savannah are pretty hard to shake off.
* [[Talking Animal]] - Manu the monkey.
* [[Throwing Your Sword Always Works]] - Lampshaded by Uhura when you meet her at the spear-throwing range; the Simbani use spears rather than swords because spears can be thrown. Still played straight by the Paladin, who must throw his sword at the Demon Wizard at the end of the game.
* [[The World Tree]] - The tree in the heart of the world.
* [[Unperson]] - Anyone deemed "Without Honor" in Tarna effectively becomes this. Nobody will talk to them or acknowledge their existence, and they can either join a departing caravan or starve to death. Unfortunately, a war tends to shut down the caravans, leaving Harami to starve to death.
* [[Voluntary Shapeshifting]] - The Leopardmen.