Recca: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8
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(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8)
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* [[Bullet Hell]]: The entire game (especially Zanki Attack) consists of this, making it pretty much the only [[Bullet Hell]] on the NES. In fact, it might be the [[Ur Example]], way before ''Batsugun'' and ''[[Don Pachi]]''.
* [[Charged Attack]]: The [[Smart Bomb]] is charged by not firing your main weapon. It also blocks standard blue spherical bullets, a technique that is essential to surviving Zanki Attack.
* [[Cognizant Limbs]]: [https://web.archive.org/web/20131125195157/http://www.hardcoregaming101.net/recca/recca-16.png This boss].
* [[Death in All Directions]]: The enemies in the game attack your character from all sides of the screen. And they either [[Ramming Always Works|move very quickly to collide]] [[Collision Damage|with your ship]] or fire a load of [[More Dakka|shots]], [[Beam Spam|lasers]] or [[Macross Missile Massacre|missiles]]...
* [[Death Is a Slap on The Wrist]]: Partly. Your character does lose all powerups on death, but since the amount of enemies (and hence the frequency of powerups) appearing is staggeringly high, this is not much of a problem...