Real Money Trade: Difference between revisions

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* In a decision which has proved quite... divisive so far, Blizzard, the makers of the above-mentioned ''[[World of Warcraft]]'', have announced that the in-game auction house in [[Diablo|Diablo III]] will allow players to buy and sell items in real-world money as well as in in-game gold. ''Eventually'' it was removed from the game, and was never in the console ports, but the PC version never got the rebalancing of item rarity that the console versions did.
** This could have been an attempt to gain control of the black market RMT that was somewhat prevalent in the online communities of the first two games, especially in Asia.
* Amazon Game's handling of the western release of ''[[Lost Ark]]'' provides an odd example where RMT bots, while officially banned, were allowed to exist to inflate apparent player count. This means the game is consistently in Steam's top 3 highest player counts at ~300,000 players average (as of the end of 2022), but over 250,000 of these "players" are thought to be bots.
 
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